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Phillip N. Azariadis

dblp:70/3115 · also Philip N. Azariadis, Philippe N. Azariadis · DBLP profile ↗
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12ranked-venue papers
6as first author
4since 2021 · last 2024
0000-0002-8687-5777ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 6 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
7 papers
Geometric modeling and processing · 98% Computational fabrication · 2%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › collision detection › distance computation
geodesic path computation
0.712023
Optimal Point-to-Point geodesic path generation on point clouds · Comput. Aided Des. 2023
Geometric modeling and processing › shape representation › point-based representation
point cloud
0.712023
Optimal Point-to-Point geodesic path generation on point clouds · Comput. Aided Des. 2023
Geometric modeling and processing › shape modeling › 3d object modeling
point-based modeling
0.112005
Drawing curves onto a cloud of points for point-based modelling · Comput. Aided Des. 2005
Geometric modeling and processing › surface parameterization
surface flattening
0.012001
Geodesic curvature preservation in surface flattening through constrained global optimization · Comput. Aided Des. 2001
Mathematical optimization › global optimization
constrained global optimization
0.012001
Geodesic curvature preservation in surface flattening through constrained global optimization · Comput. Aided Des. 2001

Methods — techniques the papers use, named apart from their topics

newton minimization · 0.7gabriel neighborhoods · 0.7directed point-projection · 0.7constrained global optimization · 0.1
YearPublicationVenuePosition
2024 Multi-GPU 3D k-nearest neighbors computation with application to ICP, point cloud smoothing and normals computation
Alexander Agathos, Phillip N. Azariadis
Parallel Comput.2
2023 Optimal Point-to-Point geodesic path generation on point clouds
abstract
Computing the shortest path between two points or a set of points on a point cloud representing a manifold is a crucial problem in Computational Science, particularly in Computer Graphics and CAD/CAM. Most methods calculate geodesic paths on a polygonal model of the manifold, while only a few compute them directly on the point cloud. When the point cloud has noise, constructing a triangular mesh is challenging and results in inaccurate geodesic path calculations. This work calculates the geodesic path by minimizing the discrete geodesic curvature of the connecting curve, using an iterative Newton minimization and a projection procedure based on directed point-projection and Gabriel neighborhoods. The proposed algorithm has quadratic convergence and produces accurate results in synthetic and free-form point clouds, outperforming triangle mesh-based methods in noisy point clouds. The paper concludes with a demonstration of geodesic path computation in diverse free-form point-clouds and a case study in template-based digital surface reconstruction. The source code of the proposed method can be found in https://github.com/agalex1974/LibGeodesicOPPGC .
Alexander Agathos, Phillip N. Azariadis
Comput. Aided Des.2
2022 Integrated Design Intent of 3D Parametric Models
Sofia Kyratzi, Phillip N. Azariadis
Comput. Aided Des.2
2022 Elliptic Gabriel Taubin smoothing of point clouds
Alexander Agathos, Phillip N. Azariadis, Sofia Kyratzi
Comput. Graph.2
2011 A parametric feature-based approach to reconstructing traditional filigree jewelry
Vasiliki Stamati, George Antonopoulos, Phillip N. Azariadis, Ioannis Fudos
Comput. Aided Des.3
2010 3D articulated object retrieval using a graph-based representation
Alexander Agathos, Ioannis Pratikakis, Panagiotis Papadakis, Stavros J. Perantonis, Phillip N. Azariadis, Nickolas S. Sapidis
Vis. Comput.5
2005 Drawing curves onto a cloud of points for point-based modelling
Phillip N. Azariadis, Nickolas S. Sapidis
Comput. Aided Des.1
2004 Parameterization of clouds of unorganized points using dynamic base surfaces
Phillip N. Azariadis
Comput. Aided Des.1
2001 Geodesic curvature preservation in surface flattening through constrained global optimization
Phillip N. Azariadis, Nikos A. Aspragathos
Comput. Aided Des.1
2001 Computer graphics representation and transformation of geometric entities using dual unit vectors and line transformations
Phillip N. Azariadis, Nikos A. Aspragathos
Comput. Graph.1
2000 On using planar developments to perform texture mapping on arbitrarily curved surfaces
Phillip N. Azariadis, Nikos A. Aspragathos
Comput. Graph.1
1997 Design of plane developments of doubly curved surfaces
Phillip N. Azariadis, Nikos A. Aspragathos
Comput. Aided Des.1