Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Donald P. Brutzman

dblp:69/583 · also Don Brutzman, Donald Paul Brutzman · DBLP profile ↗
← Back
11ranked-venue papers
2as first author
0since 2021 · last 2020
0009-0005-7889-0722ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-authorHuman-computer interaction and ubiquitous computing · 7 · 2 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 43% Virtual and augmented reality · 38% Geometric modeling and processing · 13%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education › visual computing education
computer graphics education
0.112008
Computer graphics teaching support using X3D: extensible 3D graphics for web authors · SIGGRAPH ASIA Courses 2008
Rendering
scene graph
0.112008
Computer graphics teaching support using X3D: extensible 3D graphics for web authors · SIGGRAPH ASIA Courses 2008
Virtual and augmented reality › virtual environment
networked virtual environment
0.012002
Tutorial 5: A Hands-On Introduction to Networked Virtual Environments · VR 2002
Virtual and augmented reality
virtual reality
0.012002
Tutorial 5: A Hands-On Introduction to Networked Virtual Environments · VR 2002
Geometric modeling and processing › shape modeling
3d modeling
0.012008
Computer graphics teaching support using X3D: extensible 3D graphics for web authors · SIGGRAPH ASIA Courses 2008
Visualization and visual analytics
collaborative visualization
0.011994
Exploiting networks for visualization and collaboration: no network roadblocks? · SIGGRAPH 1994
Performance modeling and evaluation › simulation › parallel and distributed simulation
distributed simulation
0.012002
Tutorial 5: A Hands-On Introduction to Networked Virtual Environments · VR 2002

Methods — techniques the papers use, named apart from their topics

x3d · 0.2XML · 0.2tutorial · 0.1
YearPublicationVenuePosition
2020 Defeating lag in network-distributed physics simulations
Loren E. Peitso, Donald P. Brutzman
Graph. Model.2
2008 Computer graphics teaching support using X3D: extensible 3D graphics for web authors
abstract
X3D is the ISO-standard scene-graph language for interactive 3D graphics on the Web. A new course is available for teaching the fundamentals of 3D graphics using Extensible 3D (X3D). Resources include a detailed textbook, an authoring tool, hundreds of example scenes, and detailed slidesets covering each chapter. The published book is commercially available, while all other course-module resources are provided online free under open-source licenses. Numerous other commercial and open resources are available for X3D, which also serves as an interchange format. The supported course has been taught for many years, successfully introducing masters' students to the principles and techniques of 3D graphics without requiring programming experience. This course is now ready for undergraduate use. Expressing 3D graphics modeling within the domain of Extensible Markup Language (XML) for the Web is novel and has the potential to open up computer graphics to many new practitioners. This combined resource is intended to broadly support computer graphics education and 3D skills for web authors.
Donald P. Brutzman
SIGGRAPH ASIA Courses1
2007 Workshop 1: The Future Standards for Immersive VR
Nicholas F. Polys, Anthony Steed, Johannes Behr, Donald P. Brutzman
VR4
2005 Using Web services to integrate heterogeneous simulations in a grid environment
J. Mark Pullen, Ryan Brunton, Donald P. Brutzman, David Drake, Michael R. Hieb, Katherine L. Morse, Andreas Tolk
Future Gener. Comput. Syst.3
2003 This Year in the MOVES Institute
abstract
A presentation as an invited speaker for IEEE Cyberworlds 2003, the International Conference on Cyberworlds, Singapore.
Michael Zyda, Donald P. Brutzman, Rudy Darken, John Hiles, Ted G. Lewis, Alex Mayberry, Russell Shilling, Joe Sullivan, Alex Callahan, Margaret J. Davis
CW2
2002 Tutorial 5: A Hands-On Introduction to Networked Virtual Environments
abstract
Networked virtual environments enable us to grow from using single-player machines to interacting across distances with players on other machines. Building a networked virtual environment is a significant software development effort, but we are getting to the point where we can build some systems routinely. This course provides an overview of the current state-ofthe-art with respect to networked virtual environments, where the hard research work is yet to be done and a hands-on introduction to the NPSNET-V. NPSNET-V is a research effort intended to investigate dynamically extensible, large-scale virtual environments. It is a follow-up to the successful NPSNET-IV project and builds on the lessons learned in that effort. The NPSNET-V effort includes research in support for the dynamic loading of simulation components across the network, the dynamic modification of object behaviors and protocols, scalability in numbers of world clients and overall world size, persistence, and graphics standard agnosticism.
Michael Zyda, Don McGregor, Donald P. Brutzman, Andrzej Kapolka
VR3
1999 Components for distributed virtual environments
abstract
The majority of existing systems supporting Large Scale Virtual Environments (LSVE) are based on monolithic architectures, making maintenance, reusability and extensibility difficult at best. An overview of the Java Adaptive Dynamic Environment (JADE) is presented as an alternative to the traditional approach for developing a core infrastructure for VE systems. JADE consists of a light-weight cross-platform kernel with inherent capabilities for dynamic extensibility in run-time. Although the design principles are applicable to other areas, the implementation is targeted at LSVE. The JADE implementation is 100% Java, taking full advantage of the following properties: wide deployment across major operating systems and browsers; comprehensive set of packages; networking capabilities and security mechanisms.
Manuel Oliveira 0002, Jon Crowcroft, Donald P. Brutzman, Mel Slater
VRST3
1996 VRML: Prelude and Future (Panel)
abstract
No abstract available.
Donald P. Brutzman
SIGGRAPH1
1996 The laboratory for human interaction in the virtual environment
abstract
The Laboratory for Human Interaction in the Virtual Environment at the Naval Postgraduate School is one of the leading groups for the comprehensive study of humans in the virtual environment. The lab builds on work completed by the NPSNET Research Group to push the edge of human interaction. The HIVE Lab is additionally working towards the acceptance of a Masters program for this work at NPS and is driving the creation of the da Vinci Consortium for the study of humans in the virtual environment.
William R. Cockayne, Michael Zyda, Paul T. Barham, Donald P. Brutzman, John Falby
VRST4
1995 NPSNET: A Multi-Player 3D Virtual Environment over the Internet
abstract
Article Free Access Share on NPSNET: a multi-player 3D virtual environment over the Internet Authors: Michael R. Macedonia Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , Donald P. Brutzman Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , Michael J. Zyda Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , David R. Pratt Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , Paul T. Barham Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , John Falby Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , John Locke Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile Authors Info & Claims I3D '95: Proceedings of the 1995 symposium on Interactive 3D graphicsApril 1995 Pages 93–ff.https://doi.org/10.1145/199404.199419Published:15 April 1995Publication History 56citation713DownloadsMetricsTotal Citations56Total Downloads713Last 12 Months25Last 6 weeks1 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
Michael R. Macedonia, Donald P. Brutzman, Michael Zyda, David R. Pratt, Paul T. Barham, John Falby, John Locke
SI3D2
1994 Exploiting networks for visualization and collaboration: no network roadblocks?
abstract
No abstract available.
Theresa-Marie Rhyne, George Brett, Donald P. Brutzman, Donna J. Cox, Adelino Santos
SIGGRAPH3