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Limin Wang 0010

dblp:68/6610-10 · DBLP profile ↗
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13ranked-venue papers
2as first author
3since 2021 · last 2025
0009-0007-5535-3275ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 8 · 3 since 2021Systems, architecture and hardware · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
8 papers
Network measurement and analytics · 25% Edge and fog computing · 20% Datacenter networks · 18%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Databases, data mining, and information retrieval
2 papers
Web and social media mining · 60% Data mining · 32% Recommender systems · 8%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 19 heaviest of 24, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
telepresence
0.912025
PointPresence: An Online Habitat for Multi-User Mixed Reality Telepresence · MobiSys 2025
Edge and fog computing › mobile edge computing › computation offloading › mobile computation offloading
mobile cloud offloading
0.912025
PointPresence: An Online Habitat for Multi-User Mixed Reality Telepresence · MobiSys 2025
Network measurement and analytics › network telemetry
in-network telemetry
0.812024
INSERT: In-Network Stateful End-to-End RDMA Telemetry · INFOCOM 2024
Software-defined and programmable networks
programmable data plane
0.812024
INSERT: In-Network Stateful End-to-End RDMA Telemetry · INFOCOM 2024
Datacenter networks
RDMA
0.812024
INSERT: In-Network Stateful End-to-End RDMA Telemetry · INFOCOM 2024
GPUs and heterogeneous computing
GPU sharing
0.312025
PointPresence: An Online Habitat for Multi-User Mixed Reality Telepresence · MobiSys 2025
Web and social media mining
location-based social network
0.212014
Region sampling and estimation of geosocial data with dynamic range calibration · ICDE 2014
Web and social media mining
location-based social network analysis
0.212013
Exploring venue popularity in Foursquare · INFOCOM 2013
Content delivery and video streaming › video broadcasting
IPTV
0.112011
Online Scheduling of Targeted Advertisements for IPTV · IEEE/ACM Trans. Netw. 2011
Network optimization and economics › online advertising
ad targeting
0.112010
Online Scheduling of Targeted Advertisements for IPTV · INFOCOM 2010
Wireless networking › scheduling
advertisement delivery scheduling
0.112010
Online Scheduling of Targeted Advertisements for IPTV · INFOCOM 2010
Content delivery and video streaming
content delivery network
0.122004
Reliability and Security in the CoDeeN Content Distribution Network · USENIX ATC, General Track 2004
The Effectiveness of Request Redirection on CDN Robustness · OSDI 2002
Recommender systems
point-of-interest recommendation
0.012013
Exploring venue popularity in Foursquare · INFOCOM 2013
Internet of things and sensor networks
reliability
0.012004
Reliability and Security in the CoDeeN Content Distribution Network · USENIX ATC, General Track 2004
Content delivery and video streaming › content delivery network
request redirection
0.012002
The Effectiveness of Request Redirection on CDN Robustness · OSDI 2002
Transport protocols and congestion control
TCP congestion control
0.012002
Understanding TCP Vegas: a duality model · J. ACM 2002
Transport protocols and congestion control › TCP variants
TCP Vegas
0.012002
Understanding TCP Vegas: a duality model · J. ACM 2002
Network optimization and economics › fairness
weighted proportional fairness
0.012002
Understanding TCP Vegas: a duality model · J. ACM 2002
Transport protocols and congestion control
active queue management
0.012002
Understanding TCP Vegas: a duality model · J. ACM 2002

Methods — techniques the papers use, named apart from their topics

reactive pipeline design · 2.6camera selection · 2.6stateful packet processing · 0.8eBPF · 0.8SmartNIC · 0.8competitive analysis · 0.2unbiased estimation · 0.2random sampling · 0.2measurement study · 0.2linear programming · 0.1online algorithm · 0.1simulation · 0.1market mechanisms · 0.1
YearPublicationVenuePosition
2025 PointPresence: An Online Habitat for Multi-User Mixed Reality Telepresence
abstract
Mixed reality (MR) telepresence provides a shared common 3D space for networked users to enjoy real-time immersive experiences with natural interactivity and movement. Due to its high hardware and compute demands, a large-scale cloud-edge MR solution is necessary for achieving critical mass adoption, where users engage in the MR environment using low-cost cameras at the edge and complex 3D world processing is offloaded to the cloud servers. However, cloud-edge MR solutions have distinct challenges such as concurrent multiple camera support, unpredictable compute demands, and CPU/GPU contention. In this paper, we present PointPresence, an edge-compute framework for large-scale MR applications. PointPresence is deployed at an edge node, such as an O-RAN RIC or a local enterprise server, and provides low-latency MR experiences to a large number of users by incorporating intelligent camera selection for compute reduction, reactive pipeline design for adaptation to compute demand changes, and context-aware GPU sharing. Our comprehensive evaluation on an MR testbed shows that PointPresence reduces end-to-end latency by up to 3.5× and improves end user perceived visual quality by 30%.
