Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Antoine McNamara

dblp:68/5530 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 62% Rendering · 38%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
adjoint method
0.012004
Fluid control using the adjoint method · ACM Trans. Graph. 2004
Computer animation and physical simulation › fluid simulation
fluid control
0.012004
Fluid control using the adjoint method · ACM Trans. Graph. 2004
Computer animation and physical simulation
fluid simulation
0.012003
Keyframe control of smoke simulations · ACM Trans. Graph. 2003
Rendering › differentiable rendering
gradient estimation
0.012003
Keyframe control of smoke simulations · ACM Trans. Graph. 2003
Computer animation and physical simulation › fluid simulation
smoke simulation
0.012003
Keyframe control of smoke simulations · ACM Trans. Graph. 2003

Methods — techniques the papers use, named apart from their topics

gradient-based nonlinear optimization · 0.0fast marching · 0.0adjoint method · 0.0quasi-newton optimization · 0.0multiple-shooting · 0.0
YearPublicationVenuePosition
2004 Fluid control using the adjoint method
abstract
We describe a novel method for controlling physics-based fluid simulations through gradient-based nonlinear optimization. Using a technique known as the adjoint method , derivatives can be computed efficiently, even for large 3D simulations with millions of control parameters. In addition, we introduce the first method for the full control of free-surface liquids. We show how to compute adjoint derivatives through each step of the simulation, including the fast marching algorithm, and describe a new set of control parameters specifically designed for liquids.
Antoine McNamara, Adrien Treuille, Zoran Popovic, Jos Stam
ACM Trans. Graph.1
2003 Keyframe control of smoke simulations
abstract
We describe a method for controlling smoke simulations through user-specified keyframes. To achieve the desired behavior, a continuous quasi-Newton optimization solves for appropriate "wind" forces to be applied to the underlying velocity field throughout the simulation. The cornerstone of our approach is a method to efficiently compute exact derivatives through the steps of a fluid simulation. We formulate an objective function corresponding to how well a simulation matches the user's keyframes, and use the derivatives to solve for force parameters that minimize this function. For animations with several keyframes, we present a novel multiple-shooting approach. By splitting large problems into smaller overlapping subproblems, we greatly speed up the optimization process while avoiding certain local minima.
Adrien Treuille, Antoine McNamara, Zoran Popovic, Jos Stam
ACM Trans. Graph.2