Masatsugu Sakajiri

dblp:68/4289 · DBLP profile ↗
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31ranked-venue papers
5as first author
7since 2021 · last 2026
0000-0001-9939-0261ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 28 · 5 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 16 · 4 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Development and Evaluation of a Geometric Construction Support Application for Visually Impaired Users on Touchscreen Devices
Masaki Fukushi, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Masaki Matsuo
ICCHP (1)3
2026 Screen Reader Usage, Customization, and Perceived Usability Among Persons with Visual Impairments: A Large-Scale Survey in Japan
Yuya Kamataki, Masaki Matsuo, Takahiro Miura, Delgerbayar Erdenesambuu, Masatsugu Sakajiri, Junji Onishi
ICCHP (1)5
2026 Design and Implementation of a Drawing-Experience-Based Kansei Development Support System for People with Visual Impairments
Junji Onishi, Mii Taira, Masaki Matsuo, Masatsugu Sakajiri, Takahiro Miura
ICCHP (1)4
2024 Advancing Mobility for the Visually Impaired: A Virtual Sound-Based Navigation Simulator Interface
Delgerbayar Erdenesambuu, Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi
ICCHP (1)4
2024 Tactris: Inclusive Falling Block Puzzle Game with Audio-Tactile Effects for Visually Impaired People
Masaki Matsuo, Delgerbayar Erdenesambuu, Masatsugu Sakajiri, Junji Onishi, Takahiro Miura
ICCHP (1)3
2024 Inclusive Fighting with Mind's Eye: Case Study of a Fighting Game Playing with only Auditory Cues for Sighted and Blind Gamers
Masaki Matsuo, Naoya Kitamura, Misato Egashira, Teruo Hosogai, Shunya Hatakeyama, Daiki Kato, Ko Hayakawa, Junji Onishi, Masatsugu Sakajiri, Takahiro Miura
ICCHP (1)9
2021 Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons
abstract
Several audio games have been developed for visually impaired players to enjoy only by using audio information. However, sighted persons find it challenging to play these games because they mainly use visual information. To bridge the gap between them, developing games that appropriately present multisensory modalities: To devise an auditory and tactile presentation method that allows the sighted to manipulate and identify features, enabling them to play without visual information. Therefore, we develop an inclusive game that both sighted and visually impaired people can play. Here, we developed a real-time sensory substitution method using auditory and tactile senses, including a tactile game controller (TactCon). Then, we implemented the method in a 2D side-scrolling action game and evaluated the game by either sighted or visually impaired people at a two-month exhibition: not a controlled experiment. Results show that immediate auditory and tactile presentation can be important for visually impaired and sighted gamers to play action games requiring real-time response. Furthermore, we considered how the presentation of moving objects can be understood in an inclusive action game.
Masaki Matsuo, Takahiro Miura, Ken-ichiro Yabu, Atsushi Katagiri, Masatsugu Sakajiri, Junji Onishi, Takeshi Kurata, Tohru Ifukube
ICMI5
2020 Effective Scheme to Control Multiple Application Windows for Screen Reader Users with Blindness
abstract
Blind people use screen readers (SRs) to manipulate their personal computers. Due to the various voices and sounds handled by the screen reader, the more application windows open, the heavier the cognitive burden it feels, and the lower its performance becomes. In this paper, we propose a support scheme that enables SR users with blindness to effectively control multiple windows. As a proof-of-concept system, we propose a set of shortcut key buttons that provide direct jumps to the targeted window through a simple action. According to the evaluation results, our shortcut key buttons had positive effects on reducing the subjective workload and the number of keystrokes.
Yuri Idesawa, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi
SMC3
2018 Virtual Museum for People with Low Vision: Comparison of the Experience on Flat and Head-Mounted Displays
Takahiro Miura, Gentaro Ando, Junji Onishi, Masaki Matsuo, Masatsugu Sakajiri, Tsukasa Ono
ICCHP (2)5
2018 AcouSTTic: A Training Application of Acoustic Sense on Sound Table Tennis (STT)
Takahiro Miura, Masaya Fujito, Masaki Matsuo, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono
ICCHP (2)4
2017 Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People
Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono
INTERACT (4)3
2016 Audible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers
Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono
ICCHP (1)3
2016 Can Visually Impaired Smartphone Users Correctly Manipulate Tiny Screen Keyboards Under a Screen Reader Condition?
Takashi Ohashi, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono
ICCHP (1)3
2016 Experimenting with Tactile Sense and Kinesthetic Sense Assisting System for Blind Education
Junji Onishi, Tadahiro Sakai, Masatsugu Sakajiri, Akihiro Ogata, Takahiro Miura, Takuya Handa, Nobuyuki Hiruma, Toshihiro Shimizu, Tsukasa Ono
ICCHP (2)3
2016 ShadowRine: Accessible game for blind users, and accessible action RPG for visually impaired gamers
abstract
Though some games for visually impaired persons have been developed, most of games that use only auditory information present challenges for sighted persons. Moreover, unfortunately, it is still difficult for visually impaired persons to play the same game with sighted persons and for sighted and visually impaired persons to share a common subject. Thus, we developed a barrier-free game that both sighted and visually impaired persons can play using their dominant senses including visual, auditory and tactile senses.
Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono
SMC3
2016 Auto-assisting figure presentation system for inclusion education
abstract
With the arrival of the age of integrated education, there is a need to develop a method to automatically transmit necessary two-dimensional information in real time to students with visual impairments. Therefore, this essay proposes a graphic display method that will allow the visually impaired to quickly and accurately understand two-dimensional information such as charts and graphs shown on a tactile display. A practical device using an off-the-rack tactile display and an inexpensive haptic presentation device was developed and evaluated to determine whether it would be effective in helping the visually impaired to understand two-dimensional information. As a result, it was proven that tactile and haptic guidance methods are significantly more effective than traditional voice guidance and presentation of uneven surfaces, and it is apparently possible to automatically present and share the necessary two-dimensional information.
Junji Onishi, Tadahiro Sakai, Masatsugu Sakajiri, Akihiro Ogata, Takahiro Miura, Takuya Handa, Toshihiro Shimizu, Tsukasa Ono
SMC3
2015 Terminal Operation Learning Application for the Screen Reader Users
abstract
The role of human sight becomes increasingly important as information technology progresses. Presentations based on multimedia help to explain many kinds of situations. However, this form of communication, so convenient for persons gifted with sight, is inaccessible to the visually impaired. Thus, persons lacking eyesight are eager for a method that can provide them with access to progress in technology. In education, the presentation of lecture materials involves a lecture focused on oral explanation with the use of compensating information through information technology, however, the lecturer is unable to confirm which part of the materials the students are accessing, and conversely it is not easy to direct the students to access the part on which the lecturer is currently focusing. In this paper, we propose terminal operation learning software which provides more effective to easy access many console messages under inclusive education system.
Junji Onishi, Masatsugu Sakajiri, Takahiro Miura, Tsukasa Ono
SMC2
2014 Accessible Single Button Characteristics of Touchscreen Interfaces under Screen Readers in People with Visual Impairments
Takahiro Miura, Masatsugu Sakajiri, Murtada Eljailani, Haruo Matsuzaka, Junji Onishi, Tsukasa Ono
ICCHP (1)2
2014 Usage Situation Changes of Touchscreen Computers in Japanese Visually Impaired People: Questionnaire Surveys in 2011-2013
Takahiro Miura, Masatsugu Sakajiri, Haruo Matsuzaka, Murtada Eljailani, Kazuki Kudo, Naoya Kitamura, Junji Onishi, Tsukasa Ono
ICCHP (1)2
2014 Real-time image sharing software for the blind
abstract
Through the development of information technology in recent years, it is now common for lectures to involve education using PowerPoint materials and similar. Likewise, in education for the visually impaired, the presentation of lecture materials involves a lecture focused on oral explanation with the use of compensating information through information technology; however, the lecturer is unable to confirm which part of the materials the students are accessing, and conversely it is not easy to direct the students to access the part on which the lecturer is currently focusing. Here, in this paper, I present an experimental software through which lecture materials are distributed to students via a TCP/IP network, in which the lecturer can instruct the students which items to focus on and the students can immediately confirm these through screen readers.
Junji Onishi, Takahiro Miura, Masatsugu Sakajiri, Tsukasa Ono
SMC3
2013 Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment
abstract
Accessibility information can allow disabled people to identify suitable pathways to reach their destinations, but it is difficult to obtain new accessible pathway information rapidly because of limited local information disclosure. Thus, it is necessary to develop a comprehensive system that acquires barrier-free information from various sources and makes that information available in an intuitive form. In this study, we aimed to develop a social platform to obtain and present appropriate information depending on the user's situation, such as the user's disabilities and location, and to share the barrier-free information provided by other users.
