Demo Data from EDBT 2026 / reviewers in the wild / expert
Philippe Martinez
dblp:69/2184
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 46% Rendering · 30% Virtual and augmented reality · 20% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
archaeological site reconstruction |
0.1 | 2 | 2003 | Assembling the sculptures of the Parthenon · SIGGRAPH 2003 A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha · SIGGRAPH 2003 |
Geometric modeling and processing
3d reconstruction |
0.0 | 1 | 2003 | Reconstructing a colossus of Ramesses II from laser scan data · SIGGRAPH 2003 |
Geometric modeling and processing › shape matching
fragment reassembly |
0.0 | 1 | 2003 | Reconstructing a colossus of Ramesses II from laser scan data · SIGGRAPH 2003 |
Rendering
global illumination |
0.0 | 1 | 2003 | A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha · SIGGRAPH 2003 |
Rendering › global illumination
lighting simulation |
0.0 | 1 | 2003 | A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha · SIGGRAPH 2003 |
Geometric modeling and processing › shape modeling › shape synthesis
shape assembly |
0.0 | 1 | 2003 | Assembling the sculptures of the Parthenon · SIGGRAPH 2003 |
Computational social science and digital humanities › cultural heritage
digital archaeology |
0.0 | 1 | 2003 | Reconstructing a colossus of Ramesses II from laser scan data · SIGGRAPH 2003 |
Methods — techniques the papers use, named apart from their topics
registration · 0.1laser scanning · 0.1high-fidelity rendering · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Reconstructing a colossus of Ramesses II from laser scan dataabstractWe present a new method to solve a 3D 'jigsaw puzzle', building a colossus from scans of its fragmentary ruins in Thebes, Egypt. Kevin Cain, Casondra Sobieralski, Philippe Martinez |
SIGGRAPH | 3 |
| 2003 | Assembling the sculptures of the ParthenonabstractNo abstract available. Jessi Stumpfel, Chris Tchou, Tim Hawkins, Paul E. Debevec, Jonathan M. Cohen, Val Jones 0002, Brian Emerson, Philippe Martinez, Tomas Lochman |
SIGGRAPH | 8 |
| 2003 | A high fidelity reconstruction of ancient Egypt: the temple of KalabshaabstractAccurate light simulation is of highest importance in archaeological reconstructions when you want to investigate how a site might have looked like in the past. Failure to use the highest fidelity means there is a very real danger of misrepresenting the past. This sketch describes the high fidelity reconstruction and realistic lighting simulation of an ancient Egyptian temple. Veronica Sundstedt, Alan Chalmers, Philippe Martinez |
SIGGRAPH | 3 |