EDBT 2026 Demo / reviewers in the wild / expert
A. Cengiz Öztireli
dblp:70/6218 · also Cengiz Öztireli
· DBLP profile ↗
51ranked-venue papers
6as first author
23since 2021 · last 2026
0000-0002-4700-2236ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 44 · 6 first-author · 18 since 2021Artificial intelligence and machine learning · 23 · 16 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Self-Supervised Implicit Attention Priors for Point Cloud ReconstructionabstractRecovering high-quality surfaces from irregular point cloud is ill-posed unless strong geometric priors are avail able. We introduce an implicit self-prior approach that distills a shape-specific prior directly from the input point cloud itself and embeds it within an implicit neural representation. This is achieved by jointly training a small dictionary of learnable embeddings with an implicit distance field; at every query location, the field attends to the dictionary via cross-attention, enabling the network to capture and reuse repeating structures and long-range correlations inherent to the shape. Optimized solely with self-supervised point cloud reconstruction losses, our approach requires no external training data. To effectively integrate this learned prior while preserving input fidelity, the trained field is then sampled to extract densely distributed points and analytic normals via automatic differentiation. We integrate the resulting dense point cloud and corresponding normals into a robust implicit moving least squares (RIMLS) formulation. We show this hybrid strategy preserves fine geometric details in the input data, while leveraging the learned prior to regularize sparse regions. Experiments show that our method outperforms both classical and learning-based approaches in generating high-fidelity surfaces with superior detail preservation and robustness to common data degradations. Kyle Fogarty, Chenyue Cai, Zhilin Guo 0001, A. Cengiz Öztireli |
3DV | 5 |
| 2026 | Multigranular Evaluation for Brain Visual DecodingabstractExisting evaluation protocols for brain visual decoding predominantly rely on coarse metrics that obscure inter-model differences, lack neuroscientific foundation, and fail to capture fine-grained visual distinctions. To address these limitations, we introduce BASIC, a unified, multigranular evaluation framework that jointly quantifies structural fidelity, inferential alignment, and contextual coherence between decoded and ground-truth images. For the structural level, we introduce a hierarchical suite of segmentation-based metrics, including foreground, semantic, instance, and component masks, anchored in granularity-aware correspondence across mask structures. For the semantic level, we extract structured scene representations encompassing objects, attributes, and relationships using multimodal large language models, enabling detailed, scalable, and context-rich comparisons with ground-truth stimuli. We benchmark a diverse set of visual decoding methods across multiple stimulus-neuroimaging datasets within this unified evaluation framework. Together, these criteria provide a more discriminative, interpretable, and comprehensive foundation for evaluating brain visual decoding methods. Weihao Xia 0001, A. Cengiz Öztireli |
AAAI | 2 |
| 2026 | M3ashy: Multi-Modal Material Synthesis via HyperdiffusionabstractHigh-quality material synthesis is essential for replicating complex surface properties to create realistic scenes. Despite advances in the generation of material appearance based on analytic models, the synthesis of real-world measured BRDFs remains largely unexplored. To address this challenge, we propose M^3ashy, a novel multi-modal material synthesis framework based on hyperdiffusion. M^3ashy enables high-quality reconstruction of complex real-world materials by leveraging neural fields as a compact continuous representation of BRDFs. Furthermore, our multi-modal conditional hyperdiffusion model allows for flexible material synthesis conditioned on material type, natural language descriptions, or reference images, providing greater user control over material generation. To support future research, we contribute two new material datasets and introduce two BRDF distributional metrics for more rigorous evaluation. We demonstrate the effectiveness of M^3ashy through extensive experiments, including a novel statistics-based constrained synthesis, which enables the generation of materials of desired categories. Chenliang Zhou, Zheyuan Hu 0006, Alejandro Sztrajman, Yancheng Cai, A. Cengiz Öztireli |
AAAI | 6 |
| 2026 | ResEdit: Residual embeddings for precise generative image editingabstractAbstract Conditional diffusion image generators can be repurposed for editing through inversion, without the need for large‐scale paired fine‐tuning data. However, producing high‐quality, targeted edits while maintaining image identity and global consistency remains challenging, as weakly conditioned inversion often embeds conflicting image features into the noise. We demonstrate that incorporating a residual image encoding as additional conditioning enables both improved identity preservation and better editability. We optimize this residual encoding to provide a strong conditioning signal for reconstruction, thereby reducing the reliance on inversion and susceptibility to its aforementioned pitfalls. To ensure this residual does not interfere with desired edits, we incorporate a gradient reversal‐based optimization strategy that disentangles the residual from the edited condition. We illustrate our method's ability to produce high‐fidelity results across precise intrinsic‐based editing and relighting, and show proof‐of‐concept text‐guided manipulation. Project page: johnberg1.github.io/resedit Canberk Baykal, Valentin Deschaintre, Yannick Hold-Geoffroy, Michael Fischer 0011, Anna Frühstück, A. Cengiz Öztireli, Iliyan Georgiev |
Comput. Graph. Forum | 6 |
| 2025 | αSurf: Implicit Surface Reconstruction for Semi-Transparent and Thin Objects with Decoupled Geometry and OpacityabstractImplicit surface representations such as the signed distance function (SDF) have emerged as a promising approach for image-based surface reconstruction. However, existing optimization methods assume opaque surfaces and therefore cannot properly reconstruct translucent surfaces and sub-pixel thin structures, which also exhibit low opacity due to the blending effect. While neural radiance field (NeRF) based methods can model semi-transparency and synthesize novel views with photo-realistic quality, their volumetric representation tightly couples geometry (surface occupancy) and material property (surface opacity), and therefore cannot be easily converted into surfaces without introducing artifacts. We present α Surf, a novel scene representation with decoupled geometry and opacity for the reconstruction of surfaces with translucent or blending effects. Ray-surface intersections on our representation can be found in closed-form via analytical solutions of cubic polynomials, avoiding Monte-Carlo sampling, and are fully differentiable by construction. Our qualitative and quantitative evaluations show that our approach can accurately reconstruct translucent and extremely thin surfaces, achieving better reconstruction quality than state-of-the-art SDF and NeRF methods. Tianhao Wu 0003, Hanxue Liang, Fangcheng Zhong, Gernot Riegler, Shimon Vainer, Jiankang Deng, A. Cengiz Öztireli |
