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Brenda Laurel

dblp:68/5760 · DBLP profile ↗
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10ranked-venue papers
4as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
7 papers
User interface design and tools · 35% Immersive interaction · 20% Design research and methods · 16%
Computer graphics and multimedia
4 papers
Virtual and augmented reality · 46% Rendering · 36% Multimedia systems and quality of experience · 18%

Topics — the 7 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
virtual environment
0.011994
Placeholder: Landscape and Narrative in Virtual Environments · ACM Multimedia 1994
Immersive interaction › virtual reality
virtual reality immersion
0.011994
Determinants of immersivity in virtual reality: graphics vs. action · SIGGRAPH 1994
Human-robot interaction
anthropomorphism
0.011992
Anthropomorphism: From Eliza to Terminator 2 · CHI 1992
User interface design and tools › design guidelines
interface design guidelines
0.011991
Guides 3.0 · CHI 1991
User interface design and tools
multimedia interface design
0.011990
Issues in multimedia interface design: media integration and interface agents · CHI 1990
Multimedia systems and quality of experience
interactive multimedia
0.011994
Placeholder: Landscape and Narrative in Virtual Environments · ACM Multimedia 1994
Human-AI interaction › intelligent user interfaces
interface agents
0.011990
Issues in multimedia interface design: media integration and interface agents · CHI 1990

Methods — techniques the papers use, named apart from their topics

panel · 0.0prototype · 0.0performing arts techniques · 0.0
YearPublicationVenuePosition
2009 Meeting people where they are
abstract
Human-centered design research methods serve two vital purposes in the world of design. The first is educational. At the graduate level, methods and techniques for engaging the world as it is are fundamental to good design pedagogy. The notion of the designer as a Great Man (or Woman) still haunts the ethos of design, even though we have largely passed into an era of collaboration -- primarily because of the increasingly transdisciplinary nature of design work. A degree of humility and a great deal of curiosity are required of today's new designers. Who are these people for and with whom we design? The computer game industry provides an interesting example of how designing for oneself may reach a certain audience, but will be thwarted in its ability to move beyond its own narcissistic gaze until some Other audience -- along with designers willing and able to understand it -- comes into view. Students who comprehend the diversity of human qualities and situated contexts that their work may engage emerge from the educational process with the informed intuition of a good designer and with the means to inquire of the world as they move through their careers. For the working designer, human-centered design research is the principal means of educating oneself about the people for whom one designs and the situated contexts in which one's work will be encountered.
Brenda Laurel
PERSUASIVE1
1995 Grids, guys and gals: are you oppressed by the Cartesian coordinate system? (panel session)
abstract
Article Grids, guys and gals: are you oppressed by the Cartesian coordinate system? (panel session) Share on Authors: Greg Garvey View Profile , Brenda Laurel Interval Research Interval ResearchView Profile , Rob Tow Interval Research Interval ResearchView Profile , Joan Staveley View Profile , Allucquère Rosanne Stone The University of Texas at Austin The University of Texas at AustinView Profile Authors Info & Claims SIGGRAPH '95: Proceedings of the 22nd annual conference on Computer graphics and interactive techniquesSeptember 1995 Pages 503–505https://doi.org/10.1145/218380.218536Online:15 September 1995Publication History 1citation495DownloadsMetricsTotal Citations1Total Downloads495Last 12 Months8Last 6 weeks1 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Greg Garvey, Brenda Laurel, Rob Tow, Joan I. Staveley, Allucquère Rosanne Stone
SIGGRAPH2
1994 Placeholder: Landscape and Narrative in Virtual Environments
abstract
Article Free Access Share on PLACEHOLDER: landscape and narrative in virtual environments Authors: Brenda Laurel Interval Research Corp., 1801 Page Mill Rd. Bldg C, Palo Alto, CA Interval Research Corp., 1801 Page Mill Rd. Bldg C, Palo Alto, CAView Profile , Rachel Strickland Interval Research Corp., 1801 Page Mill Rd. Bldg C, Palo Alto, CA Interval Research Corp., 1801 Page Mill Rd. Bldg C, Palo Alto, CAView Profile Authors Info & Claims MULTIMEDIA '94: Proceedings of the second ACM international conference on MultimediaOctober 1994 Pages 121–127https://doi.org/10.1145/192593.192637Published:15 October 1994Publication History 10citation520DownloadsMetricsTotal Citations10Total Downloads520Last 12 Months45Last 6 weeks5 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
Brenda Laurel, Rachel M. Strickland
ACM Multimedia1
1994 Determinants of immersivity in virtual reality: graphics vs. action
abstract
No abstract available.
Alan R. Mitchell, Stuart Rosen, William Bricken, Ron Martinez, Brenda Laurel
SIGGRAPH5
1994 Computer graphics, are we forcing people to evolve?
abstract
No abstract available.
Roger E. Wilson, Brenda Laurel, Terence McKenna, Leonard Shlain
SIGGRAPH2
1992 Anthropomorphism: From Eliza to Terminator 2
abstract
Article Free Access Share on Anthropomorphism: from Eliza to Terminator 2 Authors: Abbe Don View Profile , Susan Brennan View Profile , Brenda Laurel View Profile , Ben Shneiderman View Profile Authors Info & Claims CHI '92: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsJune 1992 Pages 67–70https://doi.org/10.1145/142750.142760Online:01 June 1992Publication History 25citation1,190DownloadsMetricsTotal Citations25Total Downloads1,190Last 12 Months78Last 6 weeks7 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
Abbe Don, Susan Brennan, Brenda Laurel, Ben Shneiderman
CHI3
1991 Guides 3.0
abstract
No abstract available.
Abbe Don, Tim Oren, Brenda Laurel
CHI3
1991 Interface and narrative arts: contributions from narrative, drama, and film
Brenda Laurel, Joseph Bates, Abbe Don, Rachel M. Strickland
CHI1
1990 Issues in multimedia interface design: media integration and interface agents
abstract
A central challenge in the design of multimedia databases is integrating information from different media sources while reducing the cognitive load imposed on users by the tasks of learning and operating the interface. In light of results from a prototype multimedia project developed at Apple, we believe that an agent-style interface addresses this challenge in several ways. This paper discusses techniques for achieving media integration and details the use of interface agents in facilitating 'navigation', enhancing content through point of view, and supporting users in a variety of instrumental and experiential tasks.
Brenda Laurel, Tim Oren, Abbe Don
CHI1
1989 Drama and personality in user interface design
abstract
The title of this panel immediately leaps out as being out of place. Of all the things that come to mind when one thinks of computers and user interfaces, drama and personality are among the last. The point here is not to make using computers more dramatic, per se, but to learn and borrow from the performing arts about techniques that could improve main stream interface design. The contributions described in this panel are borrowed from the theatrical world, film producing and music. In all the panelists work, the user is at the very center of creating the actual user interface experience, either through direct user participation or via engaging the individual viewer's personality. The panelists' pioneering research has produced and created several examples of new user interface experiences and designs. The discussion will focus on what techniques offer the most promise for facilitating the design of really new experiential user interfaces.
S. Joy Mountford, William Buxton, Myron W. Krueger, Brenda Laurel, Laurie Vertelney
CHI4