Anton Konushin

dblp:69/4994 · also Anton S. Konushin · DBLP profile ↗
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32ranked-venue papers
0as first author
22since 2021 · last 2026
0000-0002-6152-0021ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 23 · 16 since 2021Artificial intelligence and machine learning · 21 · 14 since 2021Systems, architecture and hardware · 4 · 2 since 2021
YearPublicationVenuePosition
2026 DynaMix: Generalizable person re-identification via dynamic relabeling and mixed data sampling
Timur Z. Mamedov, Anton Konushin, Vadim Konushin
Neurocomputing2
2026 HFF-BiG: Hierarchical feature fusion with bi-directional gating for 3D indoor instance segmentation
Anton Konushin
Neurocomputing2
2025 UniDet3D: Multi-dataset Indoor 3D Object Detection
abstract
Growing customer demand for smart solutions in robotics and augmented reality has attracted considerable attention to 3D object detection from point clouds. Yet, existing indoor datasets taken individually are too small and insufficiently diverse to train a powerful and general 3D object detection model. In the meantime, more general approaches utilizing foundation models are still inferior in quality to those based on supervised training for a specific task. In this work, we propose UniDet3D, a simple yet effective 3D object detection model, which is trained on a mixture of indoor datasets and is capable to work in various indoor environments. By unifying different label spaces, UniDet3D enables learning a strong representation across multiple datasets through a supervised joint training scheme. The proposed network architecture is built upon a vanilla transformer encoder, making it easy to run, customize and extend the prediction pipeline for practical use. Extensive experiments demonstrate that UniDet3D obtains significant gains over existing 3D object detection methods in 6 indoor benchmarks: ScanNet (+1.1 mAP50), S3DIS (+9.1 mAP50), ARKitScenes (+19.4 mAP25), MultiScan (+14.3 mAP50), 3RScan (+3.2 mAP50), and ScanNet++ (+2.7 mAP50).
Maksim Kolodiazhnyi, Anna Vorontsova, Matvey Skripkin, Danila Rukhovich, Anton Konushin
AAAI5
2025 A3D: Does Diffusion Dream about 3D Alignment?
abstract
We tackle the problem of text-driven 3D generation from a geometry alignment perspective. Given a set of text prompts, we aim to generate a collection of objects with semantically corresponding parts aligned across them. Recent methods based on Score Distillation have succeeded in distilling the knowledge from 2D diffusion models to high-quality representations of the 3D objects. These methods handle multiple text queries separately, and therefore the resulting objects have a high variability in object pose and structure. However, in some applications, such as 3D asset design, it may be desirable to obtain a set of objects aligned with each other. In order to achieve the alignment of the corresponding parts of the generated objects, we propose to embed these objects into a common latent space and optimize the continuous transitions between these objects. We enforce two kinds of properties of these transitions: smoothness of the transition and plausibility of the intermediate objects along the transition. We demonstrate that both of these properties are essential for good alignment. We provide several practical scenarios that benefit from alignment between the objects, including 3D editing and object hybridization, and experimentally demonstrate the effectiveness of our method.
Savva Ignatyev, Nina Konovalova, Daniil Selikhanovych, Oleg Voynov, Nikolay Patakin, Ilya Olkov, Dmitry Senushkin, Alexey Artemov, Anton Konushin, Alexander Filippov, Peter Wonka, Evgeny Burnaev
ICLR9
2025 DepthART: Monocular Depth Estimation as Autoregressive Refinement Task
abstract
Monocular depth estimation has seen significant advances through discriminative approaches, yet their performance remains constrained by the limitations of training datasets. While generative approaches have addressed this challenge by leveraging priors from internet-scale datasets, with recent studies showing state-of-the-art results using fine-tuned text-to-image diffusion models, there is still room for improvement. Notably, autoregressive generative approaches, particularly Visual AutoRegressive modeling, have demonstrated superior results compared to diffusion models in conditioned image synthesis, while offering faster inference times. In this work, we apply Visual Autoregressive Transformer (VAR) to the monocular depth estimation problem. However, the conventional GPT-2-style training procedure (teacher forcing) inherited by VAR yields suboptimal results for depth estimation. To address this limitation, we introduce DepthART - a novel training method formulated as a Depth Autoregressive Refinement Task. Unlike traditional VAR training with static inputs and targets, our method implements a dynamic target formulation based on model outputs, enabling self-refinement. By utilizing the model's own predictions as inputs instead of ground truth token maps during training, we frame the objective as residual minimization, effectively reducing the discrepancy between training and inference procedures. Our experimental results demonstrate that the proposed training approach significantly enhances the performance of VAR in depth estimation tasks. When trained on Hypersim dataset using our approach, the model achieves superior results across multiple unseen benchmarks compared to existing generative and discriminative baselines.
