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Jun Park

dblp:70/2228 · DBLP profile ↗
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31ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 22Artificial intelligence and machine learning · 14 · 3 since 2021Human-computer interaction and ubiquitous computing · 12 · 1 first-authorSystems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
9 papers
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
3 papers
User interface design and tools · 50% Personal fabrication and tangible interfaces · 41% Design research and methods · 9%
Computer networks
2 papers
Wireless sensing and localization · 100%

Topics — the 10 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
tangible interaction
0.422014
QubeAR: Cube style QR code AR interaction · ISMAR 2014
QR code alteration for augmented reality interactions · ISMAR 2014
Virtual and augmented reality › augmented reality › mobile augmented reality
outdoor augmented reality
0.342012
Digital map based pose improvement for outdoor Augmented Reality · ISMAR 2012
3DOF tracking accuracy improvement for outdoor Augmented Reality · ISMAR 2010
Model-Based Visual Tracking for Outdoor Augmented Reality Applications · ISMAR 2002
Virtual and augmented reality
pose estimation
0.322012
Digital map based pose improvement for outdoor Augmented Reality · ISMAR 2012
3DOF tracking accuracy improvement for outdoor Augmented Reality · ISMAR 2010
Virtual and augmented reality
augmented reality
0.122007
Augmented Foam: A Tangible Augmented Reality for Product Design · ISMAR 2005
ARMO: Augmented Reality based Reconfigurable MOck-up · ISMAR 2007
Wireless sensing and localization › satellite navigation
GPS localization
0.122012
Digital map based pose improvement for outdoor Augmented Reality · ISMAR 2012
3DOF tracking accuracy improvement for outdoor Augmented Reality · ISMAR 2010
Virtual and augmented reality
tracking and registration
0.122002
Model-Based Visual Tracking for Outdoor Augmented Reality Applications · ISMAR 2002
Model-Based Visual Tracking for Outdoor Augmented Reality Applications · ISMAR 2002
User interface design and tools › prototyping
rapid prototyping
0.112007
ARMO: Augmented Reality based Reconfigurable MOck-up · ISMAR 2007
Virtual and augmented reality › augmented reality › augmented reality interaction
tangible augmented reality
0.112005
Augmented Foam: A Tangible Augmented Reality for Product Design · ISMAR 2005
Virtual and augmented reality › tracking
hybrid tracking
0.022002
Model-Based Visual Tracking for Outdoor Augmented Reality Applications · ISMAR 2002
Model-Based Visual Tracking for Outdoor Augmented Reality Applications · ISMAR 2002
Design research and methods
product design
0.012005
Augmented Foam: A Tangible Augmented Reality for Product Design · ISMAR 2005

Methods — techniques the papers use, named apart from their topics

anisotropic diffusion · 0.5QR code alteration · 0.4edge detection · 0.3computer vision · 0.3edge filtering · 0.2augmented reality rendering · 0.1occlusion correction · 0.1augmented reality · 0.1visual servoing · 0.1CAD model · 0.1
YearPublicationVenuePosition
2026 ReCoD: Enhancing image description for cross-modal understanding via retrieval and comparison feedback mechanism
Geunyoung Jung, Jun Park, Hankyeol Lee, Kyungwoo Song, Jiyoung Jung
Neurocomputing2
2025 YOLO-RACE: reassembly and convolutional block attention for enhanced dense object detection
abstract
Object detection automatically identifies and locates specific objects within images or videos, and plays a critical role in various fields. Among the many approaches, the YOLO model has significantly improved the accuracy and speed of object detection, thereby garnering attention for real-time processing. However, it exhibits limitations in detecting small or densely packed objects. This study introduces YOLO-RACE (You Only Look Once with ReAssembly and Convolutional block attEntion), an improved model based on YOLOv8 by incorporating the CARAFE upsampling technique, ResBlock, and the Convolutional Block Attention Module. YOLOv8 was selected from among various YOLO models because of its ability to deliver high accuracy in complex object detection tasks while maintaining its lightweight architecture and overall efficiency. The proposed model was evaluated using the VisDrone 2019, Pascal VOC, and SKU-110 K datasets. The experimental results demonstrated a precision of 0.419, recall of 0.321, mAP50 of 0.316, mAP50@95 of 0.18, and F1-score of 0.364 on the VisDrone 2019 dataset. On the Pascal VOC dataset, the model achieved a precision of 0.764, recall of 0.699, mAP50 of 0.773, mAP50@95 of 0.559, and F1-score of 0.73. Furthermore, on the SKU-110 K dataset, the model attained a precision of 0.904, recall of 0.841, mAP50 of 0.902, mAP50@95 of 0.575, and F1-score of 0.871. Based on these comparative results, the proposed model achieved superior performance compared with YOLOv8 and its variants, as well as with other state-of-the-art models such as YOLOv9, YOLOv10, YOLOv11, GELAN, and EfficientDet. This code is available at https://github.com/AnBLab-BAE/YOLO-RACE.git .
