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Trevor F. Smith

dblp:68/4608 · DBLP profile ↗
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8ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Ubiquitous computing and smart environments · 66% User interface design and tools · 18% Collaborative and social computing · 14%
Computer architecture, parallel and distributed computing, and storage systems
3 papers
Distributed systems · 80% High-performance computing · 20%
Network and information security
1 paper
Authentication and access control · 100%

Topics — the 6 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed systems › distributed system architecture
interoperability
0.112009
Experiences with recombinant computing: Exploring ad hoc interoperability in evolving digital networks · ACM Trans. Comput. Hum. Interact. 2009
Authentication and access control
device pairing
0.112006
Instant Matchmaking: Simple and Secure Integrated Ubiquitous Computing Environments · UbiComp 2006
Ubiquitous computing and smart environments
mobile computing
0.012004
Supporting serendipitous integration in mobile computing environments · Int. J. Hum. Comput. Stud. 2004
Collaborative and social computing
computer-supported cooperative work
0.012002
Using speakeasy for ad hoc peer-to-peer collaboration · CSCW 2002
High-performance computing
in transit processing
0.012002
FLANNEL: adding computation to electronic mail during transmission · UIST 2002
Distributed systems
peer-to-peer systems
0.012002
Using speakeasy for ad hoc peer-to-peer collaboration · CSCW 2002

Methods — techniques the papers use, named apart from their topics

system design and deployment · 0.2asynchronous UI delivery · 0.0ad hoc resource discovery · 0.0
YearPublicationVenuePosition
2010 The "3D Wiki": Blending virtual worlds and Web architecture for remote collaboration
abstract
While a lot of technical data is available on the Web, conveying information about detailed procedures for the assembly and repair of complex machinery has so far been limited mostly to 2D drawings and textual content. In this paper we describe the technology behind our 3D Wiki, a system meant to address this problem. By blending the functionality of virtual worlds (3D visualization and navigation) with the benefits of social software (editability, traceability, and hyperlinking), the 3D Wiki can help users tasked with the remote maintenance and repair of technical equipment. Our environment provides a kind of “living technical manual”, seamlessly blending spatial and textual content.
Michael Roberts, Nicolas Ducheneaut, Trevor F. Smith
ICME3
2009 Experiences with recombinant computing: Exploring ad hoc interoperability in evolving digital networks
abstract
This article describes an infrastructure that supports the creation of interoperable systems while requiring only limited prior agreements about the specific forms of communication between these systems. Conceptually, our approach uses a set of “meta-interfaces”—agreements on how to exchange new behaviors necessary to achieve compatibility at runtime , rather than requiring that communication specifics be built in at development time —to allow devices on the network to interact with one another. While this approach to interoperability can remove many of the system-imposed constraints that prevent fluid, ad hoc use of devices now, it imposes its own limitations on the user experience of systems that use it. Most importantly, since devices may be expected to work with peers about which they have no detailed semantic knowledge, it is impossible to achieve the sort of tight semantic integration that can be obtained using other approaches today, despite the fact that these other approaches limit interoperability. Instead, under our model, users must be tasked with performing the sense-making and semantic arbitration necessary to determine how any set of devices will be used together. This article describes the motivation and details of our infrastructure, its implications on the user experience, and our experience in creating, deploying, and using applications built with it over a period of several years.
W. Keith Edwards, Mark W. Newman, Jana Z. Sedivy, Trevor F. Smith
ACM Trans. Comput. Hum. Interact.4
2007 Supporting the unremarkable: experiences with the obje Display Mirror
Mark W. Newman, Nicolas Ducheneaut, W. Keith Edwards, Jana Z. Sedivy, Trevor F. Smith
Pers. Ubiquitous Comput.5
2006 Instant Matchmaking: Simple and Secure Integrated Ubiquitous Computing Environments
Diana K. Smetters, Dirk Balfanz, Glenn Durfee, Trevor F. Smith, Kyung-Hee Lee
UbiComp4
2004 Supporting serendipitous integration in mobile computing environments
W. Keith Edwards, Mark W. Newman, Jana Z. Sedivy, Trevor F. Smith
Int. J. Hum. Comput. Stud.4
2002 Using speakeasy for ad hoc peer-to-peer collaboration
abstract
Peer-to-peer systems appear promising in terms of their ability to support ad hoc, spontaneous collaboration. However, current peer-to-peer systems suffer from several deficiencies that diminish their ability to support this domain, such as inflexibility in terms of discovery protocols, network usage, and data transports. We have developed the Speakeasy framework, which addresses these issues, and supports these types of applications. We show how Speakeasy addresses the shortcomings of current peer-to-peer systems, and describe a demonstration application, called Casca, that supports ad hoc peer-to-peer collaboration by taking advantages of the mechanisms provided by Speakeasy.
W. Keith Edwards, Mark W. Newman, Jana Z. Sedivy, Trevor F. Smith, Dirk Balfanz, Diana K. Smetters, H. Chi Wong, Shahram Izadi
CSCW4
2002 FLANNEL: adding computation to electronic mail during transmission
abstract
In this paper, we describe FLANNEL, an architecture for adding computational capabilities to email. FLANNEL allows email to be modified by an application while in transit between sender and receiver. This modification is done without modification to the endpoints---mail clients---at either end. This paper also describes interaction techniques that we have developed to allow senders of email to quickly and easily select computations to be performed by FLANNEL. Through, our experience, we explain the properties that applications must have in order to be successful in the context of FLANNEL.
Victoria Bellotti, Nicolas Ducheneaut, Mark Howard, Christine Neuwirth, Ian Smith, Trevor F. Smith
UIST6
2002 User interfaces when and where they are needed: an infrastructure for recombinant computing
abstract
Users in ubiquitous computing environments need to be able to make serendipitous use of resources that they did not anticipate and of which they have no prior knowledge. The Speakeasy recombinant computing framework is designed to support such ad hoc use of resources on a network. In addition to other facilities, the framework provides an infrastructure through which device and service user interfaces can be made available to users on multiple platforms. The framework enables UIs to be provided for connections involving multiple entities, allows these UIs to be delivered asynchronously, and allows them to be injected by any party participating in a connection.
Mark W. Newman, Shahram Izadi, W. Keith Edwards, Jana Z. Sedivy, Trevor F. Smith
UIST5