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David Wilkins

dblp:69/5154 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2002
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorComputer networks · 1Software engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 70% Motion planning and robot control · 30%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game playing
chess
0.011980
Using Patterns and Plans in Chess · Artif. Intell. 1980
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.011980
Using Patterns and Plans in Chess · Artif. Intell. 1980
Robotics › Motion planning and robot control › motion planning
game-theoretic planning
0.011979
Using Plans in Chess · IJCAI 1979
Games and playful interaction › board games
chess
0.011979
Using Plans in Chess · IJCAI 1979

Methods — techniques the papers use, named apart from their topics

plan recognition · 0.0pattern recognition · 0.0
YearPublicationVenuePosition
2002 Innovative Verification Techniques Used in the Implementation of a Third-Generation 1.1GHz 64b Microprocessor
Victor Melamed, Harry Stuimer, David Wilkins, Lawrence Chang, Kevin Normoyle, Sutikshan Bhutani
FORTE3
1980 Using Patterns and Plans in Chess
David Wilkins
Artif. Intell.1
1979 Using Plans in Chess
David Wilkins
IJCAI1