EDBT 2026 Demo / reviewers in the wild / expert
Qian Li 0075
dblp:69/5902-75
· DBLP profile ↗
10ranked-venue papers
5as first author
10since 2021 · last 2026
0000-0003-3352-521XORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 8 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | OscuFit: Learning to Fit Osculating Implicit Quadrics for Point CloudsabstractThis paper addresses the challenge of estimating local surface differential properties, specifically surface normals and curvatures, from raw 3D point clouds. Traditional methods either rely on fitting pre-defined analytic surfaces risking model bias, or directly regress normals and curvatures overlooking their intrinsic geometric correlation. We propose a learning-based approach that locally fits osculating implicit quadrics to recover both normals and curvatures simultaneously. Drawing on classical differential geometry, we exploit the fact that every point on a C² surface admits an osculating quadric in Monge form that exactly reproduces local differential properties. However, the Monge frame itself depends on the very differential quantities being estimated. To bypass this circularity, we reformulate the Monge-form quadric as an implicit representation in a canonical local frame derived solely from point coordinates, enabling supervised learning without requiring Monge frame alignment. This reformulation allows us to construct a ground-truth dataset of such local-frame quadrics and train a neural network to predict per-point weights and offsets for a robust weighted least squares fitting process. The learned offsets account for the deviations of neighboring points from the idealized osculating surface. We further incorporate stable curvature formulations into the training loss alongside normal supervision to enhance estimation fidelity. Extensive experiments on diverse datasets demonstrate that our method outperforms prior approaches in normal and curvature estimation from raw point clouds. Rao Fu 0004, Qian Li 0075, Liang Yu 0005, Jianmin Zheng |
AAAI | 2 |
| 2026 | Novel view synthesis for underwater scenes with Gaussian splat fields and physically-based water modeling
Qian Li 0075, Rao Fu 0004 |
Neurocomputing | 1 |
| 2025 | A Novel Framework for Learning Bézier Decomposition From 3D Point CloudsabstractThis paper proposes a fully differentiable and end-to-end framework for learning Bézier decomposition on 3D point clouds. The framework aims to partition input point clouds into multiple Bézier primitive patches through a learned Bézier decomposition process. Unlike previous approaches that handle different primitive types separately, thus being limited to specific shape categories, our method seeks to achieve a generalized primitive segmentation on point clouds. Drawing inspiration from Bézier decomposition on NURBS models, we adapt it to guide point cloud segmentation without relying on pre-defined primitive types. To achieve this, we introduce a joint optimization framework that simultaneously learns Bézier primitive segmentation and geometric fitting in a cascaded architecture. Additionally, we propose a soft voting regularizer to enhance primitive segmentation and an auto-weight embedding module to effectively cluster point features, making the network more robust and applicable to various scenarios. Furthermore, we incorporate a reconstruction module capable of processing multiple CAD models with different primitives simultaneously. Extensive experiments were conducted on both synthetic ABC datasets and real-scan datasets to validate and compare our approach against several baseline methods. The results demonstrate that our method outperforms previous work in terms of segmentation accuracy, while also exhibiting significantly faster inference speed. Rao Fu 0004, Qian Li 0075, Cheng Wen 0001, Ning An 0002, Fulin Tang |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2024 | IMFIT: Normal Estimation via Learning Neural Implicit SurfaceabstractThis paper aims to predict accurate unoriented normals from unorganized 3D point clouds, possibly containing noise and varying densities. Previous methods for unoriented normal estimation either fit an explicit surface from a local patch to infer normals or directly regress normals using neural networks. However, both approaches have limitations. Fitting explicit surfaces can be susceptible to challenging regions like sharp features due to the limited representation power of explicit surfaces. Meanwhile, directly regressing normals using neural networks lacks geometric interpretation. Different from previous works, we propose estimating normals by learning a neural implicit surface for a local patch. Our proposed neural implicit surface function has greater representation flexibility, increasing accuracy and robustness, even for complex shapes. Furthermore, we incorporate positional encoding with self-attention into our neural implicit surface function, refining the estimated normals further. Experimental results demonstrate that the proposed approach outperforms existing baselines on the PCPNet and SceneNN datasets, achieving state-of-the-art results. Rao Fu 0004, Cheng Wen 0001, Qian Li 0075 |
ICASSP | 3 |
| 2024 | Reference Line Network: On Simultaneous Gaussian Line Detection and Connection Graph InferenceabstractReference line detection is a challenging problem due to localization uncertainty and severe occlusion. To deal with the two issues, we propose a general framework for reference line detection with two modules: Gaussian line detection and connection graph inference. The first module outputs a set of Gaussian blurred lines, outlining the main compositions of the input image. For lines obscured by occlusions, the second module generates a connection graph of detected key point pairs by equidistant sampling on the feature map. Experimental results show that the proposed method could extract reference lines accurately and reliably in different application scenarios. Qian Li 0075, Rao Fu 0004, Cheng Wen 0001 |
