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Philippe Martinez

dblp:69/2184 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 46% Rendering · 30% Virtual and augmented reality · 20%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
archaeological site reconstruction
0.122003
Assembling the sculptures of the Parthenon · SIGGRAPH 2003
A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha · SIGGRAPH 2003
Geometric modeling and processing
3d reconstruction
0.012003
Reconstructing a colossus of Ramesses II from laser scan data · SIGGRAPH 2003
Geometric modeling and processing › shape matching
fragment reassembly
0.012003
Reconstructing a colossus of Ramesses II from laser scan data · SIGGRAPH 2003
Rendering
global illumination
0.012003
A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha · SIGGRAPH 2003
Rendering › global illumination
lighting simulation
0.012003
A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha · SIGGRAPH 2003
Geometric modeling and processing › shape modeling › shape synthesis
shape assembly
0.012003
Assembling the sculptures of the Parthenon · SIGGRAPH 2003
Computational social science and digital humanities › cultural heritage
digital archaeology
0.012003
Reconstructing a colossus of Ramesses II from laser scan data · SIGGRAPH 2003

Methods — techniques the papers use, named apart from their topics

registration · 0.1laser scanning · 0.1high-fidelity rendering · 0.0
YearPublicationVenuePosition
2003 Reconstructing a colossus of Ramesses II from laser scan data
abstract
We present a new method to solve a 3D 'jigsaw puzzle', building a colossus from scans of its fragmentary ruins in Thebes, Egypt.
Kevin Cain, Casondra Sobieralski, Philippe Martinez
SIGGRAPH3
2003 Assembling the sculptures of the Parthenon
abstract
No abstract available.
Jessi Stumpfel, Chris Tchou, Tim Hawkins, Paul E. Debevec, Jonathan M. Cohen, Val Jones 0002, Brian Emerson, Philippe Martinez, Tomas Lochman
SIGGRAPH8
2003 A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha
abstract
Accurate light simulation is of highest importance in archaeological reconstructions when you want to investigate how a site might have looked like in the past. Failure to use the highest fidelity means there is a very real danger of misrepresenting the past. This sketch describes the high fidelity reconstruction and realistic lighting simulation of an ancient Egyptian temple.
Veronica Sundstedt, Alan Chalmers, Philippe Martinez
SIGGRAPH3