3DV | 7 |
| 2025 | Exploring the Visual Feature Space for Multimodal Neural DecodingabstractThe intrication of brain signals drives research that leverages multimodal AI to align brain modalities with visual and textual data for explainable descriptions. However, most existing studies are limited to coarse interpretations, lacking essential details on object descriptions, locations, attributes, and their relationships. This leads to imprecise and ambiguous reconstructions when using such cues for visual decoding. To address this, we analyze different choices of vision feature spaces from pre-trained visual components within Multimodal Large Language Models (MLLMs) and introduce a zero-shot multimodal brain decoding method that interacts with these models to decode across multiple levels of granularities. % To assess a model's ability to decode fine details from brain signals, we propose the Multi-Granularity Brain Detail Understanding Benchmark (MG-BrainDub). This benchmark includes two key tasks: detailed descriptions and salient question-answering, with metrics highlighting key visual elements like objects, attributes, and relationships. Our approach enhances neural decoding precision and supports more accurate neuro-decoding applications. Code will be available at https://github.com/weihaox/VINDEX. Weihao Xia 0001, A. Cengiz Öztireli |
ICCV | 2 |
| 2025 | Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture WarpingabstractThe ability to reconstruct realistic and controllable upper body avatars from casual monocular videos is critical for various applications in communication and entertainment. By equipping the most recent 3D Gaussian Splatting representation with head 3D morphable models (3DMM), existing methods manage to create head avatars with high fidelity. However, most existing methods only reconstruct a head without the body, substantially limiting their application scenarios. We found that naively applying Gaussians to model the clothed chest and shoulders tends to result in blurry reconstruction and noisy floaters under novel poses. This is because of the fundamental limitation of Gaussians and point clouds -- each Gaussian or point can only have a single directional radiance without spatial variance, therefore an unnecessarily large number of them is required to represent complicated spatially varying texture, even for simple geometry. In contrast, we propose to model the body part with a neural texture that consists of coarse and pose-dependent fine colors. To properly render the body texture for each view and pose without accurate geometry nor UV mapping, we optimize another sparse set of Gaussians as anchors that constrain the neural warping field that maps image plane coordinates to the texture space. We demonstrate that Gaussian Head & Shoulders can fit the high-frequency details on the clothed upper body with high fidelity and potentially improve the accuracy and fidelity of the head region. We evaluate our method with casual phone-captured and internet videos and show our method archives superior reconstruction quality and robustness in both self and cross reenactment tasks. To fully utilize the efficient rendering speed of Gaussian splatting, we additionally propose an accelerated inference method of our trained model without Multi-Layer Perceptron (MLP) queries and reach a stable rendering speed of around 130 FPS for any subjects. Tianhao Wu 0003, Zhilin Guo 0001, Jingyi Wan, Fangcheng Zhong, A. Cengiz Öztireli |
ICLR | 6 |
| 2025 | Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular VideosabstractRecent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle with generalizability across diverse environments and fail to effectively handle dynamic content. We present BTimer (short for Bullet Timer), the first motion-aware feed-forward model for real-time reconstruction and novel view synthesis of dynamic scenes. Our approach reconstructs the full scene in a 3D Gaussian Splatting representation at a given target (‘bullet’) timestamp by aggregating information from all the context frames. Such a formulation allows BTimer to gain scalability and generalization by leveraging both static and dynamic scene datasets. Given a casual monocular dynamic video, BTimer reconstructs a bullet-time scene within 150ms while reaching state-of-the-art performance on both static and dynamic scene datasets, even compared with optimization-based approaches. Hanxue Liang, Jiawei Ren 0001, Ashkan Mirzaei, Antonio Torralba 0001, Ziwei Liu 0002, Igor Gilitschenski, Sanja Fidler, A. Cengiz Öztireli, Huan Ling, Zan Gojcic |
NeurIPS | 8 |
| 2025 | ARF-Plus: Controlling Perceptual Factors in Artistic Radiance Fields for 3D Scene StylizationabstractThe radiance fields style transfer is an emerging field that has recently gained popularity as a means of 3D scene stylization, thanks to the outstanding performance of neural radiance fields in 3D reconstruction and view synthesis. We highlight a research gap in radiance fields style transfer, the need for sufficient perceptual controllability, motivated by the existing concept in the 2D image style transfer. In this paper, we present ARF-Plus, a unique 3D neural style transfer framework offering manageable control over perceptual factors, to systematically explore the perceptual controllability in 3D scene stylization. Four distinct types of controls - color preservation control, (style pattern) scale control, spatial (selective stylization area) control, and depth enhancement control - come with our proposed novel loss functions and strategies, seamlessly integrated into this framework. This unlocks a realm of limitless possibilities, allowing customized modifications of stylization effects and flexible merging of the strengths of different styles, ultimately enabling the creation of novel and eye-catching stylistic effects on 3D scenes. Wenzhao Li, Tianhao Wu 0003, Fangcheng Zhong, A. Cengiz Öztireli |
WACV | 4 |
| 2024 | Hypernetworks for Generalizable BRDF Representation
Fazilet Gokbudak, Alejandro Sztrajman, Chenliang Zhou, Fangcheng Zhong, Rafal Mantiuk, A. Cengiz Öztireli |
ECCV (76) | 6 |
| 2024 | UMBRAE: Unified Multimodal Brain Decoding
Weihao Xia 0001, Raoul de Charette, A. Cengiz Öztireli, Jing-Hao Xue |
ECCV (7) | 3 |
| 2024 | FrePolad: Frequency-Rectified Point Latent Diffusion for Point Cloud Generation
Chenliang Zhou, Fangcheng Zhong, Param Hanji, Zhilin Guo 0001, Kyle Fogarty, Alejandro Sztrajman, Hongyun Gao 0001, A. Cengiz Öztireli |