Bulat Gabdullin, Nina Konovalova, Nikolay Patakin, Dmitry Senushkin, Anton Konushin
IJCAI5
2025 ReMix: Training Generalized Person Re-Identification on a Mixture of Data
abstract
Modern person re-identification (Re-ID) methods have a weak generalization ability and experience a major accuracy drop when capturing environments change. This is because existing multi-camera Re-ID datasets are limited in size and diversity, since such data is difficult to obtain. At the same time, enormous volumes of unlabeled singlecamera records are available. Such data can be easily collected, and therefore, it is more diverse. Currently, single-camera data is used only for self-supervised pretraining of Re-ID methods. However, the diversity of single-camera data is suppressed by fine-tuning on limited multi-camera data after pretraining. In this paper, we propose ReMix, a generalized Re-ID method jointly trained on a mixture of limited labeled multi-camera and large unlabeled single-camera data. Effective training of our method is achieved through a novel data sampling strategy and new loss functions that are adapted for joint use with both types of data. Experiments show that ReMix has a high generalization ability and outperforms state-of-the-art methods in generalizable person Re-ID. To the best of our knowledge, this is the first work that explores joint training on a mixture of multi-camera and single-camera data in person Re-ID.
Timur Z. Mamedov, Anton Konushin, Vadim Konushin
WACV2
2024 TETRIS: Towards Exploring the Robustness of Interactive Segmentation
abstract
Interactive segmentation methods rely on user inputs to iteratively update the selection mask. A click specifying the object of interest is arguably the most simple and intuitive interaction type, and thereby the most common choice for interactive segmentation. However, user clicking patterns in the interactive segmentation context remain unexplored. Accordingly, interactive segmentation evaluation strategies rely more on intuition and common sense rather than empirical studies (e.g., assuming that users tend to click in the center of the area with the largest error). In this work, we conduct a real-user study to investigate real user clicking patterns. This study reveals that the intuitive assumption made in the common evaluation strategy may not hold. As a result, interactive segmentation models may show high scores in the standard benchmarks, but it does not imply that they would perform well in a real world scenario. To assess the applicability of interactive segmentation methods, we propose a novel evaluation strategy providing a more comprehensive analysis of a model's performance. To this end, we propose a methodology for finding extreme user inputs by a direct optimization in a white-box adversarial attack on the interactive segmentation model. Based on the performance with such adversarial user inputs, we assess the robustness of interactive segmentation models w.r.t click positions. Besides, we introduce a novel benchmark for measuring the robustness of interactive segmentation, and report the results of an extensive evaluation of dozens of models.
