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Pavel Rojtberg

dblp:68/8781 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2018
0000-0001-9736-6866ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computational photography and imaging · 57% Virtual and augmented reality · 43%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
camera calibration
0.522018
Efficient Pose Selection for Interactive Camera Calibration · ISMAR 2018
A camera-based calibration for automotive augmented reality Head-Up-Displays · ISMAR 2013
Virtual and augmented reality
augmented reality
0.212013
Content first - A concept for industrial augmented reality maintenance applications using mobile devices · ISMAR 2013
Immersive interaction
augmented reality
0.112018
Efficient Pose Selection for Interactive Camera Calibration · ISMAR 2018
Virtual and augmented reality › augmented reality
automotive augmented reality
0.012013
A camera-based calibration for automotive augmented reality Head-Up-Displays · ISMAR 2013

Methods — techniques the papers use, named apart from their topics

uncertainty propagation · 0.7x3d · 0.2web standards · 0.2vision-based tracking · 0.2polynomial distortion model · 0.2
YearPublicationVenuePosition
2018 Efficient Pose Selection for Interactive Camera Calibration
abstract
The choice of poses for camera calibration with planar patterns is only rarely considered - yet the calibration precision heavily depends on it. This work presents a pose selection method that finds a compact and robust set of calibration poses and is suitable for interactive calibration. Consequently, singular poses that would lead to an unreliable solution are avoided explicitly, while poses reducing the uncertainty of the calibration are favoured. For this, we use uncertainty propagation. Our method takes advantage of a self-identifying calibration pattern to track the camera pose in real-time. This allows to iteratively guide the user to the target poses, until the desired quality level is reached. Therefore, only a sparse set of key-frames is needed for calibration. The method is evaluated on separate training and testing sets, as well as on synthetic data. Our approach performs better than comparable solutions while requiring 30% less calibration frames.
Pavel Rojtberg, Arjan Kuijper
ISMAR1
2015 Content first: a concept for industrial augmented reality maintenance applications using mobile devices
abstract
Although AR has a long history in the area of maintenance and service-support in industry, there still is a lack of lightweight, yet practical solutions for handheld AR systems in everyday workflows. Attempts to support complex maintenance tasks with AR still miss reliable tracking techniques, simple ways to be integrated into existing maintenance environments, and practical authoring solutions, which minimize costs for specialized content generation.
Timo Engelke, Jens Keil, Pavel Rojtberg, Folker Wientapper, Michael Schmitt 0006, Ulrich Bockholt
MMSys3
2013 Content first - A concept for industrial augmented reality maintenance applications using mobile devices
abstract
Although AR has a long history in the area of maintenance and service-support in industry, there still is a lack of lightweight, yet practical solutions for handheld AR systems in everyday workflows. Attempts to support complex maintenance tasks with AR still miss reliable tracking techniques, simple ways to be integrated into existing maintenance environments, and practical authoring solutions, which minimize costs for specialized content generation. We present a general, customisable application framework, allowing to employ AR and VR techniques in order to support technicians in their daily tasks. In contrast to other systems, we do not aim to replace existing support systems such as traditional manuals. Instead we integrate well-known AR- and novel presentation techniques with existing instruction media. To this end practical authoring solutions are crucial and hence we present an application development system based on web-standards such as HTML,CSS and X3D.
Timo Engelke, Jens Keil, Pavel Rojtberg, Folker Wientapper, Sabine Webel, Ulrich Bockholt
ISMAR3
2013 A camera-based calibration for automotive augmented reality Head-Up-Displays
abstract
Using Head-up-Displays (HUD) for Augmented Reality requires to have an accurate internal model of the image generation process, so that 3D content can be visualized perspectively correct from the viewpoint of the user. We present a generic and cost-effective camera-based calibration for an automotive HUD which uses the windshield as a combiner. Our proposed calibration model encompasses the view-independent spatial geometry, i.e. the exact location, orientation and scaling of the virtual plane, and a view-dependent image warping transformation for correcting the distortions caused by the optics and the irregularly curved windshield. View-dependency is achieved by extending the classical polynomial distortion model for cameras and projectors to a generic five-variate mapping with the head position of the viewer as additional input. The calibration involves the capturing of an image sequence from varying viewpoints, while displaying a known target pattern on the HUD. The accurate registration of the camera path is retrieved with state-of-the-art vision-based tracking. As all necessary data is acquired directly from the images, no external tracking equipment needs to be installed. After calibration, the HUD can be used together with a head-tracker to form a head-coupled display which ensures a perspectively correct rendering of any 3D object in vehicle coordinates from a large range of possible viewpoints. We evaluate the accuracy of our model quantitatively and qualitatively.
Folker Wientapper, Harald Wuest, Pavel Rojtberg, Dieter W. Fellner
ISMAR3
2010 Text-to-Video: Story Illustration from Online Photo Collections
Katharina Schwarz, Pavel Rojtberg, Joachim Caspar, Iryna Gurevych, Michael Goesele, Hendrik P. A. Lensch
KES (4)2