EDBT 2026 Demo / reviewers in the wild / expert
Hyun Soo Park
dblp:68/4325
· DBLP profile ↗
49ranked-venue papers
12as first author
21since 2021 · last 2025
0000-0001-6613-0738ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 43 · 12 first-author · 20 since 2021Graphics, computer vision, multimedia, augmented reality and games · 34 · 6 first-author · 12 since 2021Systems, architecture and hardware · 4 · 3 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Simultaneous Localization and Affordance Prediction of Tasks from Egocentric VideoabstractVision-Language Models (VLMs) have shown great success as foundational models for downstream vision and natural language applications in a variety of domains. However, these models are limited to reasoning over objects and actions currently visible on the image plane. We present a spatial extension to the VLM, which leverages spatially-localized egocentric video demonstrations to augment VLMs in two ways - through understanding spatial task-affordances, i.e. where an agent must be for the task to physically take place, and the localization of that task relative to the egocentric viewer. We show our approach outperforms the baseline of using a VLM to map similarity of a task's description over a set of location-tagged images. Our approach has less error both on predicting where a task may take place and on predicting what tasks are likely to happen at the current location. The resulting representation will enable robots to use egocentric sensing to navigate to, or around, physical regions of interest for novel tasks specified in natural language. Zachary Chavis, Hyun Soo Park, Stephen J. Guy |
ICRA | 2 |
| 2025 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person PerspectivesabstractWe present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions—including a novel “expert commentary” done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. https://ego-exo4d-data.org/ Kristen Grauman, Andrew Westbury, Lorenzo Torresani, Kris Makoto Kitani, Jitendra Malik, Triantafyllos Afouras, Kumar Ashutosh, Vijay Baiyya, Siddhant Bansal, Bikram Boote, Eugene Byrne, Zachary Chavis, Joya Chen, Fu-Jen Chu, Sean Crane, Avijit Dasgupta, Jing Dong 0002, María Escobar, Cristhian Forigua, Abrham Gebreselasie, Sanjay Haresh, Jing Huang 0020, Md Mohaiminul Islam, Suyog Dutt Jain, Rawal Khirodkar, Devansh Kukreja, Kevin J. Liang, Jia-Wei Liu, Sagnik Majumder, Yongsen Mao, Effrosyni Mavroudi, Tushar Nagarajan, Francesco Ragusa, Santhosh K. Ramakrishnan, Luigi Seminara, Arjun Somayazulu, Yale Song, Shan Su, Zihui Xue, Jinxu Zhang, Angela Castillo, Changan Chen, Xinzhu Fu, Ryosuke Furuta, Cristina González, Prince Gupta, Jiabo Hu, Yifei Huang 0002, Yiming Huang 0011, Weslie Khoo, Anush Kumar, Robert Kuo, Sach Lakhavani, Miao Liu 0007, Mi Luo, Zhengyi Luo 0002, Brighid Meredith, Austin Miller, Oluwatumininu Oguntola, Xiaqing Pan, Penny Peng, Shraman Pramanick, Merey Ramazanova, Fiona Ryan, Kiran K. Somasundaram, Chenan Song, Audrey Southerland, Masatoshi Tateno, Takuma Yagi, Mingfei Yan, Xitong Yang, Zecheng Yu, Shengxin Cindy Zha, Chen Zhao 0002, Ziwei Zhao 0003, Zhifan Zhu 0001, Jeff Zhuo, Pablo Andrés Arbeláez, Gedas Bertasius, David Crandall, Dima Damen, Jakob J. Engel, Giovanni Maria Farinella, Antonino Furnari, Bernard Ghanem, Judy Hoffman, C. V. Jawahar, Richard A. Newcombe, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Manolis Savva, Jianbo Shi, Mike Zheng Shout, Michael Wray |
Int. J. Comput. Vis. | 95 |
| 2025 | Ego4D: Around the World in 3,600 Hours of Egocentric VideoabstractWe introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Kristen Grauman, Andrew Westbury, Eugene Byrne, Vincent Cartillier, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Devansh Kukreja, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik |
IEEE Trans. Pattern Anal. Mach. Intell. | 78 |
| 2024 | Diffusion Shape Prior for Wrinkle-Accurate Cloth RegistrationabstractRegistering clothes from 4D scans with vertex-accurate correspondence is challenging, yet important for dynamic appearance modeling and physics parameter estimation from real-world data. However, previous methods either rely on texture information, which is not always reliable, or achieve only coarse-level alignment. In this work, we present a novel approach to enabling accurate surface registration of texture-less clothes with large deformation. Our key idea is to effectively leverage a shape prior learned from pre-captured clothing using diffusion models. We also propose a multi-stage guidance scheme based on learned functional maps, which stabilizes registration for large-scale deformation even when they vary significantly from training data. Using high-fidelity real captured clothes, our experiments show that the proposed approach based on diffusion models generalizes better than surface registration with VAE or PCA-based priors, outperforming both optimization-based and learning-based non-rigid registration methods for both interpolation and extrapolation tests. Jingfan Guo, Fabian Prada, Donglai Xiang, Javier Romero 0002, Chenglei Wu, Hyun Soo Park, Takaaki Shiratori, Shunsuke Saito |
3DV | 6 |
| 2024 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person PerspectivesabstractWe present Ego-Exo4D, a diverse, large-scale multi-modal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured ego-centric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is un-precedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions-including a novel “expert commentary” done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Kristen Grauman, Andrew Westbury, Lorenzo Torresani, Kris Makoto Kitani, Jitendra Malik, Triantafyllos Afouras, Kumar Ashutosh, Vijay Baiyya, Siddhant Bansal, Bikram Boote, Eugene Byrne, Zachary Chavis, Joya Chen, Fu-Jen Chu, Sean Crane, Avijit Dasgupta, Jing Dong 0002, María Escobar, Cristhian Forigua, Abrham Gebreselasie, Sanjay Haresh, Jing Huang 0020, Md Mohaiminul Islam, Suyog Dutt Jain, Rawal Khirodkar, Devansh Kukreja, Kevin J. Liang, Jia-Wei Liu, Sagnik Majumder, Yongsen Mao, Effrosyni Mavroudi, Tushar Nagarajan, Francesco Ragusa, Santhosh K. Ramakrishnan, Luigi Seminara, Arjun Somayazulu, Yale Song, Shan Su, Zihui Xue, Jinxu Zhang, Angela Castillo, Changan Chen, Xinzhu Fu, Ryosuke Furuta, Cristina González, Prince Gupta, Jiabo Hu, Yifei Huang 0002, Yiming Huang 0011, Weslie Khoo, Anush Kumar, Robert Kuo, Sach Lakhavani, Miao Liu 0007, Mi Luo, Zhengyi Luo 0002, Brighid Meredith, Austin Miller, Oluwatumininu Oguntola, Xiaqing Pan, Penny Peng, Shraman Pramanick, Merey Ramazanova, Fiona Ryan, Kiran K. Somasundaram, Chenan Song, Audrey Southerland, Masatoshi Tateno, Takuma Yagi, Mingfei Yan, Xitong Yang, Zecheng Yu, Shengxin Cindy Zha, Chen Zhao 0002, Ziwei Zhao 0003, Zhifan Zhu 0001, Jeff Zhuo, Pablo Andrés Arbeláez, Gedas Bertasius, Dima Damen, Jakob J. Engel, Giovanni Maria Farinella, Antonino Furnari, Bernard Ghanem, Judy Hoffman, C. V. Jawahar, Richard A. Newcombe, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Manolis Savva, Jianbo Shi, Mike Zheng Shout, Michael Wray |
CVPR | 94 |
| 2024 | High-Fidelity Modeling of Generalizable Wrinkle Deformation