Andrey Moskalenko, Vlad Shakhuro, Anna Vorontsova, Anton Konushin, Anton Antonov, Alexander Krapukhin, Denis Shepelev, Konstantin Soshin
AAAI4
2024 OneFormer3D: One Transformer for Unified Point Cloud Segmentation
abstract
Semantic, instance, and panoptic segmentation of 3D point clouds have been addressed using task-specific models of distinct design. Thereby, the similarity of all seg-mentation tasks and the implicit relationship between them have not been utilized effectively. This paper presents a unified, simple, and effective model addressing all these tasks jointly. The model, named OneFormer3D, performs instance and semantic segmentation consistently, using a group of learnable kernels, where each kernel is responsible for generating a mask for either an instance or a semantic category. These kernels are trained with a transformer-based decoder with unified instance and semantic queries passed as an input. Such a design enables training a model end-to-end in a single run, so that it achieves top performance on all three segmentation tasks simultaneously. Specifically, our OneFormer3D ranks 1stand sets a new state-of-the-art (+2.1 mAP50) in the ScanNet test leader-board. We also demonstrate the state-of-the-art results in semantic, instance, and panoptic segmentation of ScanNet (+21 PQ), ScanNet200 (+3.8 mAP50), and S3DIS (+0.8 mIoU) datasets.
Maxim Kolodiazhnyi, Anna Vorontsova, Anton Konushin, Danila Rukhovich
CVPR3
2024 RClicks: Realistic Click Simulation for Benchmarking Interactive Segmentation
abstract
The emergence of Segment Anything (SAM) sparked research interest in the field of interactive segmentation, especially in the context of image editing tasks and speeding up data annotation. Unlike common semantic segmentation, interactive segmentation methods allow users to directly influence their output through prompts (e.g. clicks). However, click patterns in real-world interactive segmentation scenarios remain largely unexplored. Most methods rely on the assumption that users would click in the center of the largest erroneous area. Nevertheless, recent studies show that this is not always the case. Thus, methods may have poor performance in real-world deployment despite high metrics in a baseline benchmark. To accurately simulate real-user clicks, we conducted a large crowdsourcing study of click patterns in an interactive segmentation scenario and collected 475K real-user clicks. Drawing on ideas from saliency tasks, we develop a clickability model that enables sampling clicks, which closely resemble actual user inputs. Using our model and dataset, we propose RClicks benchmark for a comprehensive comparison of existing interactive segmentation methods on realistic clicks. Specifically, we evaluate not only the average quality of methods, but also the robustness w.r.t. click patterns. According to our benchmark, in real-world usage interactive segmentation models may perform worse than it has been reported in the baseline benchmark, and most of the methods are not robust. We believe that RClicks is a significant step towards creating interactive segmentation methods that provide the best user experience in real-world cases.
Anton Antonov, Andrey Moskalenko, Denis Shepelev, Alexander Krapukhin, Konstantin Soshin, Anton Konushin, Vlad Shakhuro
NeurIPS6
2024 Top-Down Beats Bottom-Up in 3D Instance Segmentation
abstract
Most 3D instance segmentation methods exploit a bottom-up strategy, typically including resource-exhaustive post-processing. For point grouping, bottom-up methods rely on prior assumptions about the objects in the form of hyperparameters, which are domain-specific and need to be carefully tuned. On the contrary, we address 3D instance segmentation with a TD3D: the pioneering cluster-free, fully-convolutional and entirely data-driven approach trained in an end-to-end manner. This is the first top-down method outperforming bottom-up approaches in 3D domain. With its straightforward pipeline, it demonstrates outstanding accuracy and generalization ability on the standard indoor benchmarks: ScanNet v2, its extension ScanNet200, and S3DIS, as well as on the aerial STPLS3D dataset. Besides, our method is much faster on inference than the current state-of-the-art grouping-based approaches: our flagship modification is 1.9x faster than the most accurate bottom-up method, while being more accurate, and our faster modification shows state-of-the-art accuracy running at 2.6x speed. Code is available at https://github.com/SamsungLabs/td3d.
