Demo Data from EDBT 2026 / reviewers in the wild / expert
Karthik Thirugnanam
dblp:69/9841
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Energy-efficient computing · 93% Embedded and real-time systems · 7% | |
| Computer networks
1 paper |
Cellular and mobile networks · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 50% Computational photography and imaging · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Energy-efficient computing › power management
display power management |
0.2 | 2 | 2011 | Demo: adaptive display power management for mobile games · MobiSys 2011 Adaptive display power management for mobile games · MobiSys 2011 |
Cellular and mobile networks › green communications
mobile device power management |
0.1 | 1 | 2012 | Dynamic lookahead mechanism for conserving power in multi-player mobile games · INFOCOM 2012 |
Energy-efficient computing › power management › display power management
backlight scaling |
0.1 | 1 | 2011 | Adaptive display power management for mobile games · MobiSys 2011 |
Energy-efficient computing
power management |
0.1 | 1 | 2011 | Demo: adaptive display power management for mobile games · MobiSys 2011 |
Games and playful interaction › multiplayer games
mobile multiplayer game |
0.0 | 1 | 2012 | Dynamic lookahead mechanism for conserving power in multi-player mobile games · INFOCOM 2012 |
Computational photography and imaging
tone mapping |
0.0 | 1 | 2011 | Adaptive display power management for mobile games · MobiSys 2011 |
Embedded and real-time systems
mobile computing |
0.0 | 1 | 2011 | Demo: adaptive display power management for mobile games · MobiSys 2011 |
Methods — techniques the papers use, named apart from their topics
gamma correction · 0.2adaptive thresholding · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Dynamic lookahead mechanism for conserving power in multi-player mobile gamesabstractAs the current generation of mobile smartphones become more powerful, they are being used to perform more resource intensive tasks making battery lifetime a major bottle-neck. In this paper, we present a technique called dynamic AoV lookahead for reducing wireless interface power consumption upto 50% while playing a popular, yet resource intensive, mobile multiplayer games. Karthik Thirugnanam, Anand Bhojan, Jeena Sebastian, Pravein G. Kannan, Akkihebbal L. Ananda, Rajesh Krishna Balan, Mun Choon Chan |
INFOCOM | 1 |
| 2011 | Adaptive display power management for mobile gamesabstractIn this paper, we show how tone mapping techniques can be used to dynamically increase the image brightness, thus allowing the LCD backlight levels to be reduced. This saves significant power as the majority of the LCD's display power is consumed by its backlight. The Gamma function (or equivalent) can be efficiently implemented in smartphones with minimal resource cost. We describe how we overcame the Gamma function's non-linear nature by using adaptive thresholds to apply different Gamma values to images with differing brightness levels. These adaptive thresholds allow us to save significant amounts of power while preserving the image quality. We implemented our solution on a laptop and two Android smartphones. Finally, we present measured analytical results for two different games (Quake III and Planeshift), and user study results (using Quake III and 60 participants) that shows that we can save up to 68% of the display power without significantly affecting the perceived gameplay quality. Anand Bhojan, Karthik Thirugnanam, Jeena Sebastian, Pravein G. Kannan, Akkihebbal L. Ananda, Mun Choon Chan, Rajesh Krishna Balan |
MobiSys | 2 |
| 2011 | Demo: adaptive display power management for mobile gamesabstractThe current generation of mobile smartphones are not just devices for voice communication. Instead, they are frequently used as mobile PC replacements that are used to edit documents, browse the web, check email, and play games. However, this functionality comes at the cost of battery lifetimes. Indeed, to maintain the slim form factor required for these phones (which impacts the amount of battery that can be put into the phone), it is quite common for the battery lifetimes of smartphones to be significantly shorter compared to previous generation of "dumber" phones. Anand Bhojan, Karthik Thirugnanam, Jeena Sebastian, Pravein G. Kannan, Akkihebbal L. Ananda, Mun Choon Chan, Rajesh Krishna Balan |
MobiSys | 2 |