Jingfan Guo, Jae Shin Yoon, Shunsuke Saito, Takaaki Shiratori, Hyun Soo Park |
ECCV (81) | 5 |
| 2023 | Normal-guided Garment UV Prediction for Human Re-texturingabstractClothes undergo complex geometric deformations, which lead to appearance changes. To edit human videos in a physically plausible way, a texture map must take into account not only the garment transformation induced by the body movements and clothes fitting, but also its 3D fine-grained surface geometry. This poses, however, a new challenge of 3D reconstruction of dynamic clothes from an image or a video. In this paper, we show that it is possible to edit dressed human images and videos without 3D reconstruction. We estimate a geometry aware texture map between the garment region in an image and the texture space, a.k.a, UV map. Our UV map is designed to preserve isometry with respect to the underlying 3D surface by making use of the 3D surface normals predicted from the image. Our approach captures the underlying geometry of the garment in a self-supervised way, requiring no ground truth annotation of UV maps and can be readily extended to predict temporally coherent UV maps. We demonstrate that our method outperforms the state-of-the-art human UV map estimation approaches on both real and synthetic data. Yasamin Jafarian, Tuanfeng Y. Wang, Duygu Ceylan, Jimei Yang, Nathan Carr 0001, Yi Zhou 0023, Hyun Soo Park |
CVPR | 7 |
| 2023 | Self-supervised Secondary Landmark Detection via 3D Representation Learning
Praneet C. Bala, Jan Zimmermann, Hyun Soo Park, Benjamin Y. Hayden |
Int. J. Comput. Vis. | 3 |
| 2023 | OpenMonkeyChallenge: Dataset and Benchmark Challenges for Pose Estimation of Non-human Primates
Praneet C. Bala, Abhiraj Mohan, Eliza Bliss-Moreau, Kristine Coleman, Sienna M. Freeman, Christopher J. Machado, Jessica Raper, Jan Zimmermann, Benjamin Y. Hayden, Hyun Soo Park |
Int. J. Comput. Vis. | 11 |
| 2023 | Self-Supervised 3D Representation Learning of Dressed Humans From Social Media VideosabstractA key challenge of learning a visual representation for the 3D high fidelity geometry of dressed humans lies in the limited availability of the ground truth data (e.g., 3D scanned models), which results in the performance degradation of 3D human reconstruction when applying to real-world imagery. We address this challenge by leveraging a new data resource: a number of social media dance videos that span diverse appearance, clothing styles, performances, and identities. Each video depicts dynamic movements of the body and clothes of a single person while lacking the 3D ground truth geometry. To learn a visual representation from these videos, we present a new self-supervised learning method to use the local transformation that warps the predicted local geometry of the person from an image to that of another image at a different time instant. This allows self-supervision by enforcing a temporal coherence over the predictions. In addition, we jointly learn the depths along with the surface normals that are highly responsive to local texture, wrinkle, and shade by maximizing their geometric consistency. Our method is end-to-end trainable, resulting in high fidelity depth estimation that predicts fine geometry faithful to the input real image. We further provide a theoretical bound of self-supervised learning via an uncertainty analysis that characterizes the performance of the self-supervised learning without training. We demonstrate that our method outperforms the state-of-the-art human depth estimation and human shape recovery approaches on both real and rendered images. Yasamin Jafarian, Hyun Soo Park |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2023 | HUMBI: A Large Multiview Dataset of Human Body Expressions and Benchmark ChallengeabstractThis paper presents a new large multiview dataset called HUMBI for human body expressions with natural clothing. The goal of HUMBI is to facilitate modeling view-specific appearance and geometry of five primary body signals including gaze, face, hand, body, and garment from assorted people. 107 synchronized HD cameras are used to capture 772 distinctive subjects across gender, ethnicity, age, and style. With the multiview image streams, we reconstruct the geometry of body expressions using 3D mesh models, which allows representing view-specific appearance. We demonstrate that HUMBI is highly effective in learning and reconstructing a complete human model and is complementary to the existing datasets of human body expressions with limited views and subjects such as MPII-Gaze, Multi-PIE, Human3.6M, and Panoptic Studio datasets. Based on HUMBI, we formulate a new benchmark challenge of a pose-guided appearance rendering task that aims to substantially extend photorealism in modeling diverse human expressions in 3D, which is the key enabling factor of authentic social tele-presence. HUMBI is publicly available at http://humbi-data.net. Jae Shin Yoon, Zhixuan Yu, Jaesik Park, Hyun Soo Park |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2022 | Learning to Detect Scene Landmarks for Camera LocalizationabstractModern camera localization methods that use image retrieval, feature matching, and 3D structure-based pose estimation require long-term storage of numerous scene images or a vast amount of image features. This can make them unsuitable for resource constrained VR/AR devices and also raises serious privacy concerns. We present a new learned camera localization technique that eliminates the need to store features or a detailed 3D point cloud. Our key idea is to implicitly encode the appearance of a sparse yet salient set of 3D scene points into a convolutional neural network (CNN) that can detect these scene points in query images whenever they are visible. We refer to these points as scene landmarks. We also show that a CNN can be trained to regress bearing vectors for such landmarks even when they are not within the camera's field-of-view. We demonstrate that the predicted landmarks yield accurate pose estimates and that our method outperforms DSAC*, the state-of-the-art in learned localization. Furthermore, extending HLoc (an accurate method) by combining its correspondences with our predictions boosts its accuracy even further. Tien Do, Ondrej Miksik, Joseph DeGol, Hyun Soo Park, Sudipta N. Sinha |
CVPR | 4 |
