Demo Data from EDBT 2026 / reviewers in the wild / expert
Eugene Greenwood
dblp:69/6613
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1992
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape deformation
shape morphing |
0.0 | 1 | 1992 | A physically based approach to 2-D shape blending · SIGGRAPH 1992 |
Geometric modeling and processing › shape deformation › shape interpolation
polygon interpolation |
0.0 | 1 | 1992 | A physically based approach to 2-D shape blending · SIGGRAPH 1992 |
Methods — techniques the papers use, named apart from their topics
physical model · 0.0minimum work optimization · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1992 | A physically based approach to 2-D shape blendingabstractThis paper presents a new algorithm for smoothly blending between two 2#D polygonal shapes. The algorithm is based on a physical model wherein one of the shapes is considered to be constructed of wire, and a solution is found whereby the #rst shape can be bent and#or stretched into the second shape with a minimum amountofwork. The resulting solution tends to associate regions on the two shapes which look alike. If the two polygons have m and n vertices respectively, the algorithm is O#mn#. The algorithm avoids local shape inversions in whichintermediate polygons self-intersect, if such a solution exists. Categories and Subject Descriptors: I.3.3 #Computer Graphics #: Picture#Image Generation; I.3.5 #Computer Graphics#: Computational Geometry and Object Modeling. General Terms: Algorithms Additional Key Words and Phrases: Computer graphics, shape blending, animation, physically based algorithms. 1 Introduction The topic of this paper is illustrated in Figures 1#3. Given two polygonal... Thomas W. Sederberg, Eugene Greenwood |
SIGGRAPH | 2 |