ECCV (67) | 8 |
| 2024 | DREAM: Visual Decoding from REversing HumAn Visual SysteMabstractIn this work we present DREAM, an fMRI-to-image method for reconstructing viewed images from brain activities, grounded on fundamental knowledge of the human visual system. We craft reverse pathways that emulate the hierarchical and parallel nature of how humans perceive the visual world. These tailored pathways are specialized to decipher semantics, color, and depth cues from fMRI data, mirroring the forward pathways from visual stimuli to fMRI recordings. To do so, two components mimic the inverse processes within the human visual system: the Reverse Visual Association Cortex (R-VAC) which reverses pathways of this brain region, extracting semantics from fMRI data; the Reverse Parallel PKM (R-PKM) component simultaneously predicting color and depth from fMRI signals. The experiments indicate that our method outperforms the current state-of-the-art models in terms of the consistency of appearance, structure, and semantics. Code will be available at https://github.com/weihaox/DREAM. Weihao Xia 0001, Raoul de Charette, A. Cengiz Öztireli, Jing-Hao Xue |
WACV | 3 |
| 2024 | Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing ViewsabstractAbstract Neural view synthesis (NVS) is one of the most successful techniques for synthesizing free viewpoint videos, capable of achieving high fidelity from only a sparse set of captured images. This success has led to many variants of the techniques, each evaluated on a set of test views typically using image quality metrics such as PSNR, SSIM, or LPIPS. There has been a lack of research on how NVS methods perform with respect to perceived video quality. We present the first study on perceptual evaluation of NVS and NeRF variants. For this study, we collected two datasets of scenes captured in a controlled lab environment as well as in‐the‐wild. In contrast to existing datasets, these scenes come with reference video sequences, allowing us to test for temporal artifacts and subtle distortions that are easily overlooked when viewing only static images. We measured the quality of videos synthesized by several NVS methods in a well‐controlled perceptual quality assessment experiment as well as with many existing state‐of‐the‐art image/video quality metrics. We present a detailed analysis of the results and recommendations for dataset and metric selection for NVS evaluation. Hanxue Liang, Tianhao Wu 0003, Param Hanji, Francesco Banterle, Hongyun Gao 0001, Rafal Mantiuk, A. Cengiz Öztireli |
Comput. Graph. Forum | 7 |
| 2023 | CUF: Continuous Upsampling FiltersabstractNeural fields have rapidly been adopted for representing 3D signals, but their application to more classical 2D image-processing has been relatively limited. In this paper, we consider one of the most important operations in image processing: upsampling. In deep learning, learnable upsampling layers have extensively been used for single image super-resolution. We propose to parameterize upsampling kernels as neural fields. This parameterization leads to a compact architecture that obtains a 40-fold reduction in the number of parameters when compared with competing arbitrary-scale super-resolution architectures. When upsampling images of size 256×256 we show that our architecture is 2x-10x more efficient than competing arbitrary-scale super-resolution architectures, and more efficient than sub-pixel convolutions when instantiated to a single-scale model. In the general setting, these gains grow polynomially with the square of the target scale. We validate our method on standard benchmarks showing such efficiency gains can be achieved without sacrifices in super-resolution performance. https://cuf-paper.github.io Cristina Nader Vasconcelos, A. Cengiz Öztireli, Mark J. Matthews, Milad Hashemi, Kevin Swersky, Andrea Tagliasacchi |
CVPR | 2 |
| 2023 | 3D GAN Inversion with Facial Symmetry PriorabstractRecently, a surge of high-quality 3D-aware GANs have been proposed, which leverage the generative power of neural rendering. It is natural to associate 3D GANs with GAN inversion methods to project a real image into the generator's latent space, allowing free-view consistent synthesis and editing, referred as 3D GAN inversion. Although with the facial prior preserved in pre-trained 3D GANs, reconstructing a 3D portrait with only one monocular image is still an ill-pose problem. The straightforward application of 2D GAN inversion methods focuses on texture similarity only while ignoring the correctness of 3D geometry shapes. It may raise geometry collapse effects, especially when reconstructing a side face under an extreme pose. Besides, the synthetic results in novel views are prone to be blurry. In this work, we propose a novel method to promote 3D GAN inversion by introducing facial symmetry prior. We design a pipeline and constraints to make full use of the pseudo auxiliary view obtained via image flipping, which helps obtain a view-consistent and well-structured geometry shape during the inversion process. To enhance texture fidelity in unobserved viewpoints, pseudo labels from depth-guided 3D warping can provide extra supervision. We design constraints to filter out conflict areas for optimization in asymmetric situations. Comprehensive quantitative and qualitative evaluations on image reconstruction and editing demonstrate the superiority of our method. Yong Zhang 0034, Xuan Wang 0009, Tengfei Wang 0002, Xiaoyu Li 0002, Yuan Gong 0002, Yanbo Fan, Xiaodong Cun, Ying Shan, A. Cengiz Öztireli, Yujiu Yang 0001 |
CVPR | 10 |
| 2023 | Statistical shape representations for temporal registration of plant components in 3DabstractPlants are dynamic organisms and understanding temporal variations in vegetation is an essential problem for robots in the wild. However, associating repeated 3D scans of plants across time is challenging. A key step in this process is re-identifying and tracking the same individual plant components over time. Previously, this has been achieved by comparing their global spatial or topological location. In this work, we demonstrate how using shape features improves temporal organ matching. We present a landmark-free shape compression algorithm, which allows for the extraction of 3D shape features of leaves, characterises leaf shape and curvature efficiently in few parameters, and makes the association of individual leaves in feature space possible. The approach combines 3D contour extraction and further compression using Principal Component Analysis (PCA) to produce a shape space encoding, which is entirely learned from data and retains information about edge contours and 3D curvature. Our evaluation on temporal scan sequences of tomato plants shows, that incorporating shape features improves temporal leaf-matching. A combination of shape, location, and rotation information proves most informative for recognition of leaves over time and yields a true positive rate of 75%, a 15% improvement on sate-of-the-art methods. This is essential for robotic crop monitoring, which enables whole-of-lifecycle phenotyping. Karoline Heiwolt, A. Cengiz Öztireli, Grzegorz Cielniak |