| 2022 | Egocentric Scene Understanding via Multimodal Spatial RectifierabstractIn this paper, we study a problem of egocentric scene understanding, i.e., predicting depths and surface normals from an egocentric image. Egocentric scene understanding poses unprecedented challenges: (1) due to large head movements, the images are taken from non-canonical viewpoints (i.e., tilted images) where existing models of geometry prediction do not apply; (2) dynamic foreground objects including hands constitute a large proportion of visual scenes. These challenges limit the performance of the existing models learned from large indoor datasets, such as ScanNet [6] and NYUv2 [36], which comprise predominantly upright images of static scenes. We present a multimodal spatial rectifier that stabilizes the egocentric images to a set of reference directions, which allows learning a coherent visual representation. Unlike unimodal spatial rectifier that often produces excessive perspective warp for egocentric images, the multimodal spatial rectifier learns from multiple directions that can minimize the impact of the perspective warp. To learn visual representations of the dynamic foreground objects, we present a new dataset called EDINA (Egocentric Depth on everyday INdoor Activities) that comprises more than 500K synchronized RGBD frames and gravity directions. Equipped with the multimodal spatial rectifier and the EDINA dataset, our proposed method on single-view depth and surface normal estimation significantly outperforms the baselines not only on our ED-INA dataset, but also on other popular egocentric datasets, such as First Person Hand Action (FPHA) [18] and EPIC-KITCHENS [7]. Tien Do, Khiem Vuong, Hyun Soo Park |
CVPR | 3 |
| 2022 | Ego4D: Around the World in 3, 000 Hours of Egocentric VideoabstractWe introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of dailylife activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/ Kristen Grauman, Andrew Westbury, Eugene Byrne, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Vincent Cartillier, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik |
CVPR | 77 |
| 2022 | Learning Motion-Dependent Appearance for High-Fidelity Rendering of Dynamic Humans from a Single CameraabstractAppearance of dressed humans undergoes a complex geometric transformation induced not only by the static pose but also by its dynamics, i.e., there exists a number of cloth geometric configurations given a pose depending on the way it has moved. Such appearance modeling conditioned on motion has been largely neglected in existing human rendering methods, resulting in rendering of physically implausible motion. A key challenge of learning the dynamics of the appearance lies in the requirement of a prohibitively large amount of observations. In this paper, we present a compact motion representation by enforcing equivariance—a representation is expected to be transformed in the way that the pose is transformed. We model an equivariant encoder that can generate the generalizable representation from the spatial and temporal derivatives of the 3D body surface. This learned representation is decoded by a compositional multi-task decoder that renders high fidelity time-varying appearance. Our experiments show that our method can generate a temporally coherent video of dynamic humans for unseen body poses and novel views given a single view video. Jae Shin Yoon, Duygu Ceylan, Tuanfeng Y. Wang, Jingwan Lu, Jimei Yang, Zhixin Shu, Hyun Soo Park |
CVPR | 7 |
| 2022 | Look Both Ways: Self-supervising Driver Gaze Estimation and Road Scene Saliency
Isaac Kasahara, Simon Stent, Hyun Soo Park |
ECCV (13) | 3 |
| 2022 | Multiview Human Body Reconstruction from Uncalibrated CamerasabstractWe present a new method to reconstruct 3D human body pose and shape by fusing visual features from multiview images captured by uncalibrated cameras. Existing multiview approaches often use spatial camera calibration (intrinsic and extrinsic parameters) to geometrically align and fuse visual features. Despite remarkable performances, the requirement of camera calibration restricted their applicability to real-world scenarios, e.g., reconstruction from social videos with wide-baseline cameras. We address this challenge by leveraging the commonly observed human body as a semantic calibration target, which eliminates the requirement of camera calibration. Specifically, we map per-pixel image features to a canonical body surface coordinate system agnostic to views and poses using dense keypoints (correspondences). This feature mapping allows us to semantically, instead of geometrically, align and fuse visual features from multiview images. We learn a self-attention mechanism to reason about the confidence of visual features across and within views. With fused visual features, a regressor is learned to predict the parameters of a body model. We demonstrate that our calibration-free multiview fusion method reliably reconstructs 3D body pose and shape, outperforming state-of-the-art single view methods with post-hoc multiview fusion, particularly in the presence of non-trivial occlusion, and showing comparable accuracy to multiview methods that require calibration. Zhixuan Yu, Linguang Zhang, Yuanlu Xu, Chengcheng Tang, Luan Tran, Cem Keskin, Hyun Soo Park |
NeurIPS | 7 |
| 2021 | Inverse Simulation: Reconstructing Dynamic Geometry of Clothed Humans via Optimal ControlabstractThis paper studies the problem of inverse cloth simulation—to estimate shape and time-varying poses of the underlying body that generates physically plausible cloth motion, which matches to the point cloud measurements on the clothed humans. A key innovation is to represent the dynamics of the cloth geometry using a dynamical system that is controlled by the body states (shape and pose). This allows us to express the cloth motion as a resultant of external (skin friction and gravity) and internal (elasticity) forces. Inspired by the theory of optimal control, we optimize the body states such that the simulated cloth motion is matched to the point cloud measurements, and the analytic gradient of the simulator is back-propagated to update the body states. We propose a cloth relaxation scheme to initialize the cloth state, which ensures the physical validity. Our method produces physically plausible and temporally smooth cloth and body movements that are faithful to the measurements, and shows superior performance compared to the existing methods. As a byproduct, the stress and strain that are applied to the body and clothes can be recovered. Jingfan Guo, Rahul Narain, Hyun Soo Park |
CVPR | 4 |
| 2021 | Learning High Fidelity Depths of Dressed Humans by Watching Social Media Dance VideosabstractA key challenge of learning the geometry of dressed humans lies in the limited availability of the ground truth data (e.g., 3D scanned models), which results in the performance degradation of 3D human reconstruction when applying to real-world imagery. We address this challenge by leveraging a new data resource: a number of social media dance videos that span diverse appearance, clothing styles, performances, and identities. Each video depicts dynamic movements of the body and clothes of a single person while lacking the 3D ground truth geometry. To utilize these videos, we present a new method to use the local transformation that warps the predicted local geometry of the person from an image to that of another image at a different time instant. This allows self-supervision as enforcing a temporal coherence over the predictions. In addition, we jointly learn the depth along with the surface normals that are highly responsive to local texture, wrinkle, and shade by maximizing their geometric consistency. Our method is end-to-end trainable, resulting in high fidelity depth estimation that predicts fine geometry faithful to the input real image. We demonstrate that our method outperforms the state-of-the-art human depth estimation and human shape recovery approaches on both real and rendered images. Yasamin Jafarian, Hyun Soo Park |
