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Yu Murata

dblp:68/3465 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Hardware accelerators and domain-specific architectures · 77% GPUs and heterogeneous computing · 23%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
reinforcement learning environment
0.712023
Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning · NeurIPS 2023
Hardware accelerators and domain-specific architectures › machine learning accelerator
reinforcement learning accelerator
0.712023
Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

parallelization · 1.3auto-vectorization · 1.3
YearPublicationVenuePosition
2023 Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning
abstract
We propose Pgx, a suite of board game reinforcement learning (RL) environments written in JAX and optimized for GPU/TPU accelerators. By leveraging JAX's auto-vectorization and parallelization over accelerators, Pgx can efficiently scale to thousands of simultaneous simulations over accelerators. In our experiments on a DGX-A100 workstation, we discovered that Pgx can simulate RL environments 10-100x faster than existing implementations available in Python. Pgx includes RL environments commonly used as benchmarks in RL research, such as backgammon, chess, shogi, and Go. Additionally, Pgx offers miniature game sets and baseline models to facilitate rapid research cycles. We demonstrate the efficient training of the Gumbel AlphaZero algorithm with Pgx environments. Overall, Pgx provides high-performance environment simulators for researchers to accelerate their RL experiments. Pgx is available at https://github.com/sotetsuk/pgx.
Sotetsu Koyamada, Shinri Okano, Soichiro Nishimori, Yu Murata, Keigo Habara, Haruka Kita, Shin Ishii
NeurIPS4
2019 Automatic Image Enhancement Taking into Account User Preference
abstract
In these days, we can take many pictures everyday and everywhere with mobile devices such as smartphones. After taking a picture, we often modify it by using some image enhancement tools so that the appearance of the picture becomes favorable to his/her own preference. However, since there are many parameters in the enhancement functions, it is not an easy task to find an appropriate parameter set to obtain the desired result. Some tools have a function that automatically determine the parameters but they do not take into account the user's preference. In this paper, we present a system to address this problem. Our system first estimates the user's preference by using RankNet. Next, the image enhancement parameters are optimized to maximize the estimated preference. We show some experimental results to demonstrate the usefulness of our system.
Yu Murata, Yoshinori Dobashi
CW1
2007 A Study on Asymmetric Operating Systems on Symmetric Multiprocessors
Yu Murata, Wataru Kanda, Kensuke Hanaoka, Hiroo Ishikawa, Tatsuo Nakajima
EUC1