Myeong-Hun Bae, Jun Park, Se-Hoon Jung, Chun-Bo Sim
Pattern Anal. Appl.3
2023 How to train your pre-trained GAN models
abstract
Abstract Generative Adversarial Networks (GAN) show excellent performance in various problems of computer vision, computer graphics, and machine learning, but require large amounts of data and huge computational resources. There is also the issue of unstable training. If the generator and discriminator diverge during the training process, the GAN is subsequently difficult to converge. In order to tackle these problems, various transfer learning methods have been introduced; however, mode collapse, which is a form of overfitting, often arises. Moreover, there were limitations in learning the distribution of the training data. In this paper, we provide a comprehensive review of the latest transfer learning methods as a solution to the problem, propose the most effective method of fixing some layers of the generator and discriminator, and discuss future prospects. The model to be used for the experiment is StyleGAN, and the performance evaluation uses Fréchet Inception Distance (FID), coverage, and density. Results of the experiment revealed that the proposed method did not overfit. The model was able to learn the distribution of the training data relatively well compared to the previously proposed methods. Moreover, it outperformed existing methods at the Stanford Cars, Stanford Dogs, Oxford Flower, Caltech-256, CUB-200–2011, and Insect-30 datasets.
Jun-Yeong Kim, Jun Park, Se-Hoon Jung, Chun-Bo Sim
Appl. Intell.3
2014 QR code alteration for augmented reality interactions
abstract
QR code, for its recognition robustness and data capacity, has been often used for Augmented Reality applications as well as for other commercial applications. However, it is difficult to enable tangible interactions through which users may change 3D models or animations. It is because QR codes are automatically generated by the rules, and are not easily modifiable. Our goal was to enable QR code based Augmented Reality interactions. By analysis and through experiments, we discovered that some parts of a QR code can be altered to change the text string that the QR code represents. In this paper, we introduced a prototype for QR code based Augmented Reality interactions, which allows for Rubik's cube style rolling interactions.
Han Park, TaeGyu Kim, Jun Park
ISMAR3
2014 QubeAR: Cube style QR code AR interaction
abstract
QR code, for its recognition robustness and data capacity, has been often used for Augmented Reality applications as well as for other commercial applications. However, it is difficult to enable tangible interactions through which users may change 3D models or animations. It is because QR codes are automatically generated by the rules, and are not easily modifiable. Our goal was to enable QR code based Augmented Reality interactions. By analysis and through experiments, we discovered that some parts of a QR code can be altered to change the text string that the QR code represents. In this demo, we introduced a prototype for QR code based Augmented Reality interactions, which allows for Rubik's cube style rolling interactions.
Han Park, TaeGyu Kim, Jun Park
ISMAR3
2013 Wip chairs
abstract
New this year to ISMAR 2013, we are proud to present the Works In Progress (WIP) Program. Augmented Reality is rapidly growing into many new areas, so the WIP is a platform to present the field's latest, emerging results to the larger community before the work has reached its final form. This year, the program includes bread and butter AR technologies such as remote collaboration interfaces, fiducial marker design, and perceptual studies, to even loftier applications like AR interactions aboard the International Space Station. Passive haptics, bare-handed gesture interfaces, and realistic rendering round out the offerings. So come to the WIP sessions to hear about active AR research and find the spark of inspiration!
Stephen DiVerdi, Jun Park
ISMAR2
2013 A-STAR: Toward translating Asian spoken languages
Sakriani Sakti, Michael Paul, Andrew M. Finch, Shinsuke Sakai, Thang Tat Vu, Noriyuki Kimura, Chiori Hori, Eiichiro Sumita, Satoshi Nakamura 0001, Jun Park, Chai Wutiwiwatchai, Bo Xu 0002, Hammam Riza, Karunesh Arora, Haizhou Li 0001
Comput. Speech Lang.10
2012 Digital map based pose improvement for outdoor Augmented Reality
abstract
With popularization of smart phones, needs for location based services (LBS), which is one of the most promising Augmented Reality applications, increased rapidly. However, accuracy of most commercially available Global Positioning Systems (GPS) is below levels for providing practically meaningful location based information. Especially when there are high building structures nearby, GPS location measurements are known to be erroneous and deviant. In this paper, we present a computer vision based method for improving user's position and orientation for outdoor Augmented Reality with initial values obtained from a GPS and a digital compass. Given a digital map, our goal was to determine corresponding buildings visible in the camera image and improve the user location and orientation. In average, our method improved (14.4m, 3.3m) in position and 2.8 degrees in orientation. Our method is suitable for mobile services in urban environments where tall buildings degrade GPS signals.
