EDBT 2026 Demo / reviewers in the wild / expert
Niclas Andersson
dblp:68/927
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2000
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Compilers and program optimization · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Compilers and program optimization › code generation
parallel code generation |
0.0 | 1 | 1995 | Generating Parallel Code from Object Oriented Mathematical Models · PPoPP 1995 |
Parallel and multicore computing › parallel programming models
automatic parallelization |
0.0 | 1 | 1995 | Generating Parallel Code from Object Oriented Mathematical Models · PPoPP 1995 |
Methods — techniques the papers use, named apart from their topics
symbolic analysis · 0.0object-oriented modeling · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2000 | Interactive visualization of particle-in-cell simulationsabstractThe authors present a visualization system for interactive real time animation and visualization of simulation results from a parallel Particle-in-Cell code. The system was designed and implemented for the Onyx2 Infinite Reality hardware. A number of different visual objects, such as volume rendered particle density functionals were implemented. To provide sufficient frame rates for interactive visualization, the system was designed to provide performance close to the hardware specifications both in terms of the I/O and graphics subsystems. The presented case study applies the developed system to the evolution of an instability that gives rise to a plasma surfatron, a mechanism which rapidly can accelerate particles to very high velocities and thus be of great importance in the context of electron acceleration in astrophysical shocks, in the solar corona and in particle accelerators. The produced visualizations have allowed us to identify a previously unknown saturation mechanism for the surfatron and direct research efforts into new areas of interest. Patric Ljung, Mark Dieckmann, Niclas Andersson, Anders Ynnerman |
IEEE Visualization | 3 |
| 1996 | Overview and industrial application of code generator generators
Niclas Andersson, Peter Fritzson |
J. Syst. Softw. | 1 |
| 1995 | Generating Parallel Code from Object Oriented Mathematical ModelsabstractFor a long time efficient use of parallel computers has been hindered by dependencies introduced in software through low-level implementation practice. In this paper we present a programming environment and language called Object-Math (Object oriented Mathematical language for scientific computing), which aims at eliminating this problem by allowing the user to represent mathematical equation-based models directly in the system. The system performs analysis of mathematical models to extract parallelism and automatically generates parallel code for numerical solution. Niclas Andersson, Peter Fritzson |
PPoPP | 1 |