Demo Data from EDBT 2026 / reviewers in the wild / expert
Ole B. Jensen
dblp:68/5431
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2013
0000-0002-6804-5008ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Ubiquitous computing and smart environments · 64% Human-robot interaction · 36% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments › smart buildings
smart lighting |
0.1 | 1 | 2012 | Controlling urban lighting by human motion patterns results from a full scale experiment · ACM Multimedia 2012 |
Human-robot interaction › robot acceptance
social acceptability of robots |
0.1 | 1 | 2009 | The SantaBot experiment: a pilot study of human-robot interaction · HRI 2009 |
Image and video processing › motion analysis
human motion analysis |
0.0 | 1 | 2012 | Controlling urban lighting by human motion patterns results from a full scale experiment · ACM Multimedia 2012 |
Methods — techniques the papers use, named apart from their topics
trajectory estimation · 0.3motion intensity maps · 0.3computer vision · 0.3thermal cameras · 0.1thermal camera · 0.1pilot field study · 0.1autonomous person following · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Responsive lighting: the city becomes aliveabstractWe distributed fourteen controllable street lamps in a city square and recorded three comparative and one 'usual' condition, operating the public lighting as if it were an interactive stage. First tested was adaptive lighting that responded to people's occupancy patterns. Second was a mobile phone application that allowed people to customise color and responsive behaviours in the overhead lighting system. Third was ambient lighting, responding to wind velocity. The study extends the discussion on multiuser interaction design in public lighting by asking: how can interactions using mobile phones, thermal tracking and wind inputs afford new social behaviors, without disturbing the usual public functions of street lighting? This research lays foundational work on the affordances of mobile phones for engagement and interaction with public lighting. The study indicates the use of personal phones as a tool for interaction in this setting has potential to provide a stronger ownership to urban place. Esben Skouboe Poulsen, Ann Morrison, Hans Jørgen Andersen, Ole B. Jensen |
Mobile HCI | 4 |
| 2012 | Controlling urban lighting by human motion patterns results from a full scale experimentabstractThis paper presents a full-scale experiment investigating the use of human motion intensities as input for interactive illumination of a town square in the city of Aalborg in Denmark. As illuminators sixteen 3.5 meter high RGB LED lamps were used. The activity on the square was monitored by three thermal cameras and analysed by computer vision software from which motion intensity maps and peoples trajectories were estimated and used as input to control the interactive illumination. The paper introduces a 2-layered interactive light strategy addressing ambient and effect illumination criteria totally four light scenarios were designed and tested. The result shows that in general people immersed in the street lighting did not notice that the light changed according to their presence or actions, but people watching from the edge of the square noticed the interaction between the illumination and the immersed persons. The experiment also demonstrated that interactive can give significant power savings. In the current experiment there was a difference of 92% between the most and less energy consuming light scenario. Esben Skouboe Poulsen, Hans Jørgen Andersen, Ole B. Jensen, Rikke Gade, Tobias Thyrrestrup, Thomas B. Moeslund |
ACM Multimedia | 3 |
| 2009 | The SantaBot experiment: a pilot study of human-robot interactionabstractThe focus is to study people's willingness to interact, and their reaction when a robot enters their daily environment. The robot autonomously detects and follows people, while keeping a safe distance. The conclusion was that people were positive towards robots in their daily life. The experiments gave knowledge about using robots in open-ended environments, and knowledge about people's reactions and expectations to robots in urban environments. Søren Tranberg Hansen, Mikael Svenstrup, Hans Jørgen Andersen, Thomas Bak, Ole B. Jensen |
HRI | 5 |