Demo Data from EDBT 2026 / reviewers in the wild / expert
Min-Wen Chao
dblp:68/7527
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 50% Computer animation and physical simulation · 50% | |
| Network and information security
1 paper |
Digital forensics and information hiding · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion capture
motion capture data processing |
0.1 | 1 | 2012 | Human Motion Retrieval from Hand-Drawn Sketch · IEEE Trans. Vis. Comput. Graph. 2012 |
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
motion retrieval |
0.1 | 1 | 2012 | Human Motion Retrieval from Hand-Drawn Sketch · IEEE Trans. Vis. Comput. Graph. 2012 |
Digital forensics and information hiding
steganography |
0.1 | 1 | 2009 | A High Capacity 3D Steganography Algorithm · IEEE Trans. Vis. Comput. Graph. 2009 |
Methods — techniques the papers use, named apart from their topics
spherical harmonic encoding · 0.1hierarchical encoding · 0.1multilayered embedding · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Human Motion Retrieval from Hand-Drawn SketchabstractThe rapid growth of motion capture data increases the importance of motion retrieval. The majority of the existing motion retrieval approaches are based on a labor-intensive step in which the user browses and selects a desired query motion clip from the large motion clip database. In this work, a novel sketching interface for defining the query is presented. This simple approach allows users to define the required motion by sketching several motion strokes over a drawn character, which requires less effort and extends the users’ expressiveness. To support the real-time interface, a specialized encoding of the motions and the hand-drawn query is required. Here, we introduce a novel hierarchical encoding scheme based on a set of orthonormal spherical harmonic (SH) basis functions, which provides a compact representation, and avoids the CPU/processing intensive stage of temporal alignment used by previous solutions. Experimental results show that the proposed approach can well retrieve the motions, and is capable of retrieve logically and numerically similar motions, which is superior to previous approaches. The user study shows that the proposed system can be a useful tool to input motion query if the users are familiar with it. Finally, an application of generating a 3D animation from a hand-drawn comics strip is demonstrated. Min-Wen Chao, Chao-Hung Lin, Jackie Assa, Tong-Yee Lee |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2011 | A graph-based shape matching scheme for 3D articulated objectsabstractAbstract In this paper, a novel graph‐based shape matching scheme for three‐dimensional articulated objects is introduced. The underlying graph structure of a given 3D model is composed of its topological skeleton and local geometric features. Matching two graph structures is generally an NP‐hard combinatorial optimization problem. To reduce computation cost, two graphs are embedded on a high‐dimensional space, and then matched based on an extension of Earth Mover's Distance (EMD). Furthermore, the symmetric components of an articulated object are determined by a voting algorithm with a self‐matching strategy to refine the matching correspondences. Experimental results show that the proposed approach is robust, even when the models are under the surface disturbances of noise addition, smoothing, simplification, similarity transformation, and pose deformation. In addition, the proposed approach is capable of handling both global and partial shape matching. Copyright © 2011 John Wiley & Sons, Ltd. Min-Wen Chao, Chao-Hung Lin, Chih-Chieh Chang, Tong-Yee Lee |
Comput. Animat. Virtual Worlds | 1 |
| 2010 | A novel semi-blind-and-semi-reversible robust watermarking scheme for 3D polygonal models
Chao-Hung Lin, Min-Wen Chao, Chan-Yu Liang, Tong-Yee Lee |
Vis. Comput. | 2 |
| 2009 | A High Capacity 3D Steganography AlgorithmabstractIn this paper, we present a very high-capacity and low-distortion 3D steganography scheme. Our steganography approach is based on a novel multilayered embedding scheme to hide secret messages in the vertices of 3D polygon models. Experimental results show that the cover model distortion is very small as the number of hiding layers ranges from 7 to 13 layers. To the best of our knowledge, this novel approach can provide much higher hiding capacity than other state-of-the-art approaches, while obeying the low distortion and security basic requirements for steganography on 3D models. Min-Wen Chao, Chao-Hung Lin, Cheng-Wei Yu, Tong-Yee Lee |
IEEE Trans. Vis. Comput. Graph. | 1 |