Takahiro Miura, Ken-ichiro Yabu, Masatsugu Sakajiri, Mari Ueda, Junya Suzuki, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube
ASSETS3
2013 Fundamental Study on Tactile Cognition through Haptic Feedback Touchscreen
abstract
The touch screens of recent years are used in variety of purposes, since it can implement a switch to the software that can control easily and cheaply as well as present visual images at the same time. Traditional switch had physical shape and tactile feel, which made it possible to find and operate by touch, but with touch screen type switch, the texture would be uniform all over like the surface of a glass, so in order to operate the switch, one has to gaze at the image. This presents a huge obstacle to visually impaired or aged persons who cannot easily access visual information. On the other hand, the technology to bring about virtual reality with haptic feedback is beginning to be noticed, and touch screens with haptic feedback functions are gradually becoming viable. So in this paper, based on the assumption that in the coming days securing accessibility will be achieved by using haptic perception, human's virtual haptic information differentiation accuracy and memory will be examined, using touch screens with haptic feedback function. The main focus will be on the result of fundamental study carried out with visually impaired persons.
Junji Onishi, Masatsugu Sakajiri, Takahiro Miura, Tsukasa Ono
SMC2
2013 Accuracy of Voice Pitch Control in Singing Using Tactile Voice Pitch Feedback Display
abstract
Deaf blind and hearing impaired persons cannot perceive their own voice pitch and thus find it difficult to control. While singing, the voice pitch needs to be controlled to maintain a stable tone. Hence, a voice pitch control system was developed to assist such persons in singing. In a previous study, two deaf blind subjects using this system could control their voice pitch with comparable accuracy as hearing children while singing "Frog Round," even though successive notes in the song' melody were adjacent in the musical scale. Herein, the pitch control accuracy is investigated for "Frog Round," and song in which successive notes are separated by wider intervals in the musical scale, for comparison. No tendency is found in the interval deviations of the pitch for different musical notes or changes in the musical interval. The effect of changes in melody on accuracy will be investigated in a future work.
Masatsugu Sakajiri, Shigeki Miyoshi, Kenryu Nakamura, Satoshi Fukushima, Tohru Ifukube
SMC1
2012 Usages and demands to touchscreen interface: A questionnaire survey in Japanese visually impaired people
abstract
Along with the spread of touchscreen computers, the accessibility of the touchscreen interfaces should be secured for visually impaired people. Some of them had interest and own touchscreen computers, usage condition and needs of the computer was not investigated. Specifically, following situations concerning touchscreen computers remain unknown: what kind of inconvenience they found in their using, what kind of functions they need, why some of them avoid using regardless of their interest, etc. In order to propose and familiarize user-friendly interface for visually impaired people, it is necessary not only to research accessible touchscreen computer but also to investigate current situation regarding touchscreen computers. In this paper, we aimed at demonstrating the needs and usages of touchscreen interfaces such as smartphones and tablet computers in people with visual impairment. These situations are investigated through a questionnaire for Japanese visually impaired people. Part of the results indicated that most of them would like to use touchscreen computer, that most of owners uses by means of screen readers regardless of their visual conditions, and that dynamic and even stable tactile feedback can be effective.
Takahiro Miura, Haruo Matsuzaka, Masatsugu Sakajiri, Tsukasa Ono
SMC3
2012 Barrier-free walk: A social sharing platform of barrier-free information for sensory/physically-impaired and aged people
abstract
Assistive instruments such as slopes or textured paving blocks are installed in order to help elderly, sensory impaired and/or physically impaired people, who have any inconvenience to move outside. Though these precipitous situations of barrier-free progress affects their migration pathway for their destination, new barrier-free information are difficult to be known quickly because of local information disclosure. It is necessary to develop a comprehensive system which appropriately acquires and arranges scattered barrier-free information, and then presents information intuitively. Our study aims at developing the platform “Barrier-free walk” which can obtain and present information depending on users' situations including users' disorders and places, and can share barrier-free information provided by users. This paper reports concept design, implementation progress of the platform, and the result of needs survey in visually impaired people.
Takahiro Miura, Ken-ichiro Yabu, Sakutaro Ikematsu, Asuka Kano, Mari Ueda, Junya Suzuki, Masatsugu Sakajiri, Tohru Ifukube
SMC7
2012 Effect of voice pitch control training using a two-dimensional tactile feedback display system
abstract
It is difficult for the deafblind or the hearing impaired to control the pitch of their voice because they cannot perceive it. In particular, when singing, it is very difficult for them to control their voice pitch because they need to maintain a stable tone. We have developed a voice pitch control system to assist such people in their singing by means of a tactile display. Using this tactile feedback system, we verified in a previous study that two deafblind subjects were able to control the pitch of their voices with as much accuracy as hearing children. By using this tactile feedback system, the correspondence between musical scale and proprioceptive sensation (muscular sensation and so on) of the two subjects was returned to pre-hearing loss levels. They sung using not only tactile feedback but also proprioceptive feedback. In this paper, we investigate the effect of voice pitch training, without auditory feedback, using our tactile feedback display system. Eight hearing participants were examined under two conditions-“without tactile feedback” and “with tactile feedback”-to ascertain their abilities to control their pitch while subjected to masking noise. The results indicated the subjects could sing with more accurate pitch using only proprioceptive feedback after tactile feedback pitch control training than that of before tactile feedback one.
