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Yong Joo Kil

dblp:68/5578 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 85% Virtual and augmented reality · 15%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
interactive modeling
0.112005
3D Warp Brush: Interactive Free-Form Modeling on the Responsive Workbench · VR 2005
Geometric modeling and processing
mesh deformation
0.112005
3D Warp Brush: Interactive Free-Form Modeling on the Responsive Workbench · VR 2005
Geometric modeling and processing
implicit surface
0.012004
Defining point-set surfaces · ACM Trans. Graph. 2004
Geometric modeling and processing › surface fitting
moving least squares surfaces
0.012004
Defining point-set surfaces · ACM Trans. Graph. 2004
Geometric modeling and processing › shape modeling › 3d object modeling
point-based modeling
0.012004
Defining point-set surfaces · ACM Trans. Graph. 2004
Geometric modeling and processing › point cloud processing
point-set surfaces
0.012004
Defining point-set surfaces · ACM Trans. Graph. 2004
Interaction techniques and input
two-handed input
0.012005
3D Warp Brush: Interactive Free-Form Modeling on the Responsive Workbench · VR 2005

Methods — techniques the papers use, named apart from their topics

warp functions · 0.1triangle mesh · 0.1implicit modeling · 0.1meshless construction · 0.0iterative projection · 0.0
YearPublicationVenuePosition
2009 Rotating Scans for Systematic Error Removal
abstract
Abstract Optical triangulation laser scanners produce errors at surface discontinuities and sharp features. These systematic errors are anisotropic. We examine the causes of these errors theoretically, and we study the correlation of systematic error with edge size and orientation experimentally. We then present a novel processing method for removing systematic errors, by combining scans taken at several different orientations. We apply an anisotropic filter to the separate scans, and use it to weight the data in a final combination step. Unlike previous approaches, our method does not require access to the scanner's internal data or firmware. We demonstrate the technique on data from laser range scanners by two different manufacturers.
Fatemeh Abbasinejad, Yong Joo Kil, Andrei Sharf, Nina Amenta
Comput. Graph. Forum2
2006 3D warp brush modeling
Yong Joo Kil, Pietro Renzulli, Oliver Kreylos, Bernd Hamann, Giuseppe Monno, Oliver G. Staadt
Comput. Graph.1
2005 Evolutionary Morphing
David F. Wiley, Nina Amenta, Dan A. Alcantara, Deboshmita Ghosh, Yong Joo Kil, Eric Delson, Will Harcourt-Smith, Katherine St. John, F. James Rohlf, Bernd Hamann
IEEE Visualization5
2005 3D Warp Brush: Interactive Free-Form Modeling on the Responsive Workbench
abstract
We introduce the 3D warp brush, a method for interactive shape modeling in a immersive virtual reality environment. 3D warp brushes are implicitly-defined tools that operate on triangle meshes. We combine the efficiency of explicit mesh representations with implicit modeling operators. The area of influence of a 3D warp brush can be of arbitrary shape since it has an associated distance field. We define different warp functions including drag, explode, and whittle. A unique feature of our framework is the ability to convert meshes into 3D warp brushes at run time. The use of a Responsive Workbench and two-handed interaction allows the user to exploit the full potential of the modeling system by intuitive and easy modification of a base surface into a desired shape. We present models, which have been created and modified using 3D warp brushes, to demonstrate the usefulness of our framework.
Yong Joo Kil, Pietro Renzulli, Oliver Kreylos, Bernd Hamann, Giuseppe Monno, Oliver G. Staadt
VR1
2004 Defining point-set surfaces
abstract
The MLS surface [Levin 2003], used for modeling and rendering with point clouds, was originally defined algorithmically as the output of a particular meshless construction. We give a new explicit definition in terms of the critical points of an energy function on lines determined by a vector field. This definition reveals connections to research in computer vision and computational topology.Variants of the MLS surface can be created by varying the vector field and the energy function. As an example, we define a similar surface determined by a cloud of surfels (points equipped with normals), rather than points.We also observe that some procedures described in the literature to take points in space onto the MLS surface fail to do so, and we describe a simple iterative procedure which does.
Nina Amenta, Yong Joo Kil
ACM Trans. Graph.2