Eugene Chai, Kittipat Apicharttrisorn, Limin Wang 0010, Hyunseok Chang, Sarit Mukherjee
MobiSys3
2024 INSERT: In-Network Stateful End-to-End RDMA Telemetry
abstract
Remote Direct Memory Access (RDMA) has been widely adopted in modern data centers thanks to its high-throughput, low-latency data transfer capability and reduced CPU overhead. However, traditional network-flow-based monitoring is poor at interpreting RDMA communication and hence inadequate for gaining insights. In this paper, we present INSERT, an end-to-end RDMA telemetry system that enables seamless visibility into RDMA communication from the network layer all the way to the application layer. To this end, INSERT combines (i) eBPF-based transparent RDMA tracing on end-hosts and (ii) stateful RDMA network telemetry on programmable data plane. We implement RDMA network telemetry on programmable SmartNICs, where we address practical challenges for maintaining fine-grained state on massively-parallel packet processing pipelines. We demonstrate that INSERT can perform reasonably accurate telemetry at line-rate for different types of RDMA traffic even in the presence of out-of-order packets, and finally showcase two practical use cases that can benefit from it.
Hyunseok Chang, Walid A. Hanafy, Sarit Mukherjee, Limin Wang 0010
INFOCOM4
2023 Understanding the Benefits of Hardware-Accelerated Communication in Model-Serving Applications
abstract
It is commonly assumed that the end-to-end networking performance of edge offloading is purely dictated by that of the network connectivity between end devices and edge computing facilities, where ongoing innovation in 5G/6G networking can help. However, with the growing complexity of edge-offloaded computation and dynamic load balancing requirements, an offloaded task often goes through a multi-stage pipeline that spans across multiple compute nodes and proxies interconnected via a dedicated network fabric within a given edge computing facility. As the latest hardware-accelerated transport technologies such as RDMA and GPUDirect RDMA are adopted to build such network fabric, there is a need for good understanding of the full potential of these technologies in the context of computation offload and the effect of different factors such as GPU scheduling and characteristics of computation on the net performance gain achievable by these technologies. This paper unveils detailed insights into the latency overhead in typical machine learning (ML)-based computation pipelines and analyzes the potential benefits of adopting hardware-accelerated communication. To this end, we build a model-serving framework that supports various communication mechanisms. Using the framework, we identify performance bottlenecks in state-of-the-art model-serving pipelines and show how hardware-accelerated communication can alleviate them. For example, we show that GPUDirect RDMA can save 15-50% of model-serving latency, which amounts to 70–160 ms.
Walid A. Hanafy, Limin Wang 0010, Hyunseok Chang, Sarit Mukherjee, T. V. Lakshman, Prashant J. Shenoy
IWQoS2
2017 UNO: uniflying host and smart NIC offload for flexible packet processing
abstract
Increasingly, smart Network Interface Cards (sNICs) are being used in data centers to offload networking functions (NFs) from host processors thereby making these processors available for tenant applications. Modern sNICs have fully programmable, energy-efficient multi-core processors on which many packet processing functions, including a full-blown programmable switch, can run. However, having multiple switch instances deployed across the host hypervisor and the attached sNICs makes controlling them difficult and data plane operations more complex.
