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James H. Money

dblp:68/937 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 56% Visualization and visual analytics · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
immersive environment
0.312017
Enhancements to VTK enabling scientific visualization in immersive environments · VR 2017
Visualization and visual analytics
scientific visualization
0.312017
Enhancements to VTK enabling scientific visualization in immersive environments · VR 2017
Virtual and augmented reality
immersive interaction
0.112017
Enhancements to VTK enabling scientific visualization in immersive environments · VR 2017

Methods — techniques the papers use, named apart from their topics

vrui · 0.3VTK integration · 0.3OpenVR · 0.3
YearPublicationVenuePosition
2018 Body-Prop Interaction: Augmented Open Discs and Egocentric Body-Based Interaction for Exploring Immersive Visualizations
abstract
Immersive Visualizations of 3-dimensional scientific data pose unique interaction challenges. One challenge is to be able to interact with the visual volumetric representations of data using direct manipulation in a way that facilitates exploration and discovery, yet maintains data relationships. In this paper, we present Body-Prop Interaction, a novel tangible multimodal interface for immersive visualizations. Our interaction technique combines multiple input and output modalities with 3D printed open discs that are tracked and augmented with virtual information. To demonstrate our technique, we implemented interactive tasks for a volume visualization of graphite billet data. While demonstrated for this type of data visualization, our novel interaction technique has the potential to be used to interact with other types of augmented and virtual reality.
Rajiv Khadka, James H. Money, Amy Banic
ISS2
2017 Enhancements to VTK enabling scientific visualization in immersive environments
abstract
Modern scientific, engineering and medical computational simulations, as well as experimental and observational data sensing/measuring devices, produce enormous amounts of data. While statistical analysis provides insight into this data, scientific visualization is tactically important for scientific discovery, product design and data analysis. These benefits are impeded, however, when scientific visualization algorithms are implemented from scratch — a time-consuming and redundant process in immersive application development. This process can greatly benefit from leveraging the state-of-the-art open-source Visualization Toolkit (VTK) and its community. Over the past two (almost three) decades, integrating VTK with a virtual reality (VR) environment has only been attempted to varying degrees of success. In this paper, we demonstrate two new approaches to simplify this amalgamation of an immersive interface with visualization rendering from VTK. In addition, we cover several enhancements to VTK that provide near real-time updates and efficient interaction. Finally, we demonstrate the combination of VTK with both Vrui and OpenVR immersive environments in example applications.
Patrick O'Leary, Sankhesh Jhaveri, Aashish Chaudhary, William R. Sherman, Ken Martin 0001, David Lonie, Eric T. Whiting, James H. Money, Sandy McKenzie
VR8
2008 Total variation minimizing blind deconvolution with shock filter reference
James H. Money, Sung Ha Kang
Image Vis. Comput.1
2005 Algorithm 845: EIGIFP: a MATLAB program for solving large symmetric generalized eigenvalue problems
abstract
eigifp is a MATLAB program for computing a few extreme eigenvalues and eigenvectors of the large symmetric generalized eigenvalue problem Ax = λ Bx . It is a black-box implementation of an inverse free preconditioned Krylov subspace projection method developed by Golub and Ye [2002]. It has important features that allow it to solve some difficult problems without any input from users. It is particularly suitable for problems where preconditioning by the standard shift-and-invert transformation is not feasible.
James H. Money, Qiang Ye 0003
ACM Trans. Math. Softw.1