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Fabian Hahn

dblp:69/9924 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 100%
Artificial intelligence
1 paper
3D vision · 62% Face, body and person analysis · 38%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › model reduction
subspace simulation
0.322014
Subspace clothing simulation using adaptive bases · ACM Trans. Graph. 2014
Rig-space physics · ACM Trans. Graph. 2012
Computer animation and physical simulation
cloth simulation
0.212014
Subspace clothing simulation using adaptive bases · ACM Trans. Graph. 2014
Computer vision › 3D vision
3d face reconstruction
0.112011
High-quality passive facial performance capture using anchor frames · ACM Trans. Graph. 2011
Computer vision › Face, body and person analysis › face modeling
facial performance capture
0.112011
High-quality passive facial performance capture using anchor frames · ACM Trans. Graph. 2011
Computer animation and physical simulation › data-driven animation
performance-driven animation
0.112011
High-quality passive facial performance capture using anchor frames · ACM Trans. Graph. 2011
Computer vision › 3D vision
3d reconstruction
0.012011
High-quality passive facial performance capture using anchor frames · ACM Trans. Graph. 2011
Computer vision › 3D vision › 3d reconstruction › multi-view stereo
stereo reconstruction
0.012011
High-quality passive facial performance capture using anchor frames · ACM Trans. Graph. 2011

Methods — techniques the papers use, named apart from their topics

mesh propagation · 0.2image-space tracking · 0.2kinematic deformation model · 0.2adaptive basis selection · 0.2model reduction · 0.1finite element method · 0.1anchor frames · 0.1anchor frame · 0.1
YearPublicationVenuePosition
2014 Subspace clothing simulation using adaptive bases
abstract
We present a new approach to clothing simulation using low-dimensional linear subspaces with temporally adaptive bases. Our method exploits full-space simulation training data in order to construct a pool of low-dimensional bases distributed across pose space. For this purpose, we interpret the simulation data as offsets from a kinematic deformation model that captures the global shape of clothing due to body pose. During subspace simulation, we select low-dimensional sets of basis vectors according to the current pose of the character and the state of its clothing. Thanks to this adaptive basis selection scheme, our method is able to reproduce diverse and detailed folding patterns with only a few basis vectors. Our experiments demonstrate the feasibility of subspace clothing simulation and indicate its potential in terms of quality and computational efficiency.
Fabian Hahn, Bernhard Thomaszewski, Stelian Coros, Robert W. Sumner, Forrester Cole, Mark Meyer, Tony DeRose, Markus Gross 0001
ACM Trans. Graph.1
2012 Rig-space physics
abstract
We present a method that brings the benefits of physics-based simulations to traditional animation pipelines. We formulate the equations of motions in the subspace of deformations defined by an animator's rig. Our framework fits seamlessly into the workflow typically employed by artists, as our output consists of animation curves that are identical in nature to the result of manual keyframing. Artists can therefore explore the full spectrum between handcrafted animation and unrestricted physical simulation. To enhance the artist's control, we provide a method that transforms stiffness values defined on rig parameters to a non-homogeneous distribution of material parameters for the underlying FEM model. In addition, we use automatically extracted high-level rig parameters to intuitively edit the results of our simulations, and also to speed up computation. To demonstrate the effectiveness of our method, we create compelling results by adding rich physical motions to coarse input animations. In the absence of artist input, we create realistic passive motion directly in rig space.
Fabian Hahn, Sebastian Martin, Bernhard Thomaszewski, Robert W. Sumner, Stelian Coros, Markus Gross 0001
ACM Trans. Graph.1
2011 High-quality passive facial performance capture using anchor frames
abstract
We present a new technique for passive and markerless facial performance capture based on anchor frames . Our method starts with high resolution per-frame geometry acquisition using state-of-the-art stereo reconstruction, and proceeds to establish a single triangle mesh that is propagated through the entire performance. Leveraging the fact that facial performances often contain repetitive subsequences, we identify anchor frames as those which contain similar facial expressions to a manually chosen reference expression. Anchor frames are automatically computed over one or even multiple performances. We introduce a robust image-space tracking method that computes pixel matches directly from the reference frame to all anchor frames, and thereby to the remaining frames in the sequence via sequential matching. This allows us to propagate one reconstructed frame to an entire sequence in parallel, in contrast to previous sequential methods. Our anchored reconstruction approach also limits tracker drift and robustly handles occlusions and motion blur. The parallel tracking and mesh propagation offer low computation times. Our technique will even automatically match anchor frames across different sequences captured on different occasions, propagating a single mesh to all performances.
Thabo Beeler, Fabian Hahn, Derek Bradley, Bernd Bickel, Paul A. Beardsley, Craig Gotsman, Robert W. Sumner, Markus Gross 0001
ACM Trans. Graph.2