Yanfang Le, Hyunseok Chang, Sarit Mukherjee, Limin Wang 0010, Aditya Akella, Michael M. Swift, T. V. Lakshman
SoCC4
2014 Region sampling and estimation of geosocial data with dynamic range calibration
abstract
Location based social networks (LBSNs) are becoming increasingly popular with the fast deployment of broadband mobile networks and the growing prevalence of versatile mobile devices. This success has attracted great interest in studying and measuring the characteristics of LBSNs, such as Facebook Places, Yelp, and Google+ Local. However, it is often prohibitive, and sometimes too costly, to obtain a detailed and complete snapshot of a LBSN due to its usually massive scale. In this work, taking Foursquare as an example, we focus on sampling and estimating restricted geographic regions in LBSNs, such as a city or a country. By exploiting the application programming interfaces (APIs) provided by Foursquare for geographic search, we first introduce how to obtain the “ground truth”, namely, a complete set of all venues (i.e., places) in a specified region. Then, we propose random region sampling algorithms that allow us to draw representative samples of venues, and design unbiased estimators of regional characteristics of venues. We validate the efficiency of our sampling algorithms on Foursquare using complete datasets obtained from 12 regions, such as Switzerland, New York City and Los Angeles. Our results are applicable to perform sampling and estimation in all GeoDatabases, such as Facebook Places, Yelp, and Google+ Local, which have similar venue search APIs as Foursquare. These location service providers can also benefit from our results to enable efficient online statistic estimation.
Moritz Steiner, Jie Bao 0003, Limin Wang 0010, Ting Zhu 0001
ICDE4
2013 Exploring venue popularity in Foursquare
abstract
In this paper, we provide a detailed analysis on the venue popularity in Foursquare, a leading location-based social network. By collecting 2.4 million venues from 14 geographic regions all over the world, we study the common characteristics of popular venues, and make the following observations. First, venues with more complete profile information are more likely to be popular. Second, venues in the Food category attract the most (43%) public tips (comments) by users, and the Travel & Transport category is the most popular category with the highest per venue check-ins, i.e., each venue in this category attracts on average 376 check-ins. Moreover, the stickiness of users checking in venues in the residence, office, and school categories is higher than in other categories. Last but not least, in general, old venues created at the early stage of Foursquare are more popular than new venues. Our results help to understand the factors that cause venues to become popular, and have applications in venue recommendations and advertisement in location based social networks.
Moritz Steiner, Limin Wang 0010, Zhi-Li Zhang, Jie Bao 0003
INFOCOM3
2011 Online Scheduling of Targeted Advertisements for IPTV
abstract
Behavioral targeting of content to users is a huge and lucrative business, valued as a $20 billion industry that is growing rapidly. So far, the dominant players in this field like Google and Yahoo! examine the user requests coming to their servers and place appropriate ads based on the user's search keywords. Triple-play service providers have access to all the traffic generated by the users and can generate more comprehensive profiles of users based on their TV, broadband, and mobile usage. Using such multisource profile information, they can generate new revenue streams by smart targeting of ads to their users over multiple screens (computer, TV, and mobile handset). This paper proposes methods to place targeted ads to a TV based on user's interests. It proposes an ad auction model that can leverage multisource profile and can handle dynamic profile-based targeting like Google's AdWords vis-à-vis static demography-based targeting of legacy TV. We then present a 0.502-competitive revenue maximizing scheduling algorithm that chooses a set of ads in each time slot and assigns users to one of these selected ads.