ICRA | 2 |
| 2023 | Neural Fields with Hard Constraints of Arbitrary Differential OrderabstractWhile deep learning techniques have become extremely popular for solving a broad range of optimization problems, methods to enforce hard constraints during optimization, particularly on deep neural networks, remain underdeveloped. Inspired by the rich literature on meshless interpolation and its extension to spectral collocation methods in scientific computing, we develop a series of approaches for enforcing hard constraints on neural fields, which we refer to as Constrained Neural Fields (CNF). The constraints can be specified as a linear operator applied to the neural field and its derivatives. We also design specific model representations and training strategies for problems where standard models may encounter difficulties, such as conditioning of the system, memory consumption, and capacity of the network when being constrained. Our approaches are demonstrated in a wide range of real-world applications. Additionally, we develop a framework that enables highly efficient model and constraint specification, which can be readily applied to any downstream task where hard constraints need to be explicitly satisfied during optimization. Fangcheng Zhong, Kyle Fogarty, Param Hanji, Tianhao Wu 0003, Alejandro Sztrajman, Andrew Spielberg, Andrea Tagliasacchi, Petra Bosilj, A. Cengiz Öztireli |
NeurIPS | 9 |
| 2022 | Kubric: A scalable dataset generatorabstractData is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification. Klaus Greff, Francois Belletti, Lucas Beyer, Carl Doersch, Yilun Du, Daniel Duckworth, David J. Fleet, Dan Gnanapragasam, Florian Golemo, Charles Herrmann, Thomas Kipf, Abhijit Kundu, Dmitry Lagun, Issam H. Laradji, Hsueh-Ti Derek Liu, Henning Meyer, Yishu Miao, Derek Nowrouzezahrai, A. Cengiz Öztireli, Etienne Pot, Noha Radwan, Daniel Rebain, Sara Sabour, Mehdi S. M. Sajjadi, Matan Sela, Vincent Sitzmann, Austin Stone, Deqing Sun, Suhani Vora, Tianhao Wu 0003, Kwang Moo Yi, Fangcheng Zhong, Andrea Tagliasacchi |
CVPR | 19 |
| 2022 | Controllable Shadow Generation Using Pixel Height Maps
Yichen Sheng, Yifan Liu 0001, Jianming Zhang 0001, Wei Yin 0006, A. Cengiz Öztireli, He Zhang 0004, Zhe Lin 0001, Eli Shechtman, Bedrich Benes |
ECCV (23) | 5 |
| 2022 | D^2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular VideoabstractGiven a monocular video, segmenting and decoupling dynamic objects while recovering the static environment is a widely studied problem in machine intelligence. Existing solutions usually approach this problem in the image domain, limiting their performance and understanding of the environment. We introduce Decoupled Dynamic Neural Radiance Field (D^2NeRF), a self-supervised approach that takes a monocular video and learns a 3D scene representation which decouples moving objects, including their shadows, from the static background. Our method represents the moving objects and the static background by two separate neural radiance fields with only one allowing for temporal changes. A naive implementation of this approach leads to the dynamic component taking over the static one as the representation of the former is inherently more general and prone to overfitting. To this end, we propose a novel loss to promote correct separation of phenomena. We further propose a shadow field network to detect and decouple dynamically moving shadows. We introduce a new dataset containing various dynamic objects and shadows and demonstrate that our method can achieve better performance than state-of-the-art approaches in decoupling dynamic and static 3D objects, occlusion and shadow removal, and image segmentation for moving objects. Project page: https://d2nerf.github.io/ Tianhao Wu 0003, Fangcheng Zhong, Andrea Tagliasacchi, Forrester Cole, A. Cengiz Öztireli |
NeurIPS | 5 |
| 2022 | Path Guiding Using Spatio-Directional Mixture ModelsabstractAbstract We propose a learning‐based method for light‐path construction in path tracing algorithms, which iteratively optimizes and samples from what we refer to as spatio‐directional Gaussian mixture models (SDMMs). In particular, we approximate incident radiance as an online‐trained 5D mixture that is accelerated by a D‐tree. Using the same framework, we approximate BSDFs as pre‐trained D mixtures, where is the number of BSDF parameters. Such an approach addresses two major challenges in path‐guiding models. First, the 5D radiance representation naturally captures correlation between the spatial and directional dimensions. Such correlations are present in, for example parallax and caustics. Second, by using a tangent‐space parameterization of Gaussians, our spatio‐directional mixtures can perform approximate product sampling with arbitrarily oriented BSDFs. Existing models are only able to do this by either foregoing anisotropy of the mixture components or by representing the radiance field in local (normal aligned) coordinates, which both make the radiance field more difficult to learn. An additional benefit of the tangent‐space parameterization is that each individual Gaussian is mapped to the solid sphere with low distortion near its centre of mass. Our method performs especially well on scenes with small, localized luminaires that induce high spatio‐directional correlation in the incident radiance. Ana Dodik, Marios Papas, A. Cengiz Öztireli, Thomas Müller 0013 |
Comput. Graph. Forum | 3 |
| 2021 | Iso-Points: Optimizing Neural Implicit Surfaces With Hybrid RepresentationsabstractNeural implicit functions have emerged as a powerful representation for surfaces in 3D. Such a function can en-code a high quality surface with intricate details into the parameters of a deep neural network. However, optimizing for the parameters for accurate and robust reconstructions remains a challenge, especially when the input data is noisy or incomplete. In this work, we develop a hybrid neural surface representation that allows us to impose geometry-aware sampling and regularization, which significantly improves the fidelity of reconstructions. We propose to use iso-points as an explicit representation for a neural implicit function. These points are computed and updated on-the-fly during training to capture important geometric features and impose geometric constraints on the optimization. We demonstrate that our method can be adopted to improve state-of-the-art techniques for reconstructing neural implicit surfaces from multi-view images or point clouds. Quantitative and qualitative evaluations show that, compared with existing sampling and optimization methods, our approach allows faster convergence, better generalization, and accurate recovery of details and topology. Wang Yifan 0001, A. Cengiz Öztireli, Olga Sorkine-Hornung |
