EDBT 2026 Demo / reviewers in the wild / expert
Juhani Heinilä
dblp:70/2242
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 50% Games and playful interaction · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › multiplayer games
mobile multiplayer game |
0.1 | 1 | 2006 | Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction · PerCom 2006 |
Collaborative and social computing
social interaction |
0.1 | 1 | 2006 | Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction · PerCom 2006 |
Methods — techniques the papers use, named apart from their topics
user evaluation · 0.1case study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Creating Scenes for an Intelligent Nursing Environment: Co-design and User Evaluations of a Home Control SystemabstractIn this paper we describe the co-design process of a proof-of-concept home control system, and how it was carried out by utilising a user-centred design methodology. The aim was to develop a demonstrator of a home control system that supports elderly people in living more independently in their homes. The focus of the research was on the configuration tool of the environment, which was meant to be exploited in a nursing home. The home control system was intended to be used and configured by non-technologically versed users: mainly the care personnel, but also the inhabitants and their close relatives. The system was co-designed and evaluated at first with nurses, who were considered to be the local experts of the chosen ecosystem. The final web-based proof-of-concept system was evaluated with nurses and end-users. Tiina Kymäläinen, Juhani Heinilä, Timo Tuomisto, Johan Plomp, Timo Urhemaa |
Intelligent Environments | 2 |
| 2009 | Deploying mobile multimedia services for everyday experience sharingabstractThis paper presents a solution for creating light-weighted content and context-aware mobile multimedia services. The main application domain is in user created multimedia content and experience sharing. Our approach is to have a platform supporting state-of-the art content management functionalities in order to enable easy creation of specialized multimedia services for various target groups and purposes. We have developed a mobile multimedia content creation platform with integrated context metadata support. To verify the overall functionality of our platform we have defined a multimedia content service template and created a set of exemplary services using Web-based technologies such as JavaScript, media RSS feed and Java. Sari Järvinen, Johannes Peltola, Johan Plomp, Onni Ojutkangas, Immo Heino, Janne Lahti, Juhani Heinilä |
ICME | 7 |
| 2006 | Multi-User Mobile Applications and a Public Display: Novel Ways for Social InteractionabstractIn this paper we introduce prerequisites for the empowerment of social interaction when using a multi-user mobile service. The paper is based on a case study of user experiences of a multiplayer mobile game where the players attend the game via their mobile phones whilst their activity is materialized on a common public display. Based on the results of user evaluation we introduce three enabling factors for social interaction in a multiplayer game: context, communication and identification. User aspects to these factors as well as perspectives to other types of services are presented. Jaana Leikas, Hanna Strömberg, Veikko Ikonen, Riku Suomela, Juhani Heinilä |
PerCom | 5 |
| 2003 | Fitness computer game with a bodily user interface
Sari Mokka, Antti Väätänen, Juhani Heinilä, Pasi Välkkynen |
ICEC | 3 |