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Eugene Greenwood

dblp:69/6613 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1992
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape deformation
shape morphing
0.011992
A physically based approach to 2-D shape blending · SIGGRAPH 1992
Geometric modeling and processing › shape deformation › shape interpolation
polygon interpolation
0.011992
A physically based approach to 2-D shape blending · SIGGRAPH 1992

Methods — techniques the papers use, named apart from their topics

physical model · 0.0minimum work optimization · 0.0
YearPublicationVenuePosition
1992 A physically based approach to 2-D shape blending
abstract
This paper presents a new algorithm for smoothly blending between two 2#D polygonal shapes. The algorithm is based on a physical model wherein one of the shapes is considered to be constructed of wire, and a solution is found whereby the #rst shape can be bent and#or stretched into the second shape with a minimum amountofwork. The resulting solution tends to associate regions on the two shapes which look alike. If the two polygons have m and n vertices respectively, the algorithm is O#mn#. The algorithm avoids local shape inversions in whichintermediate polygons self-intersect, if such a solution exists. Categories and Subject Descriptors: I.3.3 #Computer Graphics #: Picture#Image Generation; I.3.5 #Computer Graphics#: Computational Geometry and Object Modeling. General Terms: Algorithms Additional Key Words and Phrases: Computer graphics, shape blending, animation, physically based algorithms. 1 Introduction The topic of this paper is illustrated in Figures 1#3. Given two polygonal...
Thomas W. Sederberg, Eugene Greenwood
SIGGRAPH2