CVPR | 3 |
| 2020 | A Comprehensive Theory and Variational Framework for Anti-aliasing Sampling PatternsabstractAbstract In this paper, we provide a comprehensive theory of anti‐aliasing sampling patterns that explains and revises known results, and introduce a variational optimization framework to generate point patterns with any desired power spectra and anti‐aliasing properties. We start by deriving the exact spectral expression for expected error in reconstructing a function in terms of power spectra of sampling patterns, and analyzing how the shape of power spectra is related to anti‐aliasing properties. Based on this analysis, we then formulate the problem of generating anti‐aliasing sampling patterns as constrained variational optimization on power spectra. This allows us to not rely on any parametric form, and thus explore the whole space of realizable spectra. We show that the resulting optimized sampling patterns lead to reconstructions with less visible aliasing artifacts, while keeping low frequencies as clean as possible. Although we focus on image plane sampling, our theory and algorithms apply in any dimensions, and the variational optimization framework can be utilized in all problems where point pattern characteristics are given or optimized. A. Cengiz Öztireli |
Comput. Graph. Forum | 1 |
| 2020 | A machine learning framework for full-reference 3D shape quality assessment
Zeynep Cipiloglu, A. Cengiz Öztireli, Tolga K. Çapin |
Vis. Comput. | 2 |
| 2019 | Active Mini-Batch Sampling Using Repulsive Point ProcessesabstractThe convergence speed of stochastic gradient descent (SGD) can be improved by actively selecting mini-batches. We explore sampling schemes where similar data points are less likely to be selected in the same mini-batch. In particular, we prove that such repulsive sampling schemes lower the variance of the gradient estimator. This generalizes recent work on using Determinantal Point Processes (DPPs) for mini-batch diversification (Zhang et al., 2017) to the broader class of repulsive point processes. We first show that the phenomenon of variance reduction by diversified sampling generalizes in particular to non-stationary point processes. We then show that other point processes may be computationally much more efficient than DPPs. In particular, we propose and investigate Poisson Disk sampling—frequently encountered in the computer graphics community—for this task. We show empirically that our approach improves over standard SGD both in terms of convergence speed as well as final model performance. Cheng Zhang 0005, A. Cengiz Öztireli, Stephan Mandt, Giampiero Salvi |
AAAI | 2 |
| 2019 | Learning-Based Sampling for Natural Image MattingabstractThe goal of natural image matting is the estimation of opacities of a user-defined foreground object that is essential in creating realistic composite imagery. Natural matting is a challenging process due to the high number of unknowns in the mathematical modeling of the problem, namely the opacities as well as the foreground and background layer colors, while the original image serves as the single observation. In this paper, we propose the estimation of the layer colors through the use of deep neural networks prior to the opacity estimation. The layer color estimation is a better match for the capabilities of neural networks, and the availability of these colors substantially increase the performance of opacity estimation due to the reduced number of unknowns in the compositing equation. A prominent approach to matting in parallel to ours is called sampling-based matting, which involves gathering color samples from known-opacity regions to predict the layer colors. Our approach outperforms not only the previous hand-crafted sampling algorithms, but also current data-driven methods. We hence classify our method as a hybrid sampling- and learning-based approach to matting, and demonstrate the effectiveness of our approach through detailed ablation studies using alternative network architectures. Jingwei Tang, Yagiz Aksoy, A. Cengiz Öztireli, Markus Gross 0001, Tunç Ozan Aydin |
CVPR | 3 |
| 2019 | Explaining Deep Neural Networks with a Polynomial Time Algorithm for Shapley Value ApproximationabstractThe problem of explaining the behavior of deep neural networks has recently gained a lot of attention. While several attribution methods have been proposed, most come without strong theoretical foundations, which raises questions about their reliability. On the other hand, the literature on cooperative game theory suggests Shapley values as a unique way of assigning relevance scores such that certain desirable properties are satisfied. Unfortunately, the exact evaluation of Shapley values is prohibitively expensive, exponential in the number of input features. In this work, by leveraging recent results on uncertainty propagation, we propose a novel, polynomial-time approximation of Shapley values in deep neural networks. We show that our method produces significantly better approximations of Shapley values than existing state-of-the-art attribution methods. Marco Ancona, A. Cengiz Öztireli, Markus Gross 0001 |
ICML | 2 |
| 2019 | Analysis of Sample Correlations for Monte Carlo RenderingabstractAbstract Modern physically based rendering techniques critically depend on approximating integrals of high dimensional functions representing radiant light energy. Monte Carlo based integrators are the choice for complex scenes and effects. These integrators work by sampling the integrand at sample point locations. The distribution of these sample points determines convergence rates and noise in the final renderings. The characteristics of such distributions can be uniquely represented in terms of correlations of sampling point locations. Hence, it is essential to study these correlations to understand and adapt sample distributions for low error in integral approximation. In this work, we aim at providing a comprehensive and accessible overview of the techniques developed over the last decades to analyze such correlations, relate them to error in integrators, and understand when and how to use existing sampling algorithms for effective rendering workflows. Gurprit Singh, A. Cengiz Öztireli, Abdalla G. M. Ahmed, David Coeurjolly, Kartic Subr, Oliver Deussen, Victor Ostromoukhov, Ravi Ramamoorthi, Wojciech Jarosz |
Comput. Graph. Forum | 2 |
