Demo Data from EDBT 2026 / reviewers in the wild / expert
Donald P. Brutzman
dblp:69/583 · also Don Brutzman, Donald Paul Brutzman
· DBLP profile ↗
11ranked-venue papers
2as first author
0since 2021 · last 2020
0009-0005-7889-0722ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-authorHuman-computer interaction and ubiquitous computing · 7 · 2 first-authorSystems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 43% Virtual and augmented reality · 38% Geometric modeling and processing · 13% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computing education › visual computing education
computer graphics education |
0.1 | 1 | 2008 | Computer graphics teaching support using X3D: extensible 3D graphics for web authors · SIGGRAPH ASIA Courses 2008 |
Rendering
scene graph |
0.1 | 1 | 2008 | Computer graphics teaching support using X3D: extensible 3D graphics for web authors · SIGGRAPH ASIA Courses 2008 |
Virtual and augmented reality › virtual environment
networked virtual environment |
0.0 | 1 | 2002 | Tutorial 5: A Hands-On Introduction to Networked Virtual Environments · VR 2002 |
Virtual and augmented reality
virtual reality |
0.0 | 1 | 2002 | Tutorial 5: A Hands-On Introduction to Networked Virtual Environments · VR 2002 |
Geometric modeling and processing › shape modeling
3d modeling |
0.0 | 1 | 2008 | Computer graphics teaching support using X3D: extensible 3D graphics for web authors · SIGGRAPH ASIA Courses 2008 |
Visualization and visual analytics
collaborative visualization |
0.0 | 1 | 1994 | Exploiting networks for visualization and collaboration: no network roadblocks? · SIGGRAPH 1994 |
Performance modeling and evaluation › simulation › parallel and distributed simulation
distributed simulation |
0.0 | 1 | 2002 | Tutorial 5: A Hands-On Introduction to Networked Virtual Environments · VR 2002 |
Methods — techniques the papers use, named apart from their topics
x3d · 0.2XML · 0.2tutorial · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Defeating lag in network-distributed physics simulations
Loren E. Peitso, Donald P. Brutzman |
Graph. Model. | 2 |
| 2008 | Computer graphics teaching support using X3D: extensible 3D graphics for web authorsabstractX3D is the ISO-standard scene-graph language for interactive 3D graphics on the Web. A new course is available for teaching the fundamentals of 3D graphics using Extensible 3D (X3D). Resources include a detailed textbook, an authoring tool, hundreds of example scenes, and detailed slidesets covering each chapter. The published book is commercially available, while all other course-module resources are provided online free under open-source licenses. Numerous other commercial and open resources are available for X3D, which also serves as an interchange format. The supported course has been taught for many years, successfully introducing masters' students to the principles and techniques of 3D graphics without requiring programming experience. This course is now ready for undergraduate use. Expressing 3D graphics modeling within the domain of Extensible Markup Language (XML) for the Web is novel and has the potential to open up computer graphics to many new practitioners. This combined resource is intended to broadly support computer graphics education and 3D skills for web authors. Donald P. Brutzman |
SIGGRAPH ASIA Courses | 1 |
| 2007 | Workshop 1: The Future Standards for Immersive VR
Nicholas F. Polys, Anthony Steed, Johannes Behr, Donald P. Brutzman |
VR | 4 |
| 2005 | Using Web services to integrate heterogeneous simulations in a grid environment
J. Mark Pullen, Ryan Brunton, Donald P. Brutzman, David Drake, Michael R. Hieb, Katherine L. Morse, Andreas Tolk |
Future Gener. Comput. Syst. | 3 |
| 2003 | This Year in the MOVES InstituteabstractA presentation as an invited speaker for IEEE Cyberworlds 2003, the International Conference on Cyberworlds, Singapore. Michael Zyda, Donald P. Brutzman, Rudy Darken, John Hiles, Ted G. Lewis, Alex Mayberry, Russell Shilling, Joe Sullivan, Alex Callahan, Margaret J. Davis |
CW | 2 |
| 2002 | Tutorial 5: A Hands-On Introduction to Networked Virtual EnvironmentsabstractNetworked virtual environments enable us to grow from using single-player machines to interacting across distances with players on other machines. Building a networked virtual environment is a significant software development effort, but we are getting to the point where we can build some systems routinely. This course provides an overview of the current state-ofthe-art with respect to networked virtual environments, where the hard research work is yet to be done and a hands-on introduction to the NPSNET-V. NPSNET-V is a research effort intended to investigate dynamically extensible, large-scale virtual environments. It is a follow-up to the successful NPSNET-IV project and builds on the lessons learned in that effort. The NPSNET-V effort includes research in support for the dynamic loading of simulation components across the network, the dynamic modification of object behaviors and protocols, scalability in numbers of world clients and overall world size, persistence, and graphics standard agnosticism. Michael Zyda, Don McGregor, Donald P. Brutzman, Andrzej Kapolka |
VR | 3 |
| 1999 | Components for distributed virtual environmentsabstractThe majority of existing systems supporting Large Scale Virtual Environments (LSVE) are based on monolithic architectures, making maintenance, reusability and extensibility difficult at best. An overview of the Java Adaptive Dynamic Environment (JADE) is presented as an alternative to the traditional approach for developing a core infrastructure for VE systems. JADE consists of a light-weight cross-platform kernel with inherent capabilities for dynamic extensibility in run-time. Although the design principles are applicable to other areas, the implementation is targeted at LSVE. The JADE implementation is 100% Java, taking full advantage of the following properties: wide deployment across major operating systems and browsers; comprehensive set of packages; networking capabilities and security mechanisms. Manuel Oliveira 0002, Jon Crowcroft, Donald P. Brutzman, Mel Slater |
VRST | 3 |
| 1996 | VRML: Prelude and Future (Panel)abstractNo abstract available. Donald P. Brutzman |
SIGGRAPH | 1 |
| 1996 | The laboratory for human interaction in the virtual environmentabstractThe Laboratory for Human Interaction in the Virtual Environment at the Naval Postgraduate School is one of the leading groups for the comprehensive study of humans in the virtual environment. The lab builds on work completed by the NPSNET Research Group to push the edge of human interaction. The HIVE Lab is additionally working towards the acceptance of a Masters program for this work at NPS and is driving the creation of the da Vinci Consortium for the study of humans in the virtual environment. William R. Cockayne, Michael Zyda, Paul T. Barham, Donald P. Brutzman, John Falby |
VRST | 4 |
| 1995 | NPSNET: A Multi-Player 3D Virtual Environment over the InternetabstractArticle Free Access Share on NPSNET: a multi-player 3D virtual environment over the Internet Authors: Michael R. Macedonia Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , Donald P. Brutzman Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , Michael J. Zyda Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , David R. Pratt Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , Paul T. Barham Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , John Falby Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , John Locke Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile Authors Info & Claims I3D '95: Proceedings of the 1995 symposium on Interactive 3D graphicsApril 1995 Pages 93–ff.https://doi.org/10.1145/199404.199419Published:15 April 1995Publication History 56citation713DownloadsMetricsTotal Citations56Total Downloads713Last 12 Months25Last 6 weeks1 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF Michael R. Macedonia, Donald P. Brutzman, Michael Zyda, David R. Pratt, Paul T. Barham, John Falby, John Locke |
SI3D | 2 |
| 1994 | Exploiting networks for visualization and collaboration: no network roadblocks?abstractNo abstract available. Theresa-Marie Rhyne, George Brett, Donald P. Brutzman, Donna J. Cox, Adelino Santos |
SIGGRAPH | 3 |