Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Toshi Okada

dblp:69/1336 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 38% Motion planning and robot control · 38% Face, body and person analysis · 12%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
visual feedback
0.011998
A Volleyball Playing Robot · ICRA 1998
Computer vision › Face, body and person analysis
face recognition
0.011998
A Volleyball Playing Robot · ICRA 1998

Methods — techniques the papers use, named apart from their topics

visual servoing · 0.0speech recognition · 0.0face recognition · 0.0
YearPublicationVenuePosition
1998 A Volleyball Playing Robot
abstract
We developed a robot system which can play one-on-one volleyball games with a human player. It can not only hit a flying ball back to the player correctly but also have various autonomous functionalities to interact with humans necessary for playing games, i.e., it can pick up a ball of a requested color by recognizing voice instructions, can locate the players by recognizing their faces, and can shake hands. This robot performed the entire game sequence over 100 times at a company-sponsored exhibition, where the ball rally continued over 25 times with an arbitrary player. In this paper, we mainly describe the real-time visual feedback system of the robot which is essential for playing ball games.
Hiroaki Nakai, Yasuhiro Taniguchi, Michihiro Uenohara, Takashi Yoshimi, Hideki Ogawa, Fumio Ozaki, Junji Oaki, Hirokazu Sato, Yukio Asari, Katsuhiro Maeda, Hiroyuki Bamba, Toshi Okada, Kyoichi Tatsuno, Eiji Tanaka, Osamu Yamaguchi, Mitsuyoshi Tachimori
ICRA12