CVPR | 2 |
| 2021 | Pose-Guided Human Animation From a Single Image in the WildabstractWe present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel scene, resulting in temporal inconsistency and failures in preserving the identity and textures of the person. To address these limitations, we design a compositional neural network that predicts the silhouette, garment labels, and textures. Each modular network is explicitly dedicated to a subtask that can be learned from the synthetic data. At the inference time, we utilize the trained network to produce a unified representation of appearance and its labels in UV coordinates, which remains constant across poses. The unified representation provides an incomplete yet strong guidance to generating the appearance in response to the pose change. We use the trained network to complete the appearance and render it with the background. With these strategies, we are able to synthesize human animations that can preserve the identity and appearance of the person in a temporally coherent way without any fine-tuning of the network on the testing scene. Experiments show that our method outperforms the state-of-the-arts in terms of synthesis quality, temporal coherence, and generalization ability. Jae Shin Yoon, Lingjie Liu, Vladislav Golyanik, Kripasindhu Sarkar, Hyun Soo Park, Christian Theobalt |
CVPR | 5 |
| 2021 | Dense Keypoints via Multiview SupervisionabstractThis paper presents a new end-to-end semi-supervised framework to learn a dense keypoint detector using unlabeled multiview images. A key challenge lies in finding the exact correspondences between the dense keypoints in multiple views since the inverse of the keypoint mapping can be neither analytically derived nor differentiated. This limits applying existing multiview supervision approaches used to learn sparse keypoints that rely on the exact correspondences. To address this challenge, we derive a new probabilistic epipolar constraint that encodes the two desired properties. (1) Soft correspondence: we define a matchability, which measures a likelihood of a point matching to the other image’s corresponding point, thus relaxing the requirement of the exact correspondences. (2) Geometric consistency: every point in the continuous correspondence fields must satisfy the multiview consistency collectively. We formulate a probabilistic epipolar constraint using a weighted average of epipolar errors through the matchability thereby generalizing the point-to-point geometric error to the field-to-field geometric error. This generalization facilitates learning a geometrically coherent dense keypoint detection model by utilizing a large number of unlabeled multiview images. Additionally, to prevent degenerative cases, we employ a distillation-based regularization by using a pretrained model. Finally, we design a new neural network architecture, made of twin networks, that effectively minimizes the probabilistic epipolar errors of all possible correspondences between two view images by building affinity matrices. Our method shows superior performance compared to existing methods, including non-differentiable bootstrapping in terms of keypoint accuracy, multiview consistency, and 3D reconstruction accuracy. Zhixuan Yu, Haozheng Yu, Long Sha, Sujoy Ganguly, Hyun Soo Park |
NeurIPS | 5 |
| 2020 | Novel View Synthesis of Dynamic Scenes With Globally Coherent Depths From a Monocular CameraabstractThis paper presents a new method to synthesize an image from arbitrary views and times given a collection of images of a dynamic scene. A key challenge for the novel view synthesis arises from dynamic scene reconstruction where epipolar geometry does not apply to the local motion of dynamic contents. To address this challenge, we propose to combine the depth from single view (DSV) and the depth from multi-view stereo (DMV), where DSV is complete, i.e., a depth is assigned to every pixel, yet view-variant in its scale, while DMV is view-invariant yet incomplete. Our insight is that although its scale and quality are inconsistent with other views, the depth estimation from a single view can be used to reason about the globally coherent geometry of dynamic contents. We cast this problem as learning to correct the scale of DSV, and to refine each depth with locally consistent motions between views to form a coherent depth estimation. We integrate these tasks into a depth fusion network in a self-supervised fashion. Given the fused depth maps, we synthesize a photorealistic virtual view in a specific location and time with our deep blending network that completes the scene and renders the virtual view. We evaluate our method of depth estimation and view synthesis on a diverse real-world dynamic scenes and show the outstanding performance over existing methods. Jae Shin Yoon, Orazio Gallo, Hyun Soo Park, Jan Kautz |
CVPR | 4 |
| 2020 | HUMBI: A Large Multiview Dataset of Human Body ExpressionsabstractThis paper presents a new large multiview dataset called HUMBI for human body expressions with natural clothing. The goal of HUMBI is to facilitate modeling view-specific appearance and geometry of gaze, face, hand, body, and garment from assorted people. 107 synchronized HD cam- eras are used to capture 772 distinctive subjects across gen- der, ethnicity, age, and physical condition. With the mul- tiview image streams, we reconstruct high fidelity body ex- pressions using 3D mesh models, which allows representing view-specific appearance using their canonical atlas. We demonstrate that HUMBI is highly effective in learning and reconstructing a complete human model and is complemen- tary to the existing datasets of human body expressions with limited views and subjects such as MPII-Gaze, Multi-PIE, Human3.6M, and Panoptic Studio datasets. Zhixuan Yu, Jae Shin Yoon, In Kyu Lee, Prashanth Venkatesh, Jaesik Park, Jihun Yu, Hyun Soo Park |
CVPR | 7 |
| 2020 | Surface Normal Estimation of Tilted Images via Spatial Rectifier
Tien Do, Khiem Vuong, Stergios I. Roumeliotis, Hyun Soo Park |
ECCV (4) | 4 |
| 2020 | Multiview Co-segmentation for Wide Baseline Images using Cross-view SupervisionabstractThis paper presents a method to co-segment an object from wide baseline multiview images using cross-view self-supervision. A key challenge in the wide baseline images lies in the fragility of photometric matching. Inspired by shape-from-silhouette that does not require photometric matching, we formulate a new theory of shape belief transfer-the segmentation belief in one image can be used to predict that of the other image through epipolar geometry. This formulation is differentiable, and therefore, an end-to-end training is possible. We analyze the shape belief transfer to identify the theoretical upper and lower bounds of the unlabeled data segmentation, which characterizes the degenerate cases of co-segmentation. We design a novel triple network that embeds this shape belief transfer, which is agnostic to visual appearance and baseline. The resulting network is validated by recognizing a target object from realworld visual data including non-human species and a subject of interest in social videos where attaining large-scale annotated data is challenging. Hyun Soo Park |
