EDBT 2026 Demo / reviewers in the wild / expert
Sharmin (Tinni) Choudhury
dblp:70/10067 · also Sharmin Choudhury
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 67% Multimedia analysis and retrieval · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
sensemaking |
0.2 | 1 | 2013 | Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design · IEEE Trans. Vis. Comput. Graph. 2013 |
Visualization and visual analytics › interaction design
user interface design and tools |
0.2 | 1 | 2013 | Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design · IEEE Trans. Vis. Comput. Graph. 2013 |
Multimedia analysis and retrieval
visual search |
0.2 | 1 | 2013 | Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design · IEEE Trans. Vis. Comput. Graph. 2013 |
Collaborative and social computing › online communities
communities of practice |
0.0 | 1 | 2013 | Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design · IEEE Trans. Vis. Comput. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3theoretical framework · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | INVISQUE as a Tool for Intelligence Analysis: The Construction of Explanatory NarrativesabstractThis article reports an exploratory user study in which a group of civil servants with experience of, or involvement in, intelligence analysis used the tool INVISQUE to address a problem using the 2011 VAST data set. INVISQUE uses a visual metaphor that combines searching, clustering, and sorting of document surrogates with free-form manipulation on an infinite canvas. The study looks into exposing the behaviors and related cognitive strategies that users would employ to better understand how this and similar environments might better support intelligence type work. The results include the observation that the search and spatial features of the system supported participants in establishing, elaborating, and systematically evaluating explanatory narratives that accounted for the data. Also, visual persistence at the interface allowed them to keep track of searches and to re-find documents when their importance became apparent. The article concludes with reflections on our findings and propose a set of guidelines for developing systems that support sensemaking. Chris Rooney, Simon Attfield, B. L. William Wong, Sharmin (Tinni) Choudhury |
Int. J. Hum. Comput. Interact. | 4 |
| 2013 | Using Interactive Visual Reasoning to Support Sense-Making: Implications for DesignabstractThis research aims to develop design guidelines for systems that support investigators and analysts in the exploration and assembly of evidence and inferences. We focus here on the problem of identifying candidate 'influencers' within a community of practice. To better understand this problem and its related cognitive and interaction needs, we conducted a user study using a system called INVISQUE (INteractive Visual Search and QUery Environment) loaded with content from the ACM Digital Library. INVISQUE supports search and manipulation of results over a freeform infinite 'canvas'. The study focuses on the representations user create and their reasoning process. It also draws on some pre-established theories and frameworks related to sense-making and cognitive work in general, which we apply as a 'theoretical lenses' to consider findings and articulate solutions. Analysing the user-study data in the light of these provides some understanding of how the high-level problem of identifying key players within a domain can translate into lower-level questions and interactions. This, in turn, has informed our understanding of representation and functionality needs at a level of description which abstracts away from the specifics of the problem at hand to the class of problems of interest. We consider the study outcomes from the perspective of implications for design. Neesha Kodagoda, Simon Attfield, B. L. William Wong, Chris Rooney, Sharmin (Tinni) Choudhury |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2011 | INVISQUE: Technology and Methodologies for Interactive Information Visualization and Analytics in Large Library Collections
B. L. William Wong, Sharmin (Tinni) Choudhury, Chris Rooney, Raymond Chen, Kai Xu 0003 |
TPDL | 2 |