Joonsuk Park, Jun Park
ISMAR3
2012 Classifying Topics of Video Lecture Contents Using Speech Recognition Technology
Jun Park, Jihie Kim
ITS1
2012 Spatial augmented reality based tangible CAD system
abstract
In current Computer Aided Design (CAD) systems, designers are commonly restricted to a traditional workstation environment with mouse and keyboard. This environment is indirect from the physical object they are designing, and as such they may lose the one to one correspondence between the virtual and physical magnification of the design. In order to reduce this, we propose a Spatial Augmented Reality (SAR) based CAD system which consists of a fixed camera-projector pair, a Light Emitting Diode (LED) pen with two buttons, a wireless communication module, and a physical drawing board.
Hyeon Joon Joo, Ross Smith 0001, Bruce H. Thomas, Jun Park
VRST4
2011 St chairs
abstract
The S&T Program Chairs are delighted to welcome you to ISMAR 2011, the 10th symposium on Mixed and Augmented Reality! This year's symposium continues a long tradition of ISMAR meetings, a series that itself followed a related series of IWAR, ISMR, and ISAR meetings. This year's Science and Technology (S&T) track comprises a mix of highly selective mixed and augmented reality research and related work. Specifically, in the S&T program this year you will find 26 papers, 27 posters, as well as a stimulating mixture of keynote talks, demonstrations, tutorials, workshops and the tracking competition. All of these elements of the program are the result of dedicated hard work by members of various conference committees and additional volunteers, and we would like to thank all of them for their generous efforts.
Gerhard Reitmayr, Jun Park, Greg Welch
ISMAR2
2010 3DOF tracking accuracy improvement for outdoor Augmented Reality
abstract
Outdoor Augmented Reality (AR) gained popularity recently due to its potential for location based mobile services. However, most commercially available Global Positioning Systems (GPS), except for the expensive high-end models, do not provide accurate location information that is enough to be used for displaying practically meaningful location based information. In this paper, we present a computer vision based method for improving user's two dimensional location and one-dimensional orientation, the initial values of which are obtained from a GPS and a digital compass. Our method utilizes corner positions of buildings in the map and the vertical edges of the buildings in the captured images. We applied anisotropic diffusion in order to filter noise and preserve edges, and dual vertical edge filters on gray and saturation images. Our method is suitable for mobile services in urban environments where tall buildings degrade GPS signals. In average, our method improved 15.0 meters in position and 2.2 degrees in orientation.
Joonsuk Park, Jun Park
ISMAR2
2009 The Asian network-based speech-to-speech translation system
abstract
This paper outlines the first Asian network-based speech-to-speech translation system developed by the Asian Speech Translation Advanced Research (A-STAR) consortium. The system was designed to translate common spoken utterances of travel conversations from a certain source language into multiple target languages in order to facilitate multiparty travel conversations between people speaking different Asian languages. Each A-STAR member contributes one or more of the following spoken language technologies: automatic speech recognition, machine translation, and text-to-speech through Web servers. Currently, the system has successfully covered 9 languages-namely, 8 Asian languages (Hindi, Indonesian, Japanese, Korean, Malay, Thai, Vietnamese, Chinese) and additionally, the English language. The system's domain covers about 20,000 travel expressions, including proper nouns that are names of famous places or attractions in Asian countries. In this paper, we discuss the difficulties involved in connecting various different spoken language translation systems through Web servers. We also present speech-translation results on the first A-STAR demo experiments carried out in July 2009.
