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Yuta Yamaguchi

dblp:69/9254 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0002-5739-0607ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 44% Computational photography and imaging · 44% Virtual and augmented reality · 13%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 77% Collaborative and social computing · 23%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › physically based rendering › wave optics rendering
computer-generated holography
1.012026
Invisible Holographic Window: Full-color 3D Image Reconstruction from Transparent Surface-relief Computer-generated Holograms · ACM Trans. Graph. 2026
Virtual and augmented reality › near-eye display
holographic display
0.312026
Invisible Holographic Window: Full-color 3D Image Reconstruction from Transparent Surface-relief Computer-generated Holograms · ACM Trans. Graph. 2026
Collaborative and social computing
conversation analysis
0.012011
Sociable spotlights: a flock of interactive artifacts · HRI 2011

Methods — techniques the papers use, named apart from their topics

spatial-frequency-domain band-division multiplexing · 1.0laser grayscale lithography · 1.0color-based signaling · 0.1behavior design · 0.1
YearPublicationVenuePosition
2026 Invisible Holographic Window: Full-color 3D Image Reconstruction from Transparent Surface-relief Computer-generated Holograms
abstract
Optically recorded analog holograms can reconstruct photorealistic three-dimensional (3D) images without the need for specialized eyewear. Computer-generated holograms (CGHs) are created by simulating the holographic recording process digitally rather than capturing them optically. Large-scale 3D still-image reconstruction with wide-viewing-zone can be achieved by mapping the amplitude or phase profiles of CGHs onto diffractive optical elements (DOEs), which modulate in-plane wavefront distribution using wavelength-scale surface structures. However, DOEs exhibit limited wavelength selectivity, interacting with a broad spectral range beyond their design wavelength. This results in reduced overall transmittance and typically requires three separate CGHs for full-color reconstruction. In this work, we present an "invisible holographic window," a transparent, surface-relief CGH patterned directly on glass via laser grayscale lithography. By encoding the real component of the interference pattern and reducing the phase-modulation range, the surface-relief structure transitions from deeply wrapped, jagged phase profiles to shallower and smoother sinusoidal phase profiles, which is associated with improved optical transmittance. Furthermore, a spatial-frequency-domain band-division multiplexing strategy is applied to support crosstalk-free, full-color 3D image reconstruction from a single transparent CGH, albeit with a viewing angle reduction. This platform generates photorealistic full-color 3D still-images in real space, offering new possibilities for transparent augmented-reality display interfaces such as those integrated into storefront windows, office glass partitions, and museum display cases. Our findings pave the way for advanced holographic display technologies and promise to accelerate research in the field.
Ryo Higashida, Masato Miura, Teruyoshi Nobukawa, Yuta Yamaguchi, Kenichi Aoshima, Nobuhiko Funabashi, Masahiro Yamaguchi 0002
ACM Trans. Graph.4
2020 Gender Classification Using Video Sequences of Body Sway Recorded by Overhead Camera
abstract
We investigate whether it is possible to classify the gender of a standing person based on a video sequence containing body sway recorded by an overhead camera. Existing methods that extract a feature from the movement of a walking person for gender classification cannot detect the slight movements of a standing person. In this paper, we propose a method for extracting a feature from the body sway of a standing person. We design a spatio-temporal feature for representing body sway using the frequency analysis of time-series signals derived from the local movements of the upper body. To evaluate the accuracy of our method, we acquired video sequences of body sway from 30 females and 30 males using an overhead camera. We found that our method obtained 90.3±1.3% accuracy for the gender classification of a standing person. We compared the accuracy of our method with that of parameters based on medical data. We found that the proposed spatio-temporal feature extracted from body sway significantly improved gender classification accuracy.
Takuya Kamitani, Yuta Yamaguchi, Shintaro Nakatani, Masashi Nishiyama, Yoshio Iwai
ICPR2
2011 Sociable spotlights: a flock of interactive artifacts
abstract
We investigate the potentiality of sociable spotlights (sociable artifacts) to change the participants' roles by providing turn-yielding signals at the Transition Relevance Place (TRP) by changing the artifacts' behaviors (the effect of colors combined with the artifact behaviors as a bunch) that moot the state of the conversation.
Naoki Ohshima, Yuta Yamaguchi, P. Ravindra De Silva, Michio Okada
HRI2