Demo Data from EDBT 2026 / reviewers in the wild / expert
Chi-Yue Chiu
dblp:68/4907
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2013
0000-0002-3810-6666ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction › cognitive human-robot interaction
mental models of robots |
0.1 | 1 | 2005 | Human Mental Models of Humanoid Robots · ICRA 2005 |
Human-robot interaction
user perception of robot |
0.0 | 1 | 2005 | Human Mental Models of Humanoid Robots · ICRA 2005 |
Methods — techniques the papers use, named apart from their topics
human-subject experiment · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | The role of instrumental emotion regulation in the emotions-creativity link: how worries render neurotic individuals more creativeabstractBased on the instrumental account of emotion regulation, the current research seeks to offer a novel perspective to the emotions-creativity debate by investigating the instrumental value of trait-consistent emotions in creativity. We hypothesize that emotions such as worry (vs. happy) are some trait-consistent experiences for neurotic individuals and experiencing these emotions can facilitate performance in a creativity task. In two studies, we found support for our hypothesis. First, individuals higher in neuroticism had a greater preference for recalling worrisome (vs. happy) events in anticipation of performing a creativity task (Study 1). Moreover, when induced to recall a worrisome (vs. happy) event, individuals higher in neuroticism had better performance in a creativity task (Study 2). These findings offer a new perspective to the controversy concerning the emotions-creativity relationship and further demonstrate the role of instrumental emotion regulation in the domain of creative performance. Angela Ka-yee Leung, Letty Kwan, Shyhnan Liou, Chi-Yue Chiu, Jose C. Yong |
Creativity & Cognition | 4 |
| 2011 | Understanding and Improving Cross-Cultural Decision Making in Design and Use of Digital Media: A Research AgendaabstractIn the global economy, design of digital media often involves teams of individuals from a variety of cultures who must function together. Similarly, products must be designed and marketed taking specific cultural characteristics into account. Much is known about decision processes, culture and cognition, design of products and interfaces for human interaction with machines, and organizational processes, but this knowledge is dispersed across several disciplines and research areas. This article reviews current work in these areas and proposes a research agenda for fostering increased understanding of the ways in which cultural differences influence decision making and action in design and use of digital media. Robert W. Proctor, Shimon Y. Nof, Yuehwern Yih, Parasuram Balasubramanian, Jerome R. Busemeyer, Pascale Carayon, Chi-Yue Chiu, Fariborz Farahmand, Cleotilde Gonzalez, Jay Gore, Steven J. Landry, Mark R. Lehto, Pei-Luen Patrick Rau, William Rouse, Louis Tay, Kim-Phuong L. Vu, Sang Eun Woo, Gavriel Salvendy |
Int. J. Hum. Comput. Interact. | 7 |
| 2005 | Human Mental Models of Humanoid RobotsabstractEffective communication between a person and a robot may depend on whether there exists a common ground of understanding between the two. In two experiments modelled after human-human studies we examined how people form a mental model of a robot’s factual knowledge. Participants estimated the robot’s knowledge by extrapolating from their own knowledge and from information about the robot’s origin and language. These results suggest that designers of humanoid robots must attend not only to the social cues that robots emit but also to the information people use to create mental models of a robot. Sau-Lai Lee, Sara B. Kiesler, Ivy Yee-man Lau, Chi-Yue Chiu |
ICRA | 4 |