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Seiji Kuwahara

dblp:69/1854 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Integrated circuit design · 50% Processor architecture and microarchitecture · 50%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Integrated circuit design › digital circuit design
arithmetic circuit design
0.012000
A VLSI Algorithm for Computing the Euclidean Norm of a 3D Vector · IEEE Trans. Computers 2000
Processor architecture and microarchitecture › computer arithmetic
digit-recurrence algorithm
0.012000
A VLSI Algorithm for Computing the Euclidean Norm of a 3D Vector · IEEE Trans. Computers 2000

Methods — techniques the papers use, named apart from their topics

redundant digit set · 0.1carry-propagation-free addition · 0.1
YearPublicationVenuePosition
2000 A VLSI Algorithm for Computing the Euclidean Norm of a 3D Vector
abstract
A digit-recurrence algorithm for computing the Euclidean norm of a three-dimensional (3D) vector which often appears in 3D computer graphics is proposed. One of the three squarings required for the usual computation is removed and the other two squarings, as well as the two additions, are overlapped with the square rooting. The Euclidean norm is computed by iteration of carry-propagation-free additions, shifts, and multiplications by one digit. Different specific versions of the algorithm are possible, depending on the radix, the redundancy factor of the digit set, and etc. Each version of the algorithm can be implemented as a sequential (folded) circuit or a combinational (unfolded) circuit, which has a regular array structure suitable for VLSI.
Naofumi Takagi, Seiji Kuwahara
IEEE Trans. Computers2
1999 Digit-Recurrence Algorithm for Computing Euclidean Norm of a 3-D Vector
abstract
A digit-recurrence algorithm for computing the Euclidean norm of a 3-dimensional vector is proposed. Starting from the vector component with the highest order of magnitude as the initial value of partial result, correcting-digits produced by the recurrence are added to it step by step. Partial products of the squares of the other two components are added to the residual, step by step. The addition/subtractions in the recurrence are performed without carry/borrow propagation by the use of a redundant representation of the residual. An extension of the on-the-fly conversion algorithm is used for updating the partial result. Different specific versions of the algorithm are possible, depending on the radix, the redundancy factor of the correcting-digit set, the type of representation of the residual, and the correcting-digit selection function.
Naofumi Takagi, Seiji Kuwahara
IEEE Symposium on Computer Arithmetic2