EDBT 2026 Demo / reviewers in the wild / expert
Antoine McNamara
dblp:68/5530
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 62% Rendering · 38% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
adjoint method |
0.0 | 1 | 2004 | Fluid control using the adjoint method · ACM Trans. Graph. 2004 |
Computer animation and physical simulation › fluid simulation
fluid control |
0.0 | 1 | 2004 | Fluid control using the adjoint method · ACM Trans. Graph. 2004 |
Computer animation and physical simulation
fluid simulation |
0.0 | 1 | 2003 | Keyframe control of smoke simulations · ACM Trans. Graph. 2003 |
Rendering › differentiable rendering
gradient estimation |
0.0 | 1 | 2003 | Keyframe control of smoke simulations · ACM Trans. Graph. 2003 |
Computer animation and physical simulation › fluid simulation
smoke simulation |
0.0 | 1 | 2003 | Keyframe control of smoke simulations · ACM Trans. Graph. 2003 |
Methods — techniques the papers use, named apart from their topics
gradient-based nonlinear optimization · 0.0fast marching · 0.0adjoint method · 0.0quasi-newton optimization · 0.0multiple-shooting · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | Fluid control using the adjoint methodabstractWe describe a novel method for controlling physics-based fluid simulations through gradient-based nonlinear optimization. Using a technique known as the adjoint method , derivatives can be computed efficiently, even for large 3D simulations with millions of control parameters. In addition, we introduce the first method for the full control of free-surface liquids. We show how to compute adjoint derivatives through each step of the simulation, including the fast marching algorithm, and describe a new set of control parameters specifically designed for liquids. Antoine McNamara, Adrien Treuille, Zoran Popovic, Jos Stam |
ACM Trans. Graph. | 1 |
| 2003 | Keyframe control of smoke simulationsabstractWe describe a method for controlling smoke simulations through user-specified keyframes. To achieve the desired behavior, a continuous quasi-Newton optimization solves for appropriate "wind" forces to be applied to the underlying velocity field throughout the simulation. The cornerstone of our approach is a method to efficiently compute exact derivatives through the steps of a fluid simulation. We formulate an objective function corresponding to how well a simulation matches the user's keyframes, and use the derivatives to solve for force parameters that minimize this function. For animations with several keyframes, we present a novel multiple-shooting approach. By splitting large problems into smaller overlapping subproblems, we greatly speed up the optimization process while avoiding certain local minima. Adrien Treuille, Antoine McNamara, Zoran Popovic, Jos Stam |
ACM Trans. Graph. | 2 |