ICASSP | 1 |
| 2024 | Incremental Tensor Decomposition for Few Shot Neural Radiance FieldabstractNeural Radiance Field (NeRF) stands out by demonstrating photo-realistic renderings, while it suffers from quality degradation when given only a few shot inputs. This paper aims to improve the rendering quality of NeRF from a few shot inputs. Original NeRF tends to overfit input views rapidly at the initial training stage when trained on sparse inputs. We address this challenge by presenting a novel incremental tensor decomposition method, where the resolution of decomposed tensors increases with the training iteration, enabling coarse to fine learning and alleviating the overfitting during the early stage. We offer several regularizations based on the proposed incremental learning process, including patchbased density regularization and depth regularization. Our proposed method outperforms previous baselines on the Realistic Synthetic 360° dataset and achieves state-of-the-art results in PSNR. Qian Li 0075, Cheng Wen 0001, Rao Fu 0004 |
ICASSP | 1 |
| 2024 | A Region-Growing Supervised Geometry-Weighted Transformer for Normal EstimationabstractThis paper addresses the challenge of accurately estimating unoriented normals for 3D point clouds, particularly in the presence of noise, varying densities, and sharp features. To overcome these challenges, we introduce a novel network architecture that integrates a geometry-weighted transformer module with a dual backbone network. This combined architecture enables accurate prediction of normals from patch embeddings that encode edge and spatial features. Additionally, we propose a region-growing loss to supervise the network, which can aid in normal estimation for sharp features by segmenting input patches based on normal discontinuities, thus avoiding the over-smoothness for normals in the sharp feature areas. Extensive experiments on PCPNet and SceneNN datasets highlight the effectiveness of our approach, leading to state-of-the-art performance against baseline methods. Rao Fu 0004, Qian Li 0075, Cheng Wen 0001, Ning An 0002, Fulin Tang |
ICME | 2 |
| 2024 | Improving Few-Shot Neural Radiance Field with Image Based RenderingabstractNeural Radiance Field (NeRF) has recently demonstrated impressive photo-realistic renderings when trained on dense input views. However, it suffers from performance degradation from sparse inputs due to overfitting and inaccurate scene geometry estimation. This work addresses those challenges in few-shot neural radiance fields. Specifically, we propose initializing the training with pseudo-views augmented by forward warping using sparse inputs and Structure from Motion (COLMAP) obtained depth to prevent over-fitting at the start of training. Then, we take inspiration from classical image-based rendering techniques, and aggregate and blend features extracted from training views to supervise the distribution of rendered novel views. Furthermore, our method introduces a novel regularization by modeling the distribution of color and density. Our proposed approach outperforms baselines in the standard benchmark (e.g. DTU dataset [1]), achieving state-of-the-art performance. Qian Li 0075, Cheng Wen 0001, Rao Fu 0004 |
ICME | 1 |
| 2024 | Depth assisted novel view synthesis using few imagesabstractIn this paper, we introduce a novel approach to improve the performance of Neural Radiance Fields (NeRF) from limited input views. NeRF has exhibited impressive capabilities in producing photo-realistic renderings when trained on dense input views, but its performance degrades as the number of training views decreases. Our key insight is that the original NeRF lacks geometric regularization and appearance information due to limited inputs, resulting in an over-fitting issue. To address this challenge, we present a novel method: first, a global sampling method with geometric regularization is employed by utilizing warped images as additional pseudo-views, which optimizes the multi-view consistency during the training. Second, we introduce a local patch sampling technique with perceptual regularization to ensure pixel correspondence in appearance. Furthermore, we incorporate depth information for explicit geometry regularization . We evaluate our method on the DTU dataset and LLFF dataset from a different number of inputs. Extensive evaluations demonstrate that our approach outperforms existing benchmarks across various metrics, achieving state-of-the-art results. Qian Li 0075, Rao Fu 0004, Fulin Tang |
Image Vis. Comput. | 1 |
| 2023 | BPNet: Bézier Primitive Segmentation on 3D Point CloudsabstractThis paper proposes BPNet, a novel end-to-end deep learning framework to learn Bézier primitive segmentation on 3D point clouds. The existing works treat different primitive types separately, thus limiting them to finite shape categories. To address this issue, we seek a generalized primitive segmentation on point clouds. Taking inspiration from Bézier decomposition on NURBS models, we transfer it to guide point cloud segmentation casting off primitive types. A joint optimization framework is proposed to learn Bézier primitive segmentation and geometric fitting simultaneously on a cascaded architecture. Specifically, we introduce a soft voting regularizer to improve primitive segmentation and propose an auto-weight embedding module to cluster point features, making the network more robust and generic. We also introduce a reconstruction module where we successfully process multiple CAD models with different primitives simultaneously. We conducted extensive experiments on the synthetic ABC dataset and real-scan datasets to validate and compare our approach with different baseline methods. Experiments show superior performance over previous work in terms of segmentation, with a substantially faster inference speed. Rao Fu 0004, Cheng Wen 0001, Qian Li 0075, Pierre Alliez |
IJCAI | 3 |