| 2019 | Tangent-space optimization for interactive animation controlabstractCharacter animation tools are based on a keyframing metaphor where artists pose characters at selected keyframes and the software automatically interpolates the frames inbetween. Although the quality of the interpolation is critical for achieving a fluid and engaging animation, the tools available to adjust the result of the automatic inbetweening are rudimentary and typically require manual editing of spline parameters. As a result, artists spend a tremendous amount of time posing and setting more keyframes. In this pose-centric workflow, animators use combinations of forward and inverse kinematics. While forward kinematics leads to intuitive interpolations, it does not naturally support positional constraints such as fixed contact points. Inverse kinematics can be used to fix certain points in space at keyframes, but can lead to inferior interpolations, is slow to compute, and does not allow for positional contraints at non-keyframe frames. In this paper, we address these problems by formulating the control of interpolations with positional constraints over time as a space-time optimization problem in the tangent space of the animation curves driving the controls. Our method has the key properties that it (1) allows the manipulation of positions and orientations over time, extending inverse kinematics, (2) does not add new keyframes that might conflict with an artist's preferred keyframe style, and (3) works in the space of artist editable animation curves and hence integrates seamlessly with current pipelines. We demonstrate the utility of the technique in practice via various examples and use cases. Loïc Ciccone, A. Cengiz Öztireli, Robert W. Sumner |
ACM Trans. Graph. | 2 |
| 2019 | Differentiable surface splatting for point-based geometry processingabstractWe propose Differentiable Surface Splatting (DSS), a high-fidelity differentiable renderer for point clouds. Gradients for point locations and normals are carefully designed to handle discontinuities of the rendering function. Regularization terms are introduced to ensure uniform distribution of the points on the underlying surface. We demonstrate applications of DSS to inverse rendering for geometry synthesis and denoising, where large scale topological changes, as well as small scale detail modifications, are accurately and robustly handled without requiring explicit connectivity, outperforming state-of-the-art techniques. The data and code are at https://github.com/yifita/DSS. Wang Yifan 0001, Felice Serena, A. Cengiz Öztireli, Olga Sorkine-Hornung |
ACM Trans. Graph. | 4 |
| 2018 | A Network Architecture for Point Cloud Classification via Automatic Depth Images GenerationabstractWe propose a novel neural network architecture for point cloud classification. Our key idea is to automatically transform the 3D unordered input data into a set of useful 2D depth images, and classify them by exploiting well performing image classification CNNs. We present new differentiable module designs to generate depth images from a point cloud. These modules can be combined with any network architecture for processing point clouds. We utilize them in combination with state-of-the-art classification networks, and get results competitive with the state of the art in point cloud classification. Furthermore, our architecture automatically produces informative images representing the input point cloud, which could be used for further applications such as point cloud visualization. Riccardo Roveri, Lukas Rahmann, A. Cengiz Öztireli, Markus Gross 0001 |
CVPR | 3 |
| 2018 | Towards better understanding of gradient-based attribution methods for Deep Neural Networks
Marco Ancona, Enea Ceolini, A. Cengiz Öztireli, Markus Gross 0001 |
ICLR (Poster) | 3 |
| 2018 | Semantic Segmentation for Line Drawing Vectorization Using Neural NetworksabstractAbstract In this work, we present a method to vectorize raster images of line art. Inverting the rasterization procedure is inherently ill‐conditioned, as there exist many possible vector images that could yield the same raster image. However, not all of these vector images are equally useful to the user, especially if performing further edits is desired. We therefore define the problem of computing an instance segmentation of the most likely set of paths that could have created the raster image. Once the segmentation is computed, we use existing vectorization approaches to vectorize each path, and then combine all paths into the final output vector image. To determine which set of paths is most likely, we train a pair of neural networks to provide semantic clues that help resolve ambiguities at intersection and overlap regions. These predictions are made considering the full context of the image, and are then globally combined by solving a Markov Random Field (MRF). We demonstrate the flexibility of our method by generating results on character datasets, a synthetic random line dataset, and a dataset composed of human drawn sketches. For all cases, our system accurately recovers paths that adhere to the semantics of the drawings. Byungsoo Kim 0001, Oliver Wang, A. Cengiz Öztireli, Markus Gross 0001 |
Comput. Graph. Forum | 3 |
| 2018 | PointProNets: Consolidation of Point Clouds with Convolutional Neural NetworksabstractAbstract With the widespread use of 3D acquisition devices, there is an increasing need of consolidating captured noisy and sparse point cloud data for accurate representation of the underlying structures. There are numerous algorithms that rely on a variety of assumptions such as local smoothness to tackle this ill‐posed problem. However, such priors lead to loss of important features and geometric detail. Instead, we propose a novel data‐driven approach for point cloud consolidation via a convolutional neural network based technique. Our method takes a sparse and noisy point cloud as input, and produces a dense point cloud accurately representing the underlying surface by resolving ambiguities in geometry. The resulting point set can then be used to reconstruct accurate manifold surfaces and estimate surface properties. To achieve this, we propose a generative neural network architecture that can input and output point clouds, unlocking a powerful set of tools from the deep learning literature. We use this architecture to apply convolutional neural networks to local patches of geometry for high quality and efficient point cloud consolidation. This results in significantly more accurate surfaces, as we illustrate with a diversity of examples and comparisons to the state‐of‐the‐art. Riccardo Roveri, A. Cengiz Öztireli, Ioana Pandele, Markus Gross 0001 |
Comput. Graph. Forum | 2 |
| 2017 | How to Refine 3D Hand Pose Estimation from Unlabelled Depth Data?abstractData-driven approaches for hand pose estimation from depth images usually require a substantial amount of labelled training data which is quite hard to obtain. In this work, we show how a simple convolutional neural network, pre-trained only on synthetic depth images generated from a single 3D hand model, can be trained to adapt to unlabelled depth images from a real user’s hand. We validate our method on two existing and a new dataset that we capture, both quantitatively and qualitatively, demonstrating that we strongly compare to state-of-the-art methods. Additionally, this method can be seen as an extension to existing methods trained on limited datasets, which helps on boosting their performance on new ones. Endri Dibra, Thomas Wolf 0010, A. Cengiz Öztireli, Markus Gross 0001 |