Sakriani Sakti, Noriyuki Kimura, Michael Paul, Chiori Hori, Eiichiro Sumita, Satoshi Nakamura 0001, Jun Park, Chai Wutiwiwatchai, Bo Xu 0002, Hammam Riza, Karunesh Arora, Haizhou Li 0001
ASRU7
2008 Using Confidence Vector in Multi-Stage Speech Recognition
Hyung-Bae Jeon, Kyuwoong Hwang, Hoon Chung, Seunghi Kim, Jun Park
IJCNLP5
2007 Preventing an external acoustic noise from being misrecognized as a speech recognition object by confirming the lip movement image signal
Soo-Jong Lee, Jun Park, Eung-Kyeu Kim
INTERSPEECH2
2007 ARMO: Augmented Reality based Reconfigurable MOck-up
abstract
Rapid prototyping allows for evaluation of design product in a short period of time. Designers or CEOs may perceive the size and appearance of the product by touching the automatically constructed physical objects produced through rapid prototyping. In this paper, we introduce 'augmented reality based reconfigurable mock-up', which enables interactive changes of shapes of products as well as colors, textures, and user interfaces. The shapes of the physical objects are reconfigurable by assembling different parts to the main body of the mock-up. Augmented reality technologies were used to alter the appearance of the mock-up by rendering the 3D models, colors, and interfaces accordingly. Developed AR-based reconfigurable mock-up is expected to be used for realistic design evaluation and CEO presentations.
Yoon-suk Jin, Yang-wook Kim, Jun Park
ISMAR3
2005 Augmented Foam: A Tangible Augmented Reality for Product Design
abstract
Computer aided design applications have become designers' inevitable tools for expressing and simulating innovative ideas and concepts. However, replacing traditional materials and mock-ups with 3D CAD systems, designers are faced with the intangibility problem, unable to physically interact with test products in early stages of design process. As a touchable and graspable interface based on 3D CAD data, we propose augmented foam, which applies augmented reality technologies to physical blue foams. Using augmented foam, a blue foam mock-up is overlaid with a 3D virtual object, which is rendered with the same CAD model used for mock-up production. We presented a method to correct occlusions of the virtual products by user's hand. Augmented foam was tested for a mug design and a cleaning robot design. Designers were able to inspect and evaluate the design alternatives interactively and efficiently.
Woohun Lee, Jun Park
ISMAR2
2005 AR Storyboard: An Augmented Reality Based Interactive Storyboard Authoring Tool
abstract
In early stages of production, storyboards are used for visually describing the story and the script. In This work, an augmented reality based storyboard-authoring tool is introduced. Proposed tool is easy-to-use, and provides intuitive interface for scene composition and camera pose/motion control. Using AR Storyboard, non-experienced users may compose 3D scenes for a Storyboard using interfaces in his/her real environments.
Midieum Shin, Byung-soo Kim, Jun Park
ISMAR3
2004 Overcoming the Sparseness Problem of Spoken Language Corpora Using Other Large Corpora of Distinct Characteristics
Sehyeong Cho, Sanghun Kim, Jun Park, Youngjik Lee
CICLing3
2004 Usability considerations of speech-to-speech translation system
Youngjik Lee, Jun Park, Seung-Shin Oh
INTERSPEECH2
2003 Korean large vocabulary continuous speech recognition with morpheme-based recognition units
Oh-Wook Kwon, Jun Park
Speech Commun.2
2002 Model-Based Visual Tracking for Outdoor Augmented Reality Applications
abstract
Outdoor augmented reality (AR) applications rely on hybrid tracking (GPS, digital compass, visual) for registration. RSC has developed a real-time visual tracking system that uses visual cues of buildings in an urban environment for correcting the results of a conventional tracking system. This approach relies on knowledge of a CAD model of the building. It not only provides motion estimation, but also absolute orientation/position. It is based on the "visual servoing" approach, originally developed for robotics tasks. We have demonstrated this approach in real-time at a building on the NRL campus This poster shows the approach and results. The concept can be generalized to any scenario where a CAD model is available. This system is being prepared for integration into the NRL system BARS (Battlefield Augmented Reality System).
Reinhold Behringer, Jun Park, Venkataraman Sundareswaran
ISMAR2
2002 Model-Based Visual Tracking for Outdoor Augmented Reality Applications
Reinhold Behringer, Jun Park, Venkataraman Sundareswaran
ISMAR2
1999 Korean large vocabulary continuous speech recognition using pseudomorpheme units
abstract
This paper presents a Korean large vocabulary continuous speech recognition system based on pseudomorpheme units. In Korean, an eojeol (word phrase) is a unit for spacing and a morpheme is the smallest unit with semantic meaning. If the eojeol is used as the dictionary and language modeling unit, the number of the unit becomes enormous. Instead we propose to use modified morpheme or pseudomorpheme as the basic recognition unit. We can recover the original eojeol by concatenating graphemes of pseudomorpheme components. We used a dictionary and language model with pseudomorpheme/part-ofspeech entries where each entry can have multiple pronunciations according to the morphology rule. With 32k-word vocabulary, the speaker-independent character, pseudomorpheme, and eojeol recognition accuracies on economy article database were 90.8%, 84.5%, and 81.3%, respectively.
