EDBT 2026 Demo / reviewers in the wild / expert
James P. O'Shea
dblp:70/4204
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
non-photorealistic rendering |
0.2 | 1 | 2013 | Gloss perception in painterly and cartoon rendering · ACM Trans. Graph. 2013 |
Usability and user experience research
perceptual studies |
0.2 | 1 | 2013 | Gloss perception in painterly and cartoon rendering · ACM Trans. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3psychophysical experiment · 0.3crowdsourcing · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Gloss perception in painterly and cartoon renderingabstractDepictions with traditional media such as painting and drawing represent scene content in a stylized manner. It is unclear, however, how well stylized images depict scene properties like shape, material, and lighting. In this article, we describe the first study of material perception in stylized images (specifically painting and cartoon) and use nonphotorealistic rendering algorithms to evaluate how such stylization alters the perception of gloss. Our study reveals a compression of the range of representable gloss in stylized images so that shiny materials appear more diffuse in painterly rendering, while diffuse materials appear shinier in cartoon images. From our measurements we estimate the function that maps realistic gloss parameters to their perception in a stylized rendering. This mapping allows users of NPR algorithms to predict the perception of gloss in their images. The inverse of this function exaggerates gloss properties to make the contrast between materials in a stylized image more faithful. We have conducted our experiment both in a lab and on a crowdsourcing Web site. While crowdsourcing allows us to quickly design our pilot study, a lab experiment provides more control on how subjects perform the task. We provide a detailed comparison of the results obtained with the two approaches and discuss their advantages and drawbacks for studies like ours. Adrien Bousseau, James P. O'Shea, Frédo Durand, Ravi Ramamoorthi, Maneesh Agrawala |
ACM Trans. Graph. | 2 |