Demo Data from EDBT 2026 / reviewers in the wild / expert
Pierangelo Perdomi
dblp:68/6591
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
multibody dynamics simulation |
0.0 | 1 | 2001 | Randomized Parallel Simulation Computation Of Constrained Multibody Systems for VR/Haptic Applications · ICRA 2001 |
Haptics and multimodal interaction
haptic rendering |
0.0 | 1 | 2001 | Randomized Parallel Simulation Computation Of Constrained Multibody Systems for VR/Haptic Applications · ICRA 2001 |
Performance modeling and evaluation › simulation › parallel and distributed simulation
parallel simulation |
0.0 | 1 | 2001 | Randomized Parallel Simulation Computation Of Constrained Multibody Systems for VR/Haptic Applications · ICRA 2001 |
Methods — techniques the papers use, named apart from their topics
randomized parallelization · 0.1differential-algebraic equation simulation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2001 | Randomized Parallel Simulation Computation Of Constrained Multibody Systems for VR/Haptic ApplicationsabstractWe consider the problem of efficiently simulating large interconnected mechanical systems. For applications such as haptic rendering of large, complex virtual environments, dynamic simulation software and hardware is still too slow to afford accurate performance in real-time. In particular, mechanisms with closed kinematic chains require solutions for a set of differential equations with algebraic constraints (DAEs) that are often too complex to be computed in real-time by present-day single-processor machines. On the other hand, the structure of most state-of-the-art algorithms does not easily lend itself to parallelization. In this paper, we propose and experimentally verify a technique for DAE simulation that profitably uses a degree of randomization to achieve efficient parallelization. Antonio Bicchi, Lucia Pallottino, Marco Bray, Pierangelo Perdomi |
ICRA | 4 |