WACV | 2 |
| 2020 | Multiview Supervision By RegistrationabstractThis paper presents a semi-supervised learning framework to train a keypoint detector using multiview image streams given the limited number of labeled instances (typically <; 4%). We leverage three self- super visionary signals in multiview tracking to utilize the unlabeled data: (1) a keypoint in one view can be supervised by other views via epipolar geometry; (2) a keypoint detection must be consistent across time; (3) a visible keypoint in one view is likely to be visible in the adjacent view. We design a new end-to-end network that can propagate these self- super visionary signals across the unlabeled data from the labeled data in a differentiable manner. We show that our approach outperforms existing detectors including Deep Lab Cut tailored to the keypoint detection of non-human species such as monkeys, dogs, and mice. Hyun Soo Park |
WACV | 2 |
| 2020 | Force from Motion: Decoding Control Force of Activity in a First-Person VideoabstractA first-person video delivers what the camera wearer (actor) experiences through physical interactions with surroundings. In this paper, we focus on a problem of Force from Motion-estimating the active force and torque exerted by the actor to drive her/his activity-from a first-person video. We use two physical cues inherited in the first-person video. (1) Ego-motion: the camera motion is generated by a resultant of force interactions, which allows us to understand the effect of the active force using Newtonian mechanics. (2) Visual semantics: the first-person visual scene is deployed to afford the actor's activity, which is indicative of the physical context of the activity. We estimate the active force and torque using a dynamical system that can describe the transition (dynamics) of the actor's physical state (position, orientation, and linear/angular momentum) where the latent physical state is indirectly observed by the first-person video. We approximate the physical state with the 3D camera trajectory that is reconstructed up to scale and orientation. The absolute scale factor and gravitation field are learned from the ego-motion and visual semantics of the first-person video. Inspired by an optimal control theory, we solve the dynamical system by minimizing reprojection error. Our method shows quantitatively equivalent reconstruction comparing to IMU measurements in terms of gravity and scale recovery and outperforms the methods based on 2D optical flow for an active action recognition task. We apply our method to first-person videos of mountain biking, urban bike racing, skiing, speedflying with parachute, and wingsuit flying where inertial measurements are not accessible. Hyun Soo Park, Jianbo Shi |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2019 | Self-Supervised Adaptation of High-Fidelity Face Models for Monocular Performance TrackingabstractImprovements in data-capture and face modeling techniques have enabled us to create high-fidelity realistic face models. However, driving these realistic face models requires special input data, e.g., 3D meshes and unwrapped textures. Also, these face models expect clean input data taken under controlled lab environments, which is very different from data collected in the wild. All these constraints make it challenging to use the high-fidelity models in tracking for commodity cameras. In this paper, we propose a self-supervised domain adaptation approach to enable the animation of high-fidelity face models from a commodity camera. Our approach first circumvents the requirement for special input data by training a new network that can directly drive a face model just from a single 2D image. Then, we overcome the domain mismatch between lab and uncontrolled environments by performing self-supervised domain adaptation based on ``consecutive frame texture consistency'' based on the assumption that the appearance of the face is consistent over consecutive frames, avoiding the necessity of modeling the new environment such as lighting or background. Experiments show that we are able to drive a high-fidelity face model to perform complex facial motion from a cellphone camera without requiring any labeled data from the new domain. Jae Shin Yoon, Takaaki Shiratori, Shoou-I Yu, Hyun Soo Park |
CVPR | 4 |
| 2019 | MONET: Multiview Semi-Supervised Keypoint Detection via Epipolar DivergenceabstractThis paper presents MONET-an end-to-end semi-supervised learning frameworkfor a keypoint detector using multiview image streams. In particular, we consider general subjects such as non-human species where attaining a large scale annotated dataset is challenging. While multiview geometry can be used to self-supervise the unlabeled data, integrating the geometry into learning a keypoint detector is challenging due to representation mismatch. We address this mismatch by formulating a new differentiable representation of the epipolar constraint called epipolar divergence-a generalized distance from the epipolar lines to the corresponding keypoint distribution. Epipolar divergence characterizes when two view keypoint distributions produce zero reprojection error. We design a twin network that minimizes the epipolar divergence through stereo rectification that can significantly alleviate computational complexity and sampling aliasing in training. We demonstrate that our framework can localize customized keypoints of diverse species, e.g., humans, dogs, and monkeys. Yasamin Jafarian, Hyun Soo Park |
ICCV | 3 |
| 2018 | Imitation Learning via Kernel Mean EmbeddingabstractImitation learning refers to the problem where an agent learns a policy that mimics the demonstration provided by the expert, without any information on the cost function of the environment. Classical approaches to imitation learning usually rely on a restrictive class of cost functions that best explains the expert's demonstration, exemplified by linear functions of pre-defined features on states and actions. We show that the kernelization of a classical algorithm naturally reduces the imitation learning to a distribution learning problem, where the imitation policy tries to match the state-action visitation distribution of the expert. Closely related to our approach is the recent work on leveraging generative adversarial networks (GANs) for imitation learning, but our reduction to distribution learning is much simpler, robust to scarce expert demonstration, and sample efficient. We demonstrate the effectiveness of our approach on a wide range of high-dimensional control tasks. Kee-Eung Kim, Hyun Soo Park |
AAAI | 2 |