Maksim Kolodiazhnyi, Anna Vorontsova, Anton Konushin, Danila Rukhovich
WACV3
2023 Independent Component Alignment for Multi-Task Learning
abstract
In a multi-task learning (MTL) setting, a single model is trained to tackle a diverse set of tasks Jointly. Despite rapid progress in the field, MTL remains challenging due to optimization issues such as conflicting and dominating gradients. In this work, we propose using a condition number of a linear system of gradients as a stability criterion of an MTL optimization. We theoretically demonstrate that a condition number reflects the afore-mentioned optimization issues. Accordingly, we present Aligned-MTL, a novel MTL optimization approach based on the proposed criterion, that eliminates instability in the training process by aligning the orthogonal components of the linear system of gradients. While many recent MTL approaches guaran-tee convergence to a minimum, task trade-offs cannot be specified in advance. In contrast, Aligned-MTL provably converges to an optimal point with pre-defined task-specific weights, which provides more control over the optimization result. Through experiments, we show that the proposed approach consistently improves performance on a diverse set of MTL benchmarks, including semantic and instance segmentation, depth estimation, surface normal estimation, and reinforcement learning. The source code is publicly available at https://github.com/SamsungLabs/MTL.
Dmitry Senushkin, Nikolay Patakin, Arseny Kuznetsov, Anton Konushin
CVPR4
2023 Neural Global Illumination for Inverse Rendering
abstract
Rapid progress in scene reconstruction from images should be attributed to the emergence of differentiable renderers. Still, accurate material reconstruction remains a challenge, as it requires modeling indirect light effects. Modern inverse path tracers solve this problem, but are computationally expensive. At the same time, inverse renderers based on real-time graphics ignore indirect light for real-time performance. In this paper, we introduce a novel neural global illumination model, which estimates both direct environment light and indirect light as a surface light field. We build NeGIL, a Monte Carlo differentiable rendering framework based on the proposed model. Our framework effectively handles complex lighting effects (such as inter-reflections) without costly path tracing and facilitates the reconstruction of physically-based spatially-varying materials in an end-to-end manner. Through experiments on the challenging synthetic scenes, we demonstrate that NeGIL significantly outperforms existing light modeling approaches in terms of novel-view synthesis and relighting quality.
Nikolay Patakin, Dmitry Senushkin, Anna Vorontsova, Anton Konushin
ICIP4
2023 TR3D: Towards Real-Time Indoor 3D Object Detection
abstract
Recently, sparse 3D convolutions have changed 3D object detection. Performing on par with the voting-based approaches, 3D CNNs are memory-efficient and scale to large scenes better. However, there is still room for improvement. With a conscious, practice-oriented approach to problem-solving, we analyze the performance of such methods and localize the weaknesses. Applying modifications that resolve the found issues one by one, we end up with TR3D: a fast fully-convolutional 3D object detection model trained end-to-end, that achieves state-of-the-art results on the standard benchmarks, ScanNet v2, SUN RGB-D, and S3DIS. Moreover, to take advantage of both point cloud and RGB inputs, we introduce an early fusion of 2D and 3D features. We employ our fusion module to make conventional 3D object detection methods multimodal and demonstrate an impressive boost in performance. Our model with early feature fusion, which we refer to as TR3D+FF, outperforms existing 3D object detection approaches on the SUN RGB-D dataset. Overall, besides being accurate, both TR3D and TR3D+FF models are lightweight, memory-efficient, and fast, thereby marking another milestone on the way toward real-time 3D object detection. Code is available at https://github.com/SamsungLabs/tr3d.
Danila Rukhovich, Anna Vorontsova, Anton Konushin
ICIP3
2023 Contour-based Interactive Segmentation
abstract
Recent advances in interactive segmentation (IS) allow speeding up and simplifying image editing and labeling greatly. The majority of modern IS approaches accept user input in the form of clicks. However, using clicks may require too many user interactions, especially when selecting small ob- jects, minor parts of an object, or a group of ob- jects of the same type. In this paper, we consider such a natural form of user interaction as a loose contour, and introduce a contour-based IS method. We evaluate the proposed method on the standard segmentation benchmarks, our novel UserContours dataset, and its subset UserContours-G containing difficult segmentation cases. Through experiments, we demonstrate that a single contour provides the same accuracy as multiple clicks, thus reducing the required amount of user interactions.
