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Joe Groner

dblp:69/5590 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
flow visualization
0.112006
An Advanced Evenly-Spaced Streamline Placement Algorithm · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics › flow visualization
streamline placement
0.112006
An Advanced Evenly-Spaced Streamline Placement Algorithm · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

runge-kutta integration · 0.1loop detection · 0.1hermite interpolation · 0.1
YearPublicationVenuePosition
2006 An Advanced Evenly-Spaced Streamline Placement Algorithm
abstract
This paper presents an advanced evenly-spaced streamline placement algorithm for fast, high-quality, and robust layout of flow lines. A fourth-order Runge-Kutta integrator with adaptive step size and error control is employed for rapid accurate streamline advection. Cubic Hermite polynomial interpolation with large sample-spacing is adopted to create fewer evenly-spaced samples along each streamline to reduce the amount of distance checking. We propose two methods to enhance placement quality. Double queues are used to prioritize topological seeding and to favor long streamlines to minimize discontinuities. Adaptive distance control based on the local flow variance is explored to reduce cavities. Furthermore, we propose a universal, effective, fast, and robust loop detection strategy to address closed and spiraling streamlines. Our algorithm is an order-of-magnitude faster than Jobard and Lefer's algorithm with better placement quality and over 5 times faster than Mebarki et al.'s algorithm with comparable placement quality, but with a more robust solution to loop detection.
Zhanping Liu, Robert J. Moorhead II, Joe Groner
IEEE Trans. Vis. Comput. Graph.3
2005 A Concurrent Visualization System for High-Performance Computational Simulations
Joe Groner, Matthew Lee 0001, Joel P. Martin, Robert J. Moorhead II, James Newman
IEEE Visualization1