| 2018 | 3D Semantic Trajectory Reconstruction From 3D Pixel ContinuumabstractThis paper presents a method to assign a semantic label to a 3D reconstructed trajectory from multiview image streams. The key challenge of the semantic labeling lies in the self-occlusion and photometric inconsistency caused by object and social interactions, resulting in highly fragmented trajectory reconstruction with noisy semantic labels. We address this challenge by introducing a new representation called 3D semantic map-a probability distribution over labels per 3D trajectory constructed by a set of semantic recognition across multiple views. Our conjecture is that among many views, there exist a set of views that are more informative than the others. We build the 3D semantic map based on a likelihood of visibility and 2D recognition confidence and identify the view that best represents the semantics of the trajectory. We use this 3D semantic map and trajectory affinity computed by local rigid transformation to precisely infer labels as a whole. This global inference quantitatively outperforms the baseline approaches in terms of predictive validity, representation robustness, and affinity effectiveness. We demonstrate that our algorithm can robustly compute the semantic labels of a large scale trajectory set (e.g., millions of trajectories) involving real-world human interactions with object, scenes, and people. Jae Shin Yoon, Hyun Soo Park |
CVPR | 3 |
| 2017 | Predicting Behaviors of Basketball Players from First Person VideosabstractThis paper presents a method to predict the future movements (location and gaze direction) of basketball players as a whole from their first person videos. The predicted behaviors reflect an individual physical space that affords to take the next actions while conforming to social behaviors by engaging to joint attention. Our key innovation is to use the 3D reconstruction of multiple first person cameras to automatically annotate each others visual semantics of social configurations. We leverage two learning signals uniquely embedded in first person videos. Individually, a first person video records the visual semantics of a spatial and social layout around a person that allows associating with past similar situations. Collectively, first person videos follow joint attention that can link the individuals to a group. We learn the egocentric visual semantics of group movements using a Siamese neural network to retrieve future trajectories. We consolidate the retrieved trajectories from all players by maximizing a measure of social compatibility-the gaze alignment towards joint attention predicted by their social formation, where the dynamics of joint attention is learned by a long-term recurrent convolutional network. This allows us to characterize which social configuration is more plausible and predict future group trajectories. Shan Su, Jung Pyo Hong, Jianbo Shi, Hyun Soo Park |
CVPR | 4 |
| 2017 | Unsupervised Learning of Important Objects from First-Person VideosabstractA first-person camera, placed at a person's head, captures, which objects are important to the camera wearer. Most prior methods for this task learn to detect such important objects from the manually labeled first-person data in a supervised fashion. However, important objects are strongly related to the camera wearer's internal state such as his intentions and attention, and thus, only the person wearing the camera can provide the importance labels. Such a constraint makes the annotation process costly and limited in scalability. In this work, we show that we can detect important objects in first-person images without the supervision by the camera wearer or even third-person labelers. We formulate an important detection problem as an interplay between the 1) segmentation and 2) recognition agents. The segmentation agent first proposes a possible important object segmentation mask for each image, and then feeds it to the recognition agent, which learns to predict an important object mask using visual semantics and spatial features. We implement such an interplay between both agents via an alternating cross-pathway supervision scheme inside our proposed Visual-Spatial Network (VSN). Our VSN consists of spatial ("where") and visual ("what") pathways, one of which learns common visual semantics while the other focuses on the spatial location cues. Our unsupervised learning is accomplished via a cross-pathway supervision, where one pathway feeds its predictions to a segmentation agent, which proposes a candidate important object segmentation mask that is then used by the other pathway as a supervisory signal. We show our method's success on two different important object datasets, where our method achieves similar or better results as the supervised methods. Gedas Bertasius, Hyun Soo Park, Stella X. Yu, Jianbo Shi |
ICCV | 2 |
| 2017 | Am I a Baller? Basketball Performance Assessment from First-Person VideosabstractThis paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage the first-person camera to address this challenge. The spatiotemporal visual semantics provided by a first-person view allows us to reason about the camera wearer's actions while he/she is participating in an unscripted basketball game. Our method takes a player's first-person video and provides a player's performance measure that is specific to an evaluator's preference. To achieve this goal, we first use a convolutional LSTM network to detect atomic basketball events from first-person videos. Our network's ability to zoom-in to the salient regions addresses the issue of a severe camera wearer's head movement in first-person videos. The detected atomic events are then passed through the Gaussian mixtures to construct a highly non-linear visual spatiotemporal basketball assessment feature. Finally, we use this feature to learn a basketball assessment model from pairs of labeled first-person basketball videos, for which a basketball expert indicates, which of the two players is better. We demonstrate that despite not knowing the basketball evaluator's criterion, our model learns to accurately assess the players in real-world games. Furthermore, our model can also discover basketball events that contribute positively and negatively to a player's performance. Gedas Bertasius, Hyun Soo Park, Stella X. Yu, Jianbo Shi |
ICCV | 2 |
| 2017 | Motion-Based Temporal Alignment of Independently Moving CamerasabstractThis paper presents a method to establish a nonlinear temporal correspondence between two video sequences captured by cameras independently moving in a dynamic 3D scene. We assume that the 3D spatial poses of the cameras are known for each frame. With predefined trajectory basis, the coefficients of the reconstructed trajectory of a moving scene point reflect the rhythm in motion. A robust rank constraint from the coefficient matrices is exploited to measure the spatiotemporal alignment quality for every feasible pair of video fragments. Point correspondences across sequences are not required or even it is possible that different points are tracked in different sequences, only if they satisfy the assumption that every 3D point tracked in the observed sequence can be described as a linear combination of a subset of the 3D points tracked in the reference sequence. Synchronization is then performed using a graph-based search algorithm to find the globally optimal path that minimizes both spatial and temporal misalignments. Our algorithm can use both complete and incomplete feature trajectories along time, and is robust to mild outliers. We verify the robustness and performance of the proposed approach on synthetic data as well as on challenging real video sequences. Xue Wang 0006, Jianbo Shi, Hyun Soo Park, Qing Wang 0006 |
