EDBT 2026 Demo / reviewers in the wild / expert
Andrew Shuman
dblp:70/5341
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1995
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › character animation
articulated figure animation |
0.0 | 1 | 1995 | Further Experience with Controller-Based Automatic Motion Synthesis for Articulated Figures · ACM Trans. Graph. 1995 |
Computer animation and physical simulation
motion synthesis |
0.0 | 1 | 1995 | Further Experience with Controller-Based Automatic Motion Synthesis for Articulated Figures · ACM Trans. Graph. 1995 |
Methods — techniques the papers use, named apart from their topics
automatic motion synthesis algorithm · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1995 | Further Experience with Controller-Based Automatic Motion Synthesis for Articulated FiguresabstractWe extend an earlier automatic motion-synthesis algorithm for physically realistic articulated figures in several ways. First, we summarize several incremental improvements to the original algorithm that improve its efficiency significantly and provide the user with some ability to influence what motions are generated. These techniques can be used by an animator to achieve a desired movement style, or they can be used to guarantee variety in the motions synthesized over several runs of the algorithm. Second, we report on new mechanisms that support the concatenation of existing, automatically generated motion controllers to produce complex, composite movement. Finally, we describe initial work on generalizing the techniques from 2D to 3D articulated figures. Taken together, these results illustrate the promise and challenges afforded by the controller-based approach to automatic motion synthesis for computer animation. Joel Auslander, Alex S. Fukunaga, Hadi Partovi, Jon Christensen, Lloyd Hsu, Peter Reiss, Andrew Shuman, Joe Marks, J. Thomas Ngo |
ACM Trans. Graph. | 7 |