Demo Data from EDBT 2026 / reviewers in the wild / expert
Hao Gao 0014
dblp:69/8912-14
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0001-6974-4997ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 67% Trustworthy machine learning · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
offline reinforcement learning |
0.8 | 1 | 2024 | Adaptive Advantage-Guided Policy Regularization for Offline Reinforcement Learning · ICML 2024 |
Machine learning › Reinforcement learning › regularization for reinforcement learning
policy regularization |
0.8 | 1 | 2024 | Adaptive Advantage-Guided Policy Regularization for Offline Reinforcement Learning · ICML 2024 |
Machine learning › Trustworthy machine learning › robustness › distribution shift
robustness to distribution shift |
0.8 | 1 | 2024 | Adaptive Advantage-Guided Policy Regularization for Offline Reinforcement Learning · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
variational autoencoder · 0.8advantage-guided regularization · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | A Unified and Quality-Guaranteed Approach for Dubins Vehicle Path Planning With Obstacle Avoidance and Curvature ConstraintabstractRobotic technologies and applications have recently witnessed remarkable advancements. A major challenge is the shortest-path planning problem of a curvature-bounded vehicle from the known starting configuration to visit a target point and finally return to the starting configuration in an obstacle environment. Spurred by this significant issue in robotic surveillance and patrolling applications, this paper proposed the Two-trip Obstacle-environment Relaxed Dubins Problem (TORDP). In TORDP, the vehicle’s target-visiting heading is a critical variable. Analytical approaches have existed for simpler scenarios than TORDP. However, these approaches are unavailable when solving the complex TORDP simultaneously with bounded curvature, variable target heading and unified ability to tackle with- or without- obstacle cases. Hence, we develop the mixed-integer piecewise-linear program (MIPWLP) approach, making the otherwise intractable complex scenario unifiedly solved with guaranteed good quality. Extensive experiments demonstrate that the proposed approach demonstrates effective performance. Furthermore, the objective approximation error in some cases was analyzed to achieve a length near the optimal length within$h^{2}/(2\sqrt {2})$tolerance wherehis the approximation piece length. The proposed MIPWLP approach could also offer a generalizable optimization framework for broader robotic path-planning applications in constrained environments. Xing Zhou 0004, Lin Li 0075, Hao Gao 0014, Kangxing Yao, Xin Xu 0001 |
IEEE Trans. Intell. Transp. Syst. | 4 |
| 2025 | Game-Theoretic Constrained Policy Optimization for Safe Reinforcement LearningabstractSafe reinforcement learning (RL) aims to optimize the task performance with safety guarantees. One common modeling scheme to study safe RL problems is the constrained Markov decision process (CMDP). However, current safe RL methods within the CMDP framework face challenges in tradeoffs among various objectives and gradient conflicts of policy updating. To cope with these challenges, this article presents a novel safe RL approach called game-theoretic constrained policy optimization (GCPO). The proposed approach formulates the CMDP problem as a general-sum Markov game with multiple players, where a task player seeks to maximize the reward objective, while constraint players aim to minimize constraint objectives until they are fulfilled. By doing so, GCPO adopts the learning mode with multiple subpolicies, each aligned with a distinct objective, that collectively constitute the overall behavior of the agent. The learning convergence of the GCPO can be ensured with the contraction mapping to the Nash equilibrium. Furthermore, a novel dominant timescale update rule is presented for multiplayer policy learning to guarantee constraint satisfaction. The learning convergence and constraint satisfaction of GCPO are theoretically analyzed. Consequently, GCPO eliminates the necessity of tuning tradeoff parameters and mitigates gradient conflicts during multiobjective policy updating. Experimental results show that GCPO outperforms state-of-the-art safe RL algorithms in a quadrotor trajectory tracking task and various high-dimensional robot locomotion benchmarks. Moreover, GCPO exhibits robustness to diverse scales of task rewards and constraint costs without the need for intricate tradeoffs. Changxin Zhang, Yixing Lan, Hao Gao 0014, Xin Xu 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 4 |
| 2024 | Adaptive Advantage-Guided Policy Regularization for Offline Reinforcement LearningabstractIn offline reinforcement learning, the challenge of out-of-distribution (OOD) is pronounced. To address this, existing methods often constrain the learned policy through policy regularization. However, these methods often suffer from the issue of unnecessary conservativeness, hampering policy improvement. This occurs due to the indiscriminate use of all actions from the behavior policy that generates the offline dataset as constraints. The problem becomes particularly noticeable when the quality of the dataset is suboptimal. Thus, we propose Adaptive Advantage-guided Policy Regularization (A2PR), obtaining high-advantage actions from an augmented behavior policy combined with VAE to guide the learned policy. A2PR can select high-advantage actions that differ from those present in the dataset, while still effectively maintaining conservatism from OOD actions. This is achieved by harnessing the VAE capacity to generate samples matching the distribution of the data points. We theoretically prove that the improvement of the behavior policy is guaranteed. Besides, it effectively mitigates value overestimation with a bounded performance gap. Empirically, we conduct a series of experiments on the D4RL benchmark, where A2PR demonstrates state-of-the-art performance. Furthermore, experimental results on additional suboptimal mixed datasets reveal that A2PR exhibits superior performance. Code is available at https://github.com/ltlhuuu/A2PR. Tenglong Liu, Yang Li 0116, Yixing Lan, Hao Gao 0014, Wei Pan 0004, Xin Xu 0001 |
ICML | 4 |
| 2024 | AMARL: An Attention-Based Multiagent Reinforcement Learning Approach to the Min-Max Multiple Traveling Salesmen ProblemabstractIn recent years, the multiple traveling salesmen problem (MTSP or multiple TSP) has received increasing research interest and one of its main applications is coordinated multirobot mission planning, such as cooperative search and rescue tasks. However, it is still challenging to solve MTSP with improved inference efficiency as well as solution quality in varying situations, e.g., different city positions, different numbers of cities, or agents. In this article, we propose an attention-based multiagent reinforcement learning (AMARL) approach, which is based on the gated transformer feature representations for min-max multiple TSPs. The state feature extraction network in our proposed approach adopts the gated transformer architecture with reordering layer normalization (LN) and a new gate mechanism. It aggregates fixed-dimensional attention-based state features irrespective of the number of agents and cities. The action space of our proposed approach is designed to decouple the interaction of agents' simultaneous decision-making. At each time step, only one agent is assigned to a non-zero action so that the action selection strategy can be transferred across tasks with different numbers of agents and cities. Extensive experiments on min-max multiple TSPs were conducted to illustrate the effectiveness and advantages of the proposed approach. Compared with six representative algorithms, our proposed approach achieves state-of-the-art performance in solution quality and inference efficiency. In particular, the proposed approach is suitable for tasks with different numbers of agents or cities without extra learning, and experimental results demonstrate that the proposed approach realizes powerful transfer capability across tasks. Hao Gao 0014, Xing Zhou 0004, Xin Xu 0001, Yixing Lan, Yongqian Xiao |
IEEE Trans. Neural Networks Learn. Syst. | 1 |