Oh-Wook Kwon, Kyuwoong Hwang, Jun Park
EUROSPEECH3
1999 Tracking in unprepared environments for augmented reality systems
Ronald T. Azuma, Jong Weon Lee 0001, Bolan Jiang, Jun Park, Suya You, Ulrich Neumann
Comput. Graph.4
1998 Automatic generation of Korean pronunciation variants by multistage applications of phonological rules
abstract
Phonetic transcriptions are often manually encoded in a pronunciation lexicon. This process is time consuming and requires linguistic expertise. Moreover, it is very difficult to maintain consistency. To handle these problems, we present a model that produces Korean pronunciation variants based on morphophonological analysis. By analyzing phonological variations frequently found in spoken Korean, we have derived about 800 phonemic contexts that would trigger the applications of the corresponding phonemic and allophonic rules. In generating pronunciation variants, morphological analysis is preceded to handle variations of phonological words. According to the morphological category, a set of finite state automata tables reflecting phonemic context is looked up to generate pronunciation variants. Our experiments show that the proposed model produces mostly correct pronunciation variants of phonological words consisting of several morphemes.
Je Hun Jeon, Sunhwa Cha, Minhwa Chung, Jun Park, Kyuwoong Hwang
ICSLP4
1998 Improving speech recognizer by broader acoustic-phonetic group classification
Youngjoo Suh, Kyuwoong Hwang, Oh-Wook Kwon, Jun Park
ICSLP4
1997 An experiment on Korean-to-English and Korean-to-Japanese spoken language translation
abstract
We have implemented a Korean-to-English and Korean-to-Japanese spoken language translation system prototype. The system can translate speech in the travel planning domain with 5,000 word vocabulary. In our prototype, we concentrate on how to transfer the intention of a user to the partner in spite of the current limitations of spoken language processing technology. We measured the end-to-end performance of the prototype to test whether the output of the system is understandable using a subjective measure. We also used an objective measure to evaluate the system performance and found that it generates coherent results with the subjective test. The test result shows that the user can understand the output even in the case where the system cannot translate speech correctly. Thus it is important to provide even partially correct translation output to the user, in order not to neglect the possibility that the user can infer the intended message using the context and his/her intelligence.
Jae-Woo Yang, Jun Park
ICASSP2
1997 Fast color fiducial detection and dynamic workspace extension in video see-through self-tracking augmented reality
abstract
The registration problem is one of the major issues in augmented reality (AR). Fiducial tracking is gaining interest as a solution to this problem in video see-through AR because of the availability of digitized real scenes. There are several AR systems using fiducial tracking, but most of them operate in small desktop workspaces. It is difficult to apply them directly to large scale applications. The wide range of work distance and non-uniform lighting conditions make fiducial detection very difficult. Adding new fiducials requires off-line processing for measuring positions of new fiducials. We propose a fast and robust fiducial detection procedure with carefully designed color fiducials and noise analysis of digitized images. We also present a dynamic workspace extension method with on-line position determination of unknown features. We present a framework for applying AR to large scale applications.
Youngkwan Cho, Jun Park, Ulrich Neumann
PG2
1995 Dual-mode dynamics neural network for combinatorial optimization
Sukhan Lee 0001, Jun Park
Neurocomputing2
1992 Neurobotics: A New Neural Net Approach To Robot 3D Perception And Visuo-motor Coordination
abstract
This paper presents a new neural net ap- proach to robot visuo-motor coordination. The ap- proach, refered to here as neurobotics , establishes neural net-based visual error servoing as a fundamen- tal mechanism of implementing visuo-motor coordi- nation. Visual error servoing is achieved by project- ing the robot task space on the 3D perception net (representing the robot internal 3D space) and gen- erating an incremental change of 3D space arm con- figuration in the 3D perception net based on poten- tial field-based reactive path planning. The 3D space arm configuration planned in the 3D perception net is then translated into the corresponding joint angles through the arm kinematic net. The arm kinematic net is formed based on hierarchically self-organizing competitive and cooperative network. Simulation re- sults are shown.
Sukhan Lee 0001, Jun Park, Shunichi Shimoji
IROS2