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Dawn M. Werner

dblp:70/4394 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1999
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 39% Rendering · 30% Visual content generation and editing · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › physics-based vision › light transport analysis
environment matting
0.011999
Environment Matting and Compositing · SIGGRAPH 1999
Rendering
image-based rendering
0.011999
Environment Matting and Compositing · SIGGRAPH 1999
Visual content generation and editing › image editing
image compositing
0.011999
Environment Matting and Compositing · SIGGRAPH 1999
Computational photography and imaging
reflectance acquisition
0.011999
Environment Matting and Compositing · SIGGRAPH 1999

Methods — techniques the papers use, named apart from their topics

texture mapping · 0.0
YearPublicationVenuePosition
1999 Environment Matting and Compositing
abstract
This paper introduces a new process, environment matting,which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a description of how that object refracts and reflects light, which we call an environment matte. The foreground object can then be placed in a new environment, using environment compositing, where it will refract and reflect light from that scene. Objects captured in this way exhibit not only specular but glossy and translucent effects, as well as selective attenuation and scattering of light according to wavelength. Moreover, the environment compositing process, which can be performed largely with texture mapping operations, is fast enough to run at interactive speeds on a desktop PC. We compare our results to photos of the same objects in real scenes. Applications of this work include the relighting of objects for virtual and augmented reality, more realistic 3D clip art, and interactive lighting design. CR Catego...
Douglas E. Zongker, Dawn M. Werner, Brian Curless, David Salesin
SIGGRAPH2