IEEE Trans. Circuits Syst. Video Technol. | 3 |
| 2016 | Egocentric Future LocalizationabstractWe presents a method for future localization: to predict plausible future trajectories of ego-motion in egocentric stereo images. Our paths avoid obstacles, move between objects, even turn around a corner into space behind objects. As a byproduct of the predicted trajectories, we discover the empty space occluded by foreground objects. One key innovation is the creation of an EgoRetinal map, akin to an illustrated tourist map, that 'rearranges' pixels taking into accounts depth information, the ground plane, and body motion direction, so that it allows motion planning and perception of objects on one image space. We learn to plan trajectories directly on this EgoRetinal map using first person experience of walking around in a variety of scenes. In a testing phase, given an novel scene, we find multiple hypotheses of future trajectories from the learned experience. We refine them by minimizing a cost function that describes compatibility between the obstacles in the EgoRetinal map and trajectories. We quantitatively evaluate our method to show predictive validity and apply to various real world daily activities including walking, shopping, and social interactions. Hyun Soo Park, Jyh-Jing Hwang, Yedong Niu, Jianbo Shi |
CVPR | 1 |
| 2016 | Force from Motion: Decoding Physical Sensation in a First Person VideoabstractA first-person video can generate powerful physical sensations of action in an observer. In this paper, we focus on a problem of Force from Motion - decoding the sensation of 1) passive forces such as the gravity, 2) the physical scale of the motion (speed) and space, and 3) active forces exerted by the observer such as pedaling a bike or banking on a ski turn. The sensation of gravity can be observed in a natural image. We learn this image cue for predicting a gravity direction in a 2D image and integrate the prediction across images to estimate the 3D gravity direction using structure from motion. The sense of physical scale is revealed to us when the body is in a dynamically balanced state. We compute the unknown physical scale of 3D reconstructed camera motion by leveraging the torque equilibrium at a banked turn that relates the centripetal force, gravity, and the body leaning angle. The active force and torque governs 3D egomotion through the physics of rigid body dynamics. Using an inverse dynamics optimization, we directly minimize 2D reprojection error (in video) with respect to 3D world structure, active forces, and additional passive forces such as air drag and friction force. We use structure from motion with the physical scale and gravity direction as an initialization of our bundle adjustment for force estimation. Our method shows quantitatively equivalent reconstruction comparing to IMU measurements in terms of gravity and scale recovery and outperforms method based on 2D optical flow for an active action recognition task. We apply our method to first person videos of mountain biking, urban bike racing, skiing, speedflying with parachute, and wingsuit flying where inertial measurements are not accessible. Hyun Soo Park, Jyh-Jing Hwang, Jianbo Shi |
CVPR | 1 |
| 2015 | Social saliency predictionabstractThis paper presents a method to predict social saliency, the likelihood of joint attention, given an input image or video by leveraging the social interaction data captured by first person cameras. Inspired by electric dipole moments, we introduce a social formation feature that encodes the geometric relationship between joint attention and its social formation. We learn this feature from the first person social interaction data where we can precisely measure the locations of joint attention and its associated members in 3D. An ensemble classifier is trained to learn the geometric relationship. Using the trained classifier, we predict social saliency in real-world scenes with multiple social groups including scenes from team sports captured in a third person view. Our representation does not require directional measurements such as gaze directions. A geometric analysis of social interactions in terms of the F-formation theory is also presented. Hyun Soo Park, Jianbo Shi |
CVPR | 1 |
| 2015 | 3D Trajectory Reconstruction under Perspective Projection
Hyun Soo Park, Takaaki Shiratori, Iain A. Matthews, Yaser Sheikh |
Int. J. Comput. Vis. | 1 |
| 2014 | MAP Visibility Estimation for Large-Scale Dynamic 3D ReconstructionabstractMany traditional challenges in reconstructing 3D motion, such as matching across wide baselines and handling occlusion, reduce in significance as the number of unique viewpoints increases. However, to obtain this benefit, a new challenge arises: estimating precisely which cameras observe which points at each instant in time. We present a maximum a posteriori (MAP) estimate of the time-varying visibility of the target points to reconstruct the 3D motion of an event from a large number of cameras. Our algorithm takes, as input, camera poses and image sequences, and outputs the time-varying set of the cameras in which a target patch is visible and its reconstructed trajectory. We model visibility estimation as a MAP estimate by incorporating various cues including photometric consistency, motion consistency, and geometric consistency, in conjunction with a prior that rewards consistent visibilities in proximal cameras. An optimal estimate of visibility is obtained by finding the minimum cut of a capacitated graph over cameras. We demonstrate that our method estimates visibility with greater accuracy, and increases tracking performance producing longer trajectories, at more locations, and at higher accuracies than methods that ignore visibility or use photometric consistency alone. Hanbyul Joo, Hyun Soo Park, Yaser Sheikh |
CVPR | 2 |
| 2014 | Automatic editing of footage from multiple social camerasabstractWe present an approach that takes multiple videos captured by social cameras---cameras that are carried or worn by members of the group involved in an activity---and produces a coherent "cut" video of the activity. Footage from social cameras contains an intimate, personalized view that reflects the part of an event that was of importance to the camera operator (or wearer). We leverage the insight that social cameras share the focus of attention of the people carrying them. We use this insight to determine where the important "content" in a scene is taking place, and use it in conjunction with cinematographic guidelines to select which cameras to cut to and to determine the timing of those cuts. A trellis graph representation is used to optimize an objective function that maximizes coverage of the important content in the scene, while respecting cinematographic guidelines such as the 180-degree rule and avoiding jump cuts. We demonstrate cuts of the videos in various styles and lengths for a number of scenarios, including sports games, street performances, family activities, and social get-togethers. We evaluate our results through an in-depth analysis of the cuts in the resulting videos and through comparison with videos produced by a professional editor and existing commercial solutions. Ido Arev, Hyun Soo Park, Yaser Sheikh, Jessica K. Hodgins, Ariel Shamir |