Polina Popenova, Danil Galeev, Anna Vorontsova, Anton Konushin
IJCAI4
2022 Single-Stage 3D Geometry-Preserving Depth Estimation Model Training on Dataset Mixtures with Uncalibrated Stereo Data
abstract
Nowadays, robotics, AR, and 3D modeling applications attract considerable attention to single-view depth estimation (SVDE) as it allows estimating scene geometry from a single RGB image. Recent works have demonstrated that the accuracy of an SVDE method hugely depends on the diversity and volume of the training data. However, RGB-D datasets obtained via depth capturing or 3D re-construction are typically small, synthetic datasets are not photorealistic enough, and all these datasets lack diversity. The large-scale and diverse data can be sourced from stereo images or stereo videos from the web. Typically being uncalibrated, stereo data provides disparities up to unknown shift (geometrically incomplete data), so stereo-trained SVDE methods cannot recover 3D geometry. It was recently shown that the distorted point clouds obtained with a stereo-trained SVDE method can be corrected with additional point cloud modules (PCM) separately trained on the geometrically complete data. On the contrary, we propose$GP^{2}$, General-Purpose and Geometry-Preserving training scheme, and show that conventional SVDE models can learn correct shifts themselves without any post-processing, benefiting from using stereo data even in the geometry-preserving setting. Through experiments on dif-ferent dataset mixtures, we prove that$GP^{2}$-trained mod-els outperform methods relying on PCM in both accuracy and speed, and report the state-of-the-art results in the general-purpose geometry-preserving SVDE. Moreover, we show that SVDE models can learn to predict geometrically correct depth even when geometrically complete data com-prises the minor part of the training set.
Nikolay Patakin, Anna Vorontsova, Mikhail Artemyev, Anton Konushin
CVPR4
2022 FCAF3D: Fully Convolutional Anchor-Free 3D Object Detection
Danila Rukhovich, Anna Vorontsova, Anton Konushin
ECCV (10)3
2022 Interactive Image Segmentation with Transformers
abstract
In this paper, we address the click-based interactive segmentation task with a novel transformer network. Transformer-based approaches show promising results in various computer vision tasks. However, all modern interactive segmentation methods are still based on convolutional networks. We propose a transformer network for interactive segmentation and explore three different ways to feed click information into neural networks. Through extensive evaluation, we show that our model trained on a combination of COCO and LVIS sets a new click-based state-of-the-art on GrabCut, Berkeley, SBD, DAVIS, and Pascal VOC in terms of NoC (Number of Clicks) and mIoU. The source code is available at https://github.com/SamsungLabs/saic-is.
Boris Faizov, Vlad Shakhuro, Anton Konushin
ICIP3
2022 Reviving Iterative Training with Mask Guidance for Interactive Segmentation
abstract
Recent works on click-based interactive segmentation have demonstrated state-of-the-art results by using various inference-time optimization schemes. These methods are significantly more computationally expensive than feedforward approaches, as they run backward gradient passes during inference. Moreover, backward passes are not supported in popular mobile frameworks, which complicates the deployment of such methods on embedded devices. In this paper, we study design choices for interactive segmentation and discover that state-of-the-art results can be obtained without any additional optimization schemes. We propose a simple feedforward model for click-based interactive segmentation that employs the segmentation masks from previous steps. It allows not only segmenting an entirely new object but also correcting an existing mask. We analyze the performance of models trained on different datasets and observe that the choice of a training dataset has a large impact on the quality of interactive segmentation. We find that the models trained on a combination of COCO and LVIS with diverse and high-quality annotations outperform all existing models. The code and trained models are available at https://github.com/saic-vul/ritm_interactive_segmentation.
