Andrew Riffel

dblp:70/5269 · also Andy Riffel, Andy T. Riffel · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
Parallel and multicore computing · 56% GPUs and heterogeneous computing · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Parallel and multicore computing › parallel algorithms › graph algorithms
breadth-first search
0.522016
Gunrock: a high-performance graph processing library on the GPU · PPoPP 2016
Gunrock: a high-performance graph processing library on the GPU · PPoPP 2015
GPUs and heterogeneous computing
GPU graph processing
0.522016
Gunrock: a high-performance graph processing library on the GPU · PPoPP 2016
Gunrock: a high-performance graph processing library on the GPU · PPoPP 2015
Parallel and multicore computing › graph processing
parallel graph analytics
0.122016
Gunrock: a high-performance graph processing library on the GPU · PPoPP 2016
Gunrock: a high-performance graph processing library on the GPU · PPoPP 2015

Methods — techniques the papers use, named apart from their topics

frontier-based abstraction · 0.5bulk-synchronous abstraction · 0.5
YearPublicationVenuePosition
2016 Gunrock: a high-performance graph processing library on the GPU
abstract
For large-scale graph analytics on the GPU, the irregularity of data access/control flow and the complexity of programming GPUs have been two significant challenges for developing a programmable high-performance graph library. "Gunrock," our high-level bulk-synchronous graph-processing system targeting the GPU, takes a new approach to abstracting GPU graph analytics: rather than designing an abstraction around computation, Gunrock instead implements a novel data-centric abstraction centered on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high-performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We evaluate Gunrock on five graph primitives (BFS, BC, SSSP, CC, and PageRank) and show that Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives, and better performance than any other GPU high-level graph library.
Yangzihao Wang, Andrew A. Davidson, Yuechao Pan, Yuduo Wu, Andrew Riffel, John D. Owens
PPoPP5
2015 Gunrock: a high-performance graph processing library on the GPU
abstract
For large-scale graph analytics on the GPU, the irregularity of data access and control flow and the complexity of programming GPUs have been two significant challenges for developing a programmable high-performance graph library. "Gunrock", our graph-processing system, uses a high-level bulk-synchronous abstraction with traversal and computation steps, designed specifically for the GPU. Gunrock couples high performance with a high-level programming model that allows programmers to quickly develop new graph primitives with less than 300 lines of code. We evaluate Gunrock on five graph primitives and show that Gunrock has at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives, and better performance than any other GPU high-level graph library.
Yangzihao Wang, Andrew A. Davidson, Yuechao Pan, Yuduo Wu, Andrew Riffel, John D. Owens
PPoPP5