ACM Trans. Graph. | 2 |
| 2013 | Predicting Primary Gaze Behavior Using Social Saliency FieldsabstractWe present a method to predict primary gaze behavior in a social scene. Inspired by the study of electric fields, we posit "social charges"-latent quantities that drive the primary gaze behavior of members of a social group. These charges induce a gradient field that defines the relationship between the social charges and the primary gaze direction of members in the scene. This field model is used to predict primary gaze behavior at any location or time in the scene. We present an algorithm to estimate the time-varying behavior of these charges from the primary gaze behavior of measured observers in the scene. We validate the model by evaluating its predictive precision via cross-validation in a variety of social scenes. Hyun Soo Park, Eakta Jain, Yaser Sheikh |
ICCV | 1 |
| 2012 | 3D Social Saliency from Head-mounted Cameras
Hyun Soo Park, Eakta Jain, Yaser Sheikh |
NIPS | 1 |
| 2011 | 3D reconstruction of a smooth articulated trajectory from a monocular image sequenceabstractAn articulated trajectory is defined as a trajectory that remains at a fixed distance with respect to a parent trajectory. In this paper, we present a method to reconstruct an articulated trajectory in three dimensions given the two dimensional projection of the articulated trajectory, the 3D parent trajectory, and the camera pose at each time instant. This is a core challenge in reconstructing the 3D motion of articulated structures such as the human body because endpoints of each limb form articulated trajectories. We simultaneously apply activity-independent spatial and temporal constraints, in the form of fixed 3D distance to the parent trajectory and smooth 3D motion. There exist two solutions that satisfy each instantaneous 2D projection and articulation constraint (a ray intersects a sphere at up to two locations) and we show that resolving this ambiguity by enforcing smoothness is equivalent to solving a binary quadratic programming problem. A geometric analysis of the reconstruction of articulated trajectories is also presented and a measure of the reconstructibility of an articulated trajectory is proposed. Hyun Soo Park, Yaser Sheikh |
ICCV | 1 |
| 2011 | Motion capture from body-mounted camerasabstractMotion capture technology generally requires that recordings be performed in a laboratory or closed stage setting with controlled lighting. This restriction precludes the capture of motions that require an outdoor setting or the traversal of large areas. In this paper, we present the theory and practice of using body-mounted cameras to reconstruct the motion of a subject. Outward-looking cameras are attached to the limbs of the subject, and the joint angles and root pose are estimated through non-linear optimization. The optimization objective function incorporates terms for image matching error and temporal continuity of motion. Structure-from-motion is used to estimate the skeleton structure and to provide initialization for the non-linear optimization procedure. Global motion is estimated and drift is controlled by matching the captured set of videos to reference imagery. We show results in settings where capture would be difficult or impossible with traditional motion capture systems, including walking outside and swinging on monkey bars. The quality of the motion reconstruction is evaluated by comparing our results against motion capture data produced by a commercially available optical system. Takaaki Shiratori, Hyun Soo Park, Leonid Sigal, Yaser Sheikh, Jessica K. Hodgins |
ACM Trans. Graph. | 2 |
| 2010 | 3D Reconstruction of a Moving Point from a Series of 2D Projections
Hyun Soo Park, Takaaki Shiratori, Iain A. Matthews, Yaser Sheikh |
ECCV (3) | 1 |
| 2009 | Dynamic modeling and analysis of pitch motion of a basilisk lizard inspired quadruped robot running on waterabstractA quadrupedal robot inspired by the basilisk lizard was developed and modeled with a 3D real time simulation. Due to the robot's geometry, leg motion, and water interactions, the net pitch moment at the center of mass is not zero making pitch motion unstable. This paper introduces two types of tails, passive and active, to stabilize pitch motion and analyzes the advantages and disadvantages of each. It is shown in simulation that a purely passive tail can stabilize pitch motion and lead to a steady state robot pitch angle in the absence of disturbances. It is further shown that an active tail can compensate for disturbances and correct any drift in the robot body pitch angle due to changes in robot running speed. Hyun Soo Park, Steven Floyd, Metin Sitti |
ICRA | 1 |
| 2009 | Compliant footpad design analysis for a bio-inspired quadruped amphibious robotabstractA quadrupedal water runner robot inspired by the basilisk lizard has previously demonstrated the capability of water surface locomotion. Since the robot is aimed for the amphibious locomotion, a compatible design on both ground and water surface is discussed in this paper. A compliant footpad which can transfer elastic energy to propulsive momentum is introduced and modeled using a pseudo-rigid-body model. Dynamic modeling of the footpad and the robot provides a criterion of efficient ground locomotion. For the water surface locomotion, drag force can be reduced by compliance of the footpad. The optimized design taking into account two locomotions is studied and analyzed for stability using the Poincare map. Hyun Soo Park, Metin Sitti |
IROS | 1 |
| 2008 | Dynamic modeling of a basilisk lizard inspired quadruped robot running on waterabstractThis paper proposes a 3-D dynamic simulation of a previously developed basilisk lizard inspired quadruped robot, which is capable of locomotion on the surface of water. Using this 3-D simulation along with several 1-D and 2-D models, stability in terms of robot elevation from the water surface and robot rolling are examined. Analysis of the lifting force shows the robot is capable of running on water using viscous drag forces. Using this analysis, a criterion for convergence to a steady state distance from the water is presented. It is determined that 7-12 Hz is an appropriate running frequency range for the robot to lift its weight. Compliant footpads are found to be beneficial in reducing the force associated with pulling out of the water. Further, from the roll motion analysis, previous designs result in instability along the roll axis. By comparing leg running frequency to the bodypsilas roll frequency, the minimum required roll moment of inertia for stable roll motion can be determined. Hyun Soo Park, Steven Floyd, Metin Sitti |
IROS | 1 |