Konstantin Sofiiuk, Ilia A. Petrov 0001, Anton Konushin
ICIP3
2022 Floorplan-Aware Camera Poses Refinement
abstract
Processing large indoor scenes is a challenging task, as scan registration and camera trajectory estimation methods accumulate errors across time. As a result, the quality of reconstructed scans is insufficient for some applications, such as visual-based localization and navigation, where the correct position of walls is crucial. For many indoor scenes, there exists an image of a technical ftoorplan that contains information about the geometry and main structural elements of the scene, such as walls, partitions, and doors. We argue that such a ftoorplan is a useful source of spatial information, which can guide a 3D model optimization. The standard RGB-D 3D reconstruction pipeline consists of a tracking module applied to an RGB-D sequence and a bundle adjustment (BA) module that takes the posed RGB-D sequence and corrects the camera poses to improve consistency. We propose a novel optimization algorithm expanding conventional BA that leverages the prior knowledge about the scene structure in the form of a ftoorplan. Our experiments on the Redwood dataset and our self-captured data demonstrate that utilizing ftoorplan improves accuracy of 3D reconstructions.
Anna Sokolova, Filipp Nikitin, Anna Vorontsova, Anton Konushin
IROS4
2022 ImVoxelNet: Image to Voxels Projection for Monocular and Multi-View General-Purpose 3D Object Detection
abstract
In this paper, we introduce the task of multi-view RGB-based 3D object detection as an end-to-end optimization problem. To address this problem, we propose ImVoxel-Net, a novel fully convolutional method of 3D object detection based on posed monocular or multi-view RGB images. The number of monocular images in each multi-view input can variate during training and inference; actually, this number might be unique for each multi-view input. ImVoxelNet successfully handles both indoor and outdoor scenes, which makes it general-purpose. Specifically, it achieves state-of-the-art results in car detection on KITTI (monocular) and nuScenes (multi-view) benchmarks among all methods that accept RGB images. Moreover, it surpasses existing RGB-based 3D object detection methods on the SUN RGB-D dataset. On ScanNet, ImVoxelNet sets a new benchmark for multi-view 3D object detection. The source code and the trained models are available at https://github.com/saic-vul/imvoxelnet.
Danila Rukhovich, Anna Vorontsova, Anton Konushin
WACV3
2021 Decoder Modulation for Indoor Depth Completion
abstract
Depth completion recovers a dense depth map from sensor measurements. Current methods are mostly tailored for very sparse depth measurements from LiDARs in outdoor settings, while for indoor scenes Time-of-Flight (ToF) or structured light sensors are mostly used. These sensors provide semi-dense maps, with dense measurements in some regions and almost empty in others. We propose a new model that takes into account the statistical difference between such regions. Our main contribution is a new decoder modulation branch added to the encoder-decoder architecture. The encoder extracts features from the concatenated RGB image and raw depth. Given the mask of missing values as input, the proposed modulation branch controls the decoding of a dense depth map from these features differently for different regions. This is implemented by modifying the spatial distribution of output signals inside the decoder via Spatially-Adaptive Denormalization (SPADE) blocks. Our second contribution is a novel on-the- y sensor simulation strategy that allows us to train on a semi-dense sensor data when the ground truth depth map is not available. Our model achieves the state of the art results on indoor Matterport3D dataset [1]. Being designed for semi-dense input depth, our model is still competitive with LiDAR-oriented approaches on the KITTI dataset [2]. Our sensor simulation strategy significantly improves prediction quality with no dense ground truth available, as validated on the NYUv2 dataset [3].
Dmitry Senushkin, Mikhail Romanov, Ilia Belikov, Nikolay Patakin, Anton Konushin
IROS5
2021 Foreground-aware Semantic Representations for Image Harmonization
abstract
Image harmonization is an important step in photo editing to achieve visual consistency in composite images by adjusting the appearances of a foreground to make it compatible with a background. Previous approaches to harmonize composites are based on training of encoder-decoder networks from scratch, which makes it challenging for a neural network to learn a high-level representation of objects. We propose a novel architecture to utilize the space of high-level features learned by a pre-trained classification network. We create our models as a combination of existing encoder-decoder architectures and a pretrained foreground-aware deep high-resolution network. We extensively evaluate the proposed method on the existing image harmonization benchmark and set up a new state-of-the-art in terms of MSE and PSNR metrics. The code and trained models are available publicly.
