EDBT 2026 Demo / reviewers in the wild / expert
Dan Negrut
dblp:69/7604
· DBLP profile ↗
4ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0003-1565-2784ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 3 · 2 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot navigation and mapping · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 77% Parallel and multicore computing · 23% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
localization |
0.9 | 1 | 2025 | Enhancing Autonomous Navigation by Imaging Hidden Objects Using Single-Photon LiDAR · ICRA 2025 |
Robotics › Robot navigation and mapping
occupancy grid mapping |
0.9 | 1 | 2025 | Enhancing Autonomous Navigation by Imaging Hidden Objects Using Single-Photon LiDAR · ICRA 2025 |
GPUs and heterogeneous computing › GPU computing
GPU synchronization |
0.7 | 1 | 2023 | Improving the Scalability of GPU Synchronization Primitives · IEEE Trans. Parallel Distributed Syst. 2023 |
Robotics › Robot navigation and mapping
mobile robot navigation |
0.3 | 1 | 2025 | Enhancing Autonomous Navigation by Imaging Hidden Objects Using Single-Photon LiDAR · ICRA 2025 |
Computational science and engineering › computational mechanics
multibody dynamics |
0.2 | 1 | 2015 | Using Nesterov's Method to Accelerate Multibody Dynamics with Friction and Contact · ACM Trans. Graph. 2015 |
Parallel and multicore computing › synchronization
synchronization mechanisms |
0.2 | 1 | 2023 | Improving the Scalability of GPU Synchronization Primitives · IEEE Trans. Parallel Distributed Syst. 2023 |
Mathematical optimization
continuous optimization |
0.1 | 1 | 2015 | Using Nesterov's Method to Accelerate Multibody Dynamics with Friction and Contact · ACM Trans. Graph. 2015 |
Methods — techniques the papers use, named apart from their topics
transient rendering · 0.9single-photon LiDAR · 0.9convolutional neural network · 0.9priority semaphore · 0.7multi-level sense-reversing barrier · 0.7projected gradient descent · 0.4nesterov acceleration · 0.4jacobi · 0.4gauss-seidel · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Enhancing Autonomous Navigation by Imaging Hidden Objects Using Single-Photon LiDARabstractRobust autonomous navigation in environments with limited visibility remains a critical challenge in robotics. We present a novel approach that leverages Non-Line-of-Sight (NLOS) sensing using single-photon LiDAR to improve visibility and enhance autonomous navigation. Our method enables mobile robots to “see around corners” by utilizing multi-bounce light information, effectively expanding their perceptual range without additional infrastructure. We propose a three-module pipeline: (1) Sensing, which captures multi-bounce histograms using SPAD-based LiDAR; (2) Perception, which estimates occupancy maps of hidden regions from these histograms using a convolutional neural network; and (3) Control, which allows a robot to follow safe paths based on the estimated occupancy. We evaluate our approach through simulations and real-world experiments on a mobile robot navigating an L-shaped corridor with hidden obstacles. Our work represents the first experimental demonstration of NLOS imaging for autonomous navigation, paving the way for safer and more efficient robotic systems operating in complex environments. We also contribute a novel dynamics-integrated transient rendering framework for simulating NLOS scenarios, facilitating future research in this domain. Aaron Young, Nevindu Batagoda, Harry Zhang, Akshat Dave, Adithya Kumar Pediredla, Dan Negrut, Ramesh Raskar |
ICRA | 6 |
| 2023 | Improving the Scalability of GPU Synchronization PrimitivesabstractGeneral-purpose GPU applications increasingly use synchronization to enforce ordering between many threads accessing shared data. Accordingly, recently there has been a push to establish a common set of GPU synchronization primitives. However, the expressiveness of existing GPU synchronization primitives is limited. In particular the expensive GPU atomics often used to implement fine-grained synchronization make it challenging to implement efficient algorithms. Consequently, as GPU algorithms scale to millions or billions of threads, existing GPU synchronization primitives either scale poorly or suffer from livelock or deadlock issues because of heavy contention between threads accessing shared synchronization objects. We seek to overcome these inefficiencies by designing more efficient, scalable GPU barriers and semaphores. In particular, we show how multi-level sense reversing barriers and priority mechanisms for semaphores can be designed with the GPUs unique processing model in mind to improve performance and scalability of GPU synchronization primitives. Our results show that the proposed designs significantly improve performance compared to state-of-the-art solutions like CUDA Cooperative Groups and optimized CPU-style synchronization algorithms at medium and high contention levels, scale to an order of magnitude more threads, and avoid livelock in these situations unlike prior open source algorithms. Overall, across three modern GPUs the proposed barrier algorithm improves performance by an average of 33% over a GPU tree barrier algorithm and improves performance by an average of 34% over CUDA Cooperative Groups for five full-sized benchmarks at high contention levels; the new semaphore algorithm improves performance by an average of 83% compared to prior GPU semaphores. Preyesh Dalmia, Rohan Mahapatra, Jeremy Intan, Dan Negrut, Matthew D. Sinclair |
IEEE Trans. Parallel Distributed Syst. | 4 |
| 2020 | SynChrono: A Scalable, Physics-Based Simulation Platform For Testing Groups of Autonomous Vehicles and/or RobotsabstractThis contribution is concerned with the topic of using simulation to understand the behavior of groups of mutually interacting autonomous vehicles (AVs) or robots engaged in traffic/maneuvers that involve coordinated operation. We outline the structure of a multi-agent simulator called SYN-CHRONO and provide results pertaining to its scalability and ability to run real-time scenarios with humans in the loop. SYN-CHRONO is a scalable multi-agent, high-fidelity environment whose purpose is that of testing AV and robot control strategies. Four main components make up the core of the simulation platform: a physics-based dynamics engine that can simulate rigid and compliant systems, fluid-solid interactions, and deformable terrains; a module that provides sensing simulation; an agent-to-agent communication server; dynamic virtual worlds, which host the interacting agents operating in a coordinated scenario. The platform provides a virtual proving ground that can be used to answer questions such as "what will an AV do when it skids on a patch of ice and moves one way while facing the other way?"; "is a new agent-control strategy robust enough to handle unforeseen circumstances?"; and "what is the effect of a loss of communication between agents engaged in a coordinated maneuver?". Full videos based on work in the paper are available at https://tinyurl.com/ChronoIROS2020 and additional descriptions on the particular version of software used is available at https://github.com/uwsbel/publications-data/tree/master/2020/IROS. Jay Taves, Asher Elmquist, Aaron Young, Radu Serban, Dan Negrut |
IROS | 5 |
| 2015 | Using Nesterov's Method to Accelerate Multibody Dynamics with Friction and ContactabstractWe present a solution method that, compared to the traditional Gauss-Seidel approach, reduces the time required to simulate the dynamics of large systems of rigid bodies interacting through frictional contact by one to two orders of magnitude. Unlike Gauss-Seidel, it can be easily parallelized, which allows for the physics-based simulation of systems with millions of bodies. The proposed accelerated projected gradient descent (APGD) method relies on an approach by Nesterov in which a quadratic optimization problem with conic constraints is solved at each simulation time step to recover the normal and friction forces present in the system. The APGD method is validated against experimental data, compared in terms of speed of convergence and solution time with the Gauss-Seidel and Jacobi methods, and demonstrated in conjunction with snow modeling, bulldozer dynamics, and several benchmark tests that highlight the interplay between the friction and cohesion forces. Hammad Mazhar, Toby Heyn, Dan Negrut, Alessandro Tasora |
ACM Trans. Graph. | 3 |