3DV | 3 |
| 2017 | Human Shape from Silhouettes Using Generative HKS Descriptors and Cross-Modal Neural NetworksabstractIn this work, we present a novel method for capturing human body shape from a single scaled silhouette. We combine deep correlated features capturing different 2D views, and embedding spaces based on 3D cues in a novel convolutional neural network (CNN) based architecture. We first train a CNN to find a richer body shape representation space from pose invariant 3D human shape descriptors. Then, we learn a mapping from silhouettes to this representation space, with the help of a novel architecture that exploits correlation of multi-view data during training time, to improve prediction at test time. We extensively validate our results on synthetic and real data, demonstrating significant improvements in accuracy as compared to the state-of-the-art, and providing a practical system for detailed human body measurements from a single image. Endri Dibra, Himanshu Jain, A. Cengiz Öztireli, Remo Ziegler, Markus Gross 0001 |
CVPR | 3 |
| 2017 | DeepGarment : 3D Garment Shape Estimation from a Single Imageabstract3D garment capture is an important component for various applications such as free-view point video, virtual avatars, online shopping, and virtual cloth fitting. Due to the complexity of the deformations, capturing 3D garment shapes requires controlled and specialized setups. A viable alternative is image-based garment capture. Capturing 3D garment shapes from a single image, however, is a challenging problem and the current solutions come with assumptions on the lighting, camera calibration, complexity of human or mannequin poses considered, and more importantly a stable physical state for the garment and the underlying human body. In addition, most of the works require manual interaction and exhibit high run-times. We propose a new technique that overcomes these limitations, making garment shape estimation from an image a practical approach for dynamic garment capture. Starting from synthetic garment shape data generated through physically based simulations from various human bodies in complex poses obtained through Mocap sequences, and rendered under varying camera positions and lighting conditions, our novel method learns a mapping from rendered garment images to the underlying 3D garment model. This is achieved by training Convolutional Neural Networks (CNN-s) to estimate 3D vertex displacements from a template mesh with a specialized loss function. We illustrate that this technique is able to recover the global shape of dynamic 3D garments from a single image under varying factors such as challenging human poses, self occlusions, various camera poses and lighting conditions, at interactive rates. Improvement is shown if more than one view is integrated. Additionally, we show applications of our method to videos. R. Danerek, Endri Dibra, A. Cengiz Öztireli, Remo Ziegler, Markus Gross 0001 |
Comput. Graph. Forum | 3 |
| 2017 | General Point Sampling with Adaptive Density and CorrelationsabstractAnalyzing and generating sampling patterns are fundamental problems for many applications in computer graphics. Ideally, point patterns should conform to the problem at hand with spatially adaptive density and correlations. Although there exist excellent algorithms that can generate point distributions with spatially adaptive density or anisotropy, the pair-wise correlation model, blue noise being the most common, is assumed to be constant throughout the space. Analogously, by relying on possibly modulated pair-wise difference vectors, the analysis methods are designed to study only such spatially constant correlations. In this paper, we present the first techniques to analyze and synthesize point patterns with adaptive density and correlations. This provides a comprehensive framework for understanding and utilizing general point sampling. Starting from fundamental measures from stochastic point processes, we propose an analysis framework for general distributions, and a novel synthesis algorithm that can generate point distributions with spatio-temporally adaptive density and correlations based on a locally stationary point process model. Our techniques also extend to general metric spaces. We illustrate the utility of the new techniques on the analysis and synthesis of real-world distributions, image reconstruction, spatio-temporal stippling, and geometry sampling. Riccardo Roveri, A. Cengiz Öztireli, Markus Gross 0001 |
Comput. Graph. Forum | 2 |
| 2016 | HS-Nets: Estimating Human Body Shape from Silhouettes with Convolutional Neural NetworksabstractWe represent human body shape estimation from binary silhouettes or shaded images as a regression problem, and describe a novel method to tackle it using CNNs. Utilizing a parametric body model, we train CNNs to learn a global mapping from the input to shape parameters used to reconstruct the shapes of people, in neutral poses, with the application of garment fitting in mind. This results in an accurate, robust and automatic system, orders of magnitude faster than methods we compare to, enabling interactive applications. In addition, we show how to combine silhouettes from two views to improve prediction over a single view. The method is extensively evaluated on thousands of synthetic shapes and real data and compared to state of-art approaches, clearly outperforming methods based on global fitting and strongly competing with more expensive local fitting based ones. Endri Dibra, Himanshu Jain, A. Cengiz Öztireli, Remo Ziegler, Markus Gross 0001 |
3DV | 3 |
| 2016 | Shape from Selfies: Human Body Shape Estimation Using CCA Regression Forests
Endri Dibra, A. Cengiz Öztireli, Remo Ziegler, Markus Gross 0001 |
ECCV (4) | 2 |
| 2016 | Integration with Stochastic Point ProcessesabstractWe present a novel comprehensive approach for studying error in integral estimation with point distributions based on point process statistics. We derive exact formulae for bias and variance of integral estimates in terms of the spatial or spectral characteristics of integrands and first- and-second order product density measures of general point patterns. The formulae allow us to study and design sampling schemes adapted to different classes of integrands by analyzing the effect of sampling density, weighting, and correlations among point locations separately. We then focus on non-adaptive correlated stratified sampling patterns and specialize the formulae to derive closed-form and easy-to-analyze expressions of bias and variance for various stratified sampling strategies. Based on these expressions, we perform a theoretical error analysis for integrands involving the discontinuous visibility function. We show that significant reductions in error can be obtained by considering alternative sampling strategies instead of the commonly used random jittering or low discrepancy patterns. Our theoretical results agree with and extend various previous results, provide a unified analytic treatment of point patterns, and lead to novel insights. We validate the results with extensive experiments on benchmark integrands as well as real scenes with soft shadows. A. Cengiz Öztireli |