Konstantin Sofiiuk, Polina Popenova, Anton Konushin
WACV3
2020 F-BRS: Rethinking Backpropagating Refinement for Interactive Segmentation
abstract
Deep neural networks have become a mainstream approach to interactive segmentation. As we show in our experiments, while for some images a trained network provides accurate segmentation result with just a few clicks, for some unknown objects it cannot achieve satisfactory result even with a large amount of user input. Recently proposed backpropagating refinement scheme (BRS) introduces an optimization problem for interactive segmentation that results in significantly better performance for the hard cases. At the same time, BRS requires running forward and backward pass through a deep network several times that leads to significantly increased computational budget per click compared to other methods. We propose f-BRS (feature backpropagating refinement scheme) that solves an optimization problem with respect to auxiliary variables instead of the network inputs, and requires running forward and backward passes just for a small part of a network. Experiments on GrabCut, Berkeley, DAVIS and SBD datasets set new state-of-the-art at an order of magnitude lower time per click compared to original BRS. The code and trained models are available at https://github.com/saic-vul/fbrs_interactive_segmentation.
Konstantin Sofiiuk, Ilia A. Petrov 0001, Olga Barinova, Anton Konushin
CVPR4
2019 AdaptIS: Adaptive Instance Selection Network
abstract
We present Adaptive Instance Selection network architecture for class-agnostic instance segmentation. Given an input image and a point (x, y), it generates a mask for the object located at (x, y). The network adapts to the input point with a help of AdaIN layers [13], thus producing different masks for different objects on the same image. AdaptIS generates pixel-accurate object masks, therefore it accurately segments objects of complex shape or severely occluded ones. AdaptIS can be easily combined with standard semantic segmentation pipeline to perform panoptic segmentation. To illustrate the idea, we perform experiments on a challenging toy problem with difficult occlusions. Then we extensively evaluate the method on panoptic segmentation benchmarks. We obtain state-of-the-art results on Cityscapes and Mapillary even without pretraining on COCO, and show competitive results on a challenging COCO dataset. The source code of the method and the trained models are available at https://github.com/saicvul/adaptis.
Konstantin Sofiiuk, Olga Barinova, Anton Konushin
ICCV3
2019 Double Refinement Network for Efficient Monocular Depth Estimation
abstract
Monocular depth estimation is the task of obtaining a measure of distance for each pixel using a single image. It is an important problem in computer vision and is usually solved using neural networks. Though recent works in this area have shown significant improvement in accuracy, the state-of-the-art methods tend to require massive amounts of memory and time to process an image. The main purpose of this work is to improve the performance of the latest solutions with no decrease in accuracy. To this end, we introduce the Double Refinement Network architecture. The proposed method achieves state-of-the-art results on the standard benchmark RGB-D dataset NYU Depth v2, while its frames per second rate is significantly higher (up to 18 times speedup per image at batch size 1) and the RAM usage is lower.
Nikita Durasov, Mikhail Romanov, Valeriya Bubnova, Pavel Bogomolov, Anton Konushin
IROS5
2019 DISCOMAN: Dataset of Indoor SCenes for Odometry, Mapping And Navigation
abstract
We present a novel dataset for training and benchmarking semantic SLAM methods. The dataset consists of 200 long sequences, each one containing 3000-5000 data frames. We generate the sequences using realistic home layouts. For that we sample trajectories that simulate motions of a simple home robot, and then render the frames along the trajectories. Each data frame contains a) RGB images generated using physically-based rendering, b) simulated depth measurements, c) simulated IMU readings and d) ground truth occupancy grid of a house. Our dataset serves a wider range of purposes compared to existing datasets and is the first large-scale benchmark focused on the mapping component of SLAM. The dataset is split into train/validation/test parts sampled from different sets of virtual houses. We present benchmarking results for both classical geometry-based [1], [2] and recent learning-based [3] SLAM algorithms, a baseline mapping method [4], semantic segmentation [5] and panoptic segmentation [6]. The dataset and source code for reproducing our experiments will be publicly available at the time of publication.
