Demo Data from EDBT 2026 / reviewers in the wild / expert
Yui Tung Hillman Li
dblp:68/4197
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorComputer networks · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
2 papers |
Content delivery and video streaming · 41% Internet architecture and protocols · 41% Network optimization and economics · 19% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Content delivery and video streaming › peer-to-peer streaming
peer-to-peer live streaming |
0.2 | 2 | 2009 | Fast-Mesh: A Low-Delay High-Bandwidth Mesh for Peer-to-Peer Live Streaming · IEEE Trans. Multim. 2009 On Reducing Mesh Delay for Peer-to-Peer Live Streaming · INFOCOM 2008 |
Internet architecture and protocols › overlay networks
overlay construction |
0.1 | 1 | 2009 | Fast-Mesh: A Low-Delay High-Bandwidth Mesh for Peer-to-Peer Live Streaming · IEEE Trans. Multim. 2009 |
Network optimization and economics
delay minimization |
0.1 | 1 | 2008 | On Reducing Mesh Delay for Peer-to-Peer Live Streaming · INFOCOM 2008 |
Internet architecture and protocols › overlay networks
overlay mesh |
0.1 | 1 | 2008 | On Reducing Mesh Delay for Peer-to-Peer Live Streaming · INFOCOM 2008 |
Methods — techniques the papers use, named apart from their topics
spanning tree aggregation · 0.1power metric · 0.1distributed heuristic · 0.1heuristic · 0.1distributed algorithm · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Low-delay mesh with peer churns for peer-to-peer streamingabstractIn this study, we discuss how to provide low-delay peer-to-peer streaming with high video quality by considering mesh design with backup parents. To achieve robustness against peer churns, each peer has a certain number of streaming parents and backup parents. We have designed a distributed algorithm that constructed a low-delay mesh and at the same time achieved a certain stream continuity for the peers. We have conducted extensive simulations to study the performance of our algorithms. The results show that our distributed algorithm achieves a lower source-to-peer delay as compared with a traditional scheme. Our results have shown that peer-to-peer live streaming can be delivered in short delays while providing a high level of quality, despite peer churns and the lack of a centralized planner. Yui Tung Hillman Li, Dongni Ren, Shueng-Han Gary Chan, Ali C. Begen |
ICME | 1 |
| 2009 | Fast-Mesh: A Low-Delay High-Bandwidth Mesh for Peer-to-Peer Live StreamingabstractPeer-to-peer (P2P) technology has emerged as a promising scalable solution for live streaming to a large group. In this paper, we address the design of an overlay mesh which achieves low source-to-peer delay, accommodates asymmetric and diverse uplink bandwidth, and continuously improves delay based on an existing pool of peers. By considering a streaming mesh as an aggregation of data flows along multiple spanning trees, the peer delay in the mesh is then its longest delay (including both propagation and scheduling delay) among all the trees. Clearly, such delay can be very high if the mesh is not designed well. In this paper, we propose and study a mesh protocol called Fast-Mesh, which optimizes such delay while meeting a certain streaming bandwidth requirement. Fast-Mesh is particularly suitable for a mildly dynamic network consisting of proxies, supernodes, or content distribution servers. We first formulate the minimum delay multiple trees (MDMT) problem and show that it is NP-hard. Then we propose a centralized heuristic based on complete knowledge, which may be used when the network is small or managed, and serves as an optimal benchmark for all the other schemes under comparison. We then propose a simple distributed algorithm, Fast-Mesh, where peers select their parents based on the concept of power in networks given by the ratio of throughput and delay. By maximizing the network power, our algorithm achieves low delay. The algorithm makes continuous improvement on delay until some minimum delay is reached. Simulation and PlanetLab experiments show that our distributed algorithm performs very well in terms of delay and source workload, and substantially outperforms traditional and state-of-the-art approaches. Dongni Ren, Yui Tung Hillman Li, Shueng-Han Gary Chan |
IEEE Trans. Multim. | 2 |
| 2008 | On Reducing Mesh Delay for Peer-to-Peer Live StreamingabstractPeer-to-peer (P2P) technology has emerged as a promising scalable solution for live streaming to large group. In this paper, we address the design of overlay which achieves low source-to-peer delay, is robust to user churn, accommodates of asymmetric and diverse uplink bandwidth, and continuously improves based on existing user pool. A natural choice is the use of mesh, where each peer is served by multiple parents. Since the peer delay in a mesh depends on its longest path through its parents, we study how to optimize such delay while meeting a certain streaming rate requirement. We first formulate the minimum delay mesh problem and show that it is NP-hard. Then we propose a centralized heuristic based on complete knowledge which serves as our benchmark and optimal solution for all the other schemes under comparison. Our heuristic makes use of the concept of power in network given by the ratio of throughput and delay. By maximizing the network power, our heuristic achieves very low delay. We then propose a simple distributed algorithm where peers select their parents based on the power concept. The algorithm makes continuous improvement on delay until some minimum delay is reached. Simulation results show that our distributed protocol performs close to the centralized one, and substantially outperforms traditional and state-of-the-art approaches. Dongni Ren, Yui Tung Hillman Li, Shueng-Han Gary Chan |
INFOCOM | 2 |