Murali S. Kodialam, T. V. Lakshman, Sarit Mukherjee, Limin Wang 0010
IEEE/ACM Trans. Netw.4
2010 Online Scheduling of Targeted Advertisements for IPTV
abstract
Behavioral targeting of content to users is a huge and lucrative business, valued as a $20 billion industry that is growing rapidly. So far dominant players in this field like Google and Yahoo examine the user requests coming to their servers and place appropriate ads based on the user's search keywords. Triple play service providers have access to all the traffic generated by the users and can generate more comprehensive profiles of users based on their TV, broadband and mobile usage. Using such multi-source profile information they can generate new revenue streams by smart targeting of ads to their users over multiple screens (computer, TV and mobile handset). This paper proposes methods to place targeted ads to a TV based on user's interests. It proposes an ad auction model that can leverage multi-source profile and can handle dynamic profile-based targeting like Google's AdWords vis-a-vis static demography-based targeting of legacy TV. We then propose a 0.502-competitive revenue maximizing scheduling algorithm that chooses a set of ads in each time slot and assigns users to one of these selected ads.
Murali S. Kodialam, T. V. Lakshman, Sarit Mukherjee, Limin Wang 0010
INFOCOM4
2006 DipZoom: The Internet Measurements Marketplace
abstract
We describe DipZoom (for "deep Internet performance zoom"), an approach to provide focused, on-demand Internet measurements. Unlike existing approaches that face a difficult challenge of building a measurement platform with sufficiently diverse measurements and measuring hosts, DipZoom offers a matchmaking service instead, which uses P2P concepts to bring together experimenters in need of measurements with external measurement providers. It then harnesses market forces to orchestrate the supply and demand sides in the resulting open eco-system. This paper outlines the overall design of DipZoom, and discusses payment, trust and security issues in the resulting open system.
Michael Rabinovich, Sipat Triukose, Zhihua Wen, Limin Wang 0010
INFOCOM4
2005 Content and service replication strategies in multi-hop wireless mesh networks
abstract
Emerging multi-hop wireless mesh networks have much different characteristics than the Internet. They have low dimensionality and large diameters. Content and service replication can greatly improve their scalability. However, replication strategies in such networks have not been well studied. This paper studies the optimality of replication strategies and explores it in multi-hop wireless mesh networks for the first time. We start with the problem of determining the optimal numbers of replicas for a set of objects which have distinct probabilities of being requested in large 2-D mesh networks. We reveal the structure of the optimal replication strategy to minimize object access cost. To minimize average cost to access an object in 2-D mesh networks, the optimal strategy replicates an object such that the number of its replicas is proportional to p0.667, where p is the access probability of the object. This result indicates the inefficiency of demand-driven content and service replication in 2-D mesh networks, where an object is replicated such that the number of its replicas is proportional to p. We further study practical, online algorithms to approximate the optimal strategy. Interestingly, the optimal replication can be approximated well by a localized replacement algorithm. The algorithm utilizes only handy information and incurs no communication overhead. The paper demonstrates a significant performance gain by the optimal strategy, and the effectiveness of the online replacement algorithm.
Shudong Jin, Limin Wang 0010
MSWiM2
2004 Reliability and Security in the CoDeeN Content Distribution Network
Limin Wang 0010, KyoungSoo Park, Ruoming Pang, Vivek S. Pai, Larry L. Peterson
USENIX ATC, General Track1
2002 The Effectiveness of Request Redirection on CDN Robustness
Limin Wang 0010, Vivek S. Pai, Larry L. Peterson
OSDI1
2002 Understanding TCP Vegas: a duality model
abstract
We view congestion control as a distributed primal--dual algorithm carried out by sources and links over a network to solve a global optimization problem. We describe a multilink multisource model of the TCP Vegas congestion control mechanism. The model provides a fundamental understanding of delay, fairness and loss properties of TCP Vegas. It implies that Vegas stabilizes around a weighted proportionally fair allocation of network capacity when there is sufficient buffering in the network. It clarifies the mechanism through which persistent congestion may arise and its consequences, and suggests how we might use REM active queue management to prevent it. We present simulation results that validate our conclusions.
Steven H. Low, Larry L. Peterson, Limin Wang 0010
J. ACM3