Pavel Kirsanov, Anton Konushin, Airat Gaskarov, Filipp Konokhov, Konstantin Sofiiuk, Anna Vorontsova, Igor Slinko, Dmitry Zhukov, Sergey Bykov, Olga Barinova
IROS2
2018 Deep probabilistic human pose estimation
abstract
The authors consider the problem of human pose estimation using probabilistic convolutional neural networks. They explore ways to improve human pose estimation accuracy on standard pose estimation benchmarks MPII human pose and Leeds Sports Pose (LSP) datasets using frameworks for probabilistic deep learning. Such frameworks transform deterministic neural network into a probabilistic one and allow sampling of independent and equiprobable hypotheses (different outputs) for a given input. Overlapping body parts and body joints hidden under clothes or other obstacles make the problem of human pose estimation ambiguous. In this context to get accurate estimation of joints’ position they use uncertainty in network's predictions, which is represented by variance of hypotheses, provided by a probabilistic convolutional neural network, and confidence is characterised by mean of them. Their work is based on current CNN cascades for pose estimation. They propose and evaluate three probabilistic convolutional neural networks built on top of deterministic ones with two probabilistic deep learning frameworks – DISCO networks and Bayesian SegNet. The authors evaluate their models on standard pose estimation benchmarks and show that proposed probabilistic models outperform base deterministic ones.
Ilia A. Petrov 0001, Vlad Shakhuro, Anton Konushin
IET Comput. Vis.3
2013 Evaluation of Traffic Sign Recognition Methods Trained on Synthetically Generated Data
Boris Moiseev, Artem Konev, Alexander Chigorin, Anton Konushin
ACIVS4
2012 Alpha-Flow for Video Matting
Mikhail Sindeev, Anton Konushin, Carsten Rother
ACCV (3)2
2008 Fast Automatic Single-View 3-d Reconstruction of Urban Scenes
Olga Barinova, Vadim Konushin, Anton Yakubenko, KeeChang Lee, Hwasup Lim, Anton Konushin
ECCV (2)6
2004 Depth image-based representation and compression for static and animated 3-D objects
abstract
This paper describes a new family of three-dimensional (3-D) representations for computer graphics and animation, called depth image-based representations (DIBR), which have been adopted into MPEG-4 Part16: Animation Framework eXtension (AFX). Idea of the approach is to build a compact and photorealistic representation of a 3-D object or scene without using polygonal mesh. Instead, images accompanied by depth values for each pixel are used. This type of representation allows us to build and render novel views of objects and scene with an interactive rate. There are many different methods for the image-based rendering with depths, and the DIBR format is designed to efficiently represent the information necessary for such methods. The main formats of the DIBR family are SimpleTexture (an image together with depth array), PointTexture (an image with multiple pixels along each line of sight), and OctreeImage (octree-like data structure together with a set of images containing viewport parameters). In order to store and transmit the DIBR object, we develop a compression algorithm and bitstream format for OctreeImage representation.
Leonid Levkovich-Maslyuk, Alexey V. Ignatenko, Alexander Zhirkov, Anton Konushin, In Kyu Park, Mahnjin Han, Yuri Bayakovski
IEEE Trans. Circuits Syst. Video Technol.4
2002 Depth image-based representations for static and animated 3D objects
abstract
We describe a novel depth image-based representation (DIBR) that has been adopted into the MPEG-4 animation framework extension (AFX). The idea of this approach is to build a compact representation of a 3D object or scene without storing the geometry information in traditional polygonal form. The main formats of the DIBR family are simple texture (an image together with depth array), point texture (a view of a scene from a single input camera but with multiple pixels along each line of sight), and octree image (octree data structure together with a set of images and their viewport parameters). The designed node specifications and rendering algorithms are addressed. The experimental results show the efficacy and fidelity of the proposed approach.
Yuri Bayakovski, Leonid Levkovich-Maslyuk, Alexey V. Ignatenko, Anton Konushin, Dmitri Timasov, Alexander Zhirkov, Mahnjin Han, In Kyu Park
ICIP (3)4