Masatsugu Sakajiri, Kenryu Nakamura, Satoshi Fukushima, Shigeki Miyoshi, Tohru Ifukube
SMC1
2011 Utilization of auditory perceptions of sounds and silent objects for orientation and mobility by visually-impaired people
abstract
The visually-impaired people have the difficulty on perceive the largeness of a space and objects existed in a space by means of visual information. Particularly auditory-trained visually-impaired people can recognize 3-D spatial information with environmental sounds. However, systematic learning method of auditory training for acquired visually-impaired is not established sufficiently because the self-experience of the visually-impaired people is the main reason of ability acquisition in the actual environment because they do not have enough information about moving in the real environment. In this paper, the authors aim at demonstrating moving situations and moving needs of the visually-impaired, for example, which acoustical factors can be used in some living situation, what kind of environmental situation they think it difficult to perceive silent objects and what kind of aid they need. Results indicated following facts: Totally visually-impaired people tend to get more spatial information from auditory than not-totally visually-impaired people. Regarding available auditory cues, items of rotating head in order to listen carefully to environmental sound, and hitting floors stronger by a white cane or foot for voluming up reflected or reverberated sounds were much selected by the totally visually-impaired participants who can perceive obstacles with auditory information. Result of question about conventional devices indicated that most totally visually-impaired participants selected electrical sounding device informing obstacle distance, while most not-totally visually-impaired participants selected vibrating device informing the distance of walls or doors and tactually-stimulated device informing obstacle distance.
Takahiro Miura, Yuka Ebihara, Masatsugu Sakajiri, Tohru Ifukube
SMC3
2011 Voice pitch control ability of hearing persons with or without tactile feedback using a two-dimensional tactile display system
abstract
It is difficult for the deafblind or the hearing impaired to control the pitch of their voice because they cannot perceive it. In particular, when singing, it is very difficult for them to control their voice pitch because they need to maintain a stable tone. We have developed a voice pitch control system to assist their singing by means of a tactile display. Using this tactile feedback system, we verified in a previous study that two deafblind subjects were able to control the pitch of their voices with as much accuracy as hearing children. By using this tactile feedback system, the correspondence between musical scale and proprioceptive sensation (muscular sensation and so on) of the two subjects was returned to pre-hearing loss levels. They sung using not only tactile feedback but also proprioceptive feedback. In this paper, we investigate the ability of hearing subjects to control the pitch of their voice, without auditory feedback, using our tactile feedback system. Seven hearing participants were examined under two conditions - “without tactile feedback” and “with tactile feedback” - to ascertain their abilities to control their pitch while subjected to masking noise. The results indicated hearing subjects could not sing with accurate pitch using only proprioceptive feedback (“without tactile feedback” condition).
Masatsugu Sakajiri, Shigeki Miyoshi, Kenryu Nakamura, Satoshi Fukushima, Tohru Ifukube
SMC1
2010 Voice pitch control using tactile feedback for the deafblind or the hearing impaired persons to assist their singing
abstract
It is difficult for the deafblind or the hearing impaired to control their voice pitch because they cannot perceive it. In particular, when singing it is very difficult for them to control their voice pitch because they must maintain a stable tone. In this research, a voice pitch control system is developed to assist their singing by means of a tactile display. The tactile musical note display has 64 piezoelectric vibrators arranged in four rows (16 × 4 rows). A user rests the last joint of an index finger on the tactile display to receive tactile stimuli. The user can then control voice pitch using tactile feedback. In this study, data on the voice pitch of two subjects were measured to calculate interval deviation that was different from voice pitch to a target musical interval. The average data for the interval deviation of both subjects used in this study was 117.5 [cent]. The study result shows the deafblind users in this study can sing a song with as much accuracy as hearing children.
Masatsugu Sakajiri, Shigeki Miyoshi, Kenryu Nakamura, Satoshi Fukushima, Tohru Ifukube
SMC1
2008 Dialog Support for Deafblind Persons by Conveying Backchannels through Vibration
Misako Nambu, Akira Okamoto, Shigeki Miyoshi, Masatsugu Sakajiri
ICCHP4
2004 A Tactile Display System in the Use of a PC for Individuals Who Are Deaf-Blind
Masatsugu Sakajiri, Shinichi Okada, Kazuyuki Ito, Atsushi Sadakane, Naoki Sugiyama, Hideo Tomita, Tohru Ifukube
ICCHP1