EDBT 2026 Demo / reviewers in the wild / expert
Chris Kasabach
dblp:68/532
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 1997
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Wearable and physiological sensing · 50% Interaction techniques and input · 50% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Electronic design automation · 81% Embedded and real-time systems · 19% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › input device
input device design |
0.0 | 1 | 1997 | The Design of a Wearable Computer · CHI 1997 |
Electronic design automation
design methodology |
0.0 | 1 | 1995 | Benchmarking An Interdisciplinary Concurrent Design Methodology for Electronic/Mechanical Systems · DAC 1995 |
Embedded and real-time systems › mobile computing
wearable computing |
0.0 | 1 | 1995 | Benchmarking An Interdisciplinary Concurrent Design Methodology for Electronic/Mechanical Systems · DAC 1995 |
Methods — techniques the papers use, named apart from their topics
design process · 0.0benchmarking · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1997 | The Design of a Wearable ComputerabstractThe design process used to produce an innovative computer system is presented.The computer system that resulted from the process uses a circular motif both for the user interface and the input device.The input device is a dial and the user interface is visually organized around the concept of a circle.The design process itself proceeded in the presence of a great many constraints and we discuss these constraints and how an innovative design was achieved in spite of the constraints. Leonard J. Bass, Chris Kasabach, Richard L. Martin 0002, Daniel P. Siewiorek, Asim Smailagic, John Stivoric |
CHI | 2 |
| 1995 | Benchmarking An Interdisciplinary Concurrent Design Methodology for Electronic/Mechanical SystemsabstractThe paper describes the evolution of an Interdisciplinary Concurrent Design Methodology (ICDM) and the metrics used to compare four generations of wearable computer artifacts produced by the methodology at each stage of ICDM's growth.The product cycle is defined, its phases, and the design information representation for each phase.Six generic axes of design activity are defined, and the concept of benchmarking a complete design methodology using these axes is introduced.In addition an approach for measuring design complexity is proposed.When applied to the four generations of the CMU wearable computers, the ICDM has demonstrated two orders of magnitude increase in design and efficiency. A. Conceptual Product.During the conceptualization stage, the multidisciplinary design team establishes a common vision of the end product.This vision provides a consistent set of design goals for all disciplines to maintain Asim Smailagic, Daniel P. Siewiorek, Drew Anderson, Chris Kasabach, Thomas Martin 0001, John Stivoric |
DAC | 4 |