ACM Trans. Graph. | 1 |
| 2015 | Interactive Generation of Realistic Facial Wrinkles from Sketchy DrawingsabstractAbstract Synthesizing facial wrinkles has been tackled either by a long process of manual sculpting on 3D models, or using automatic methods that do not allow for user interaction or artistic expression. In this paper, we propose a method that accepts interactive sketchy drawings depicting wrinkle patterns, and synthesizes realistic looking wrinkles on faces. The method inherits the simplicity of sketching, making it possible for artists as well as novice users to generate realistic facial detail very efficiently, allowing fast preview for physical makeup, or aging simulations for fun and professional applications. All strokes are used to infer the wrinkles, retaining the expressiveness of the sketches and realism of the final result at the same time. This is achieved by designing novel multi‐scale statistics tailored to the wrinkle geometry and coupled to the sketch interpretation method. The statistics capture the cross‐sectional profiles of wrinkles at different scales and parts of a face. The strokes are augmented with the statistics extracted from given example face models, and applied to an input face model interactively. The interface gives the user control over the shapes and scales of wrinkles via sketching while adding extra details required for realism automatically. Hyeon-Joong Kim, A. Cengiz Öztireli, Il-Kyu Shin, Markus Gross 0001, Soo-Mi Choi |
Comput. Graph. Forum | 2 |
| 2015 | Example Based Repetitive Structure SynthesisabstractAbstract We present an example based geometry synthesis approach for generating general repetitive structures. Our model is based on a meshless representation, unifying and extending previous synthesis methods. Structures in the example and output are converted into a functional representation, where the functions are defined by point locations and attributes. We then formulate synthesis as a minimization problem where patches from the output function are matched to those of the example. As compared to existing repetitive structure synthesis methods, the new algorithm offers several advantages. It handles general discrete and continuous structures, and their mixtures in the same framework. The smooth formulation leads to employing robust optimization procedures in the algorithm. Equipped with an accurate patch similarity measure and dedicated sampling control, the algorithm preserves local structures accurately, regardless of the initial distribution of output points. It can also progressively synthesize output structures in given subspaces, allowing users to interactively control and guide the synthesis in real‐time. We present various results for continuous/discrete structures and their mixtures, residing on curves, submanifolds, volumes, and general subspaces, some of which are generated interactively. Riccardo Roveri, A. Cengiz Öztireli, Sebastian Martin, Barbara Solenthaler, Markus Gross 0001 |
Comput. Graph. Forum | 2 |
| 2015 | Perceptually based downscaling of imagesabstractWe propose a perceptually based method for downscaling images that provides a better apparent depiction of the input image. We formulate image downscaling as an optimization problem where the difference between the input and output images is measured using a widely adopted perceptual image quality metric. The downscaled images retain perceptually important features and details, resulting in an accurate and spatio-temporally consistent representation of the high resolution input. We derive the solution of the optimization problem in closed-form, which leads to a simple, efficient and parallelizable implementation with sums and convolutions. The algorithm has running times similar to linear filtering and is orders of magnitude faster than the state-of-the-art for image downscaling. We validate the effectiveness of the technique with extensive tests on many images, video, and by performing a user study, which indicates a clear preference for the results of the new algorithm. A. Cengiz Öztireli, Markus Gross 0001 |
ACM Trans. Graph. | 1 |
| 2014 | Spatio-temporal geometry fusion for multiple hybrid cameras using moving least squares surfacesabstractAbstract Multi‐view reconstruction aims at computing the geometry of a scene observed by a set of cameras. Accurate 3D reconstruction of dynamic scenes is a key component for a large variety of applications, ranging from special effects to telepresence and medical imaging. In this paper we propose a method based on Moving Least Squares surfaces which robustly and efficiently reconstructs dynamic scenes captured by a calibrated set of hybrid color+depth cameras. Our reconstruction provides spatio‐temporal consistency and seamlessly fuses color and geometric information. We illustrate our approach on a variety of real sequences and demonstrate that it favorably compares to state‐of‐the‐art methods. Claudia Plüss, Jean-Charles Bazin, A. Cengiz Öztireli, Teng Deng, Tiberiu Popa, Markus Gross 0001 |
Comput. Graph. Forum | 3 |
| 2012 | Adaptive surface splatting for facial renderingabstractABSTRACT Recent advances in facial scanning technology provide highly detailed faces, including fine wrinkles. However, because of the increasing complexity of the resulting models, it is necessary to reduce the amount of data while preserving small‐scale facial features. In this paper, we propose a new adaptive surface splatting method to reduce the number of splats by optimizing the size and shape of splats using geometric and color information. Using the optimized splats, we can improve the rendering quality, especially in the visually sensitive feature areas. Our adaptive surface splatting is very effective to render massive facial data on tablet PCs or smartphones. Copyright © 2012 John Wiley & Sons, Ltd. Hyeon-Joong Kim, A. Cengiz Öztireli, Markus Gross 0001, Soo-Mi Choi |
Comput. Animat. Virtual Worlds | 2 |
| 2012 | Analysis and synthesis of point distributions based on pair correlationabstractAnalyzing and synthesizing point distributions are of central importance for a wide range of problems in computer graphics. Existing synthesis algorithms can only generate white or blue-noise distributions with characteristics dictated by the underlying processes used, and analysis tools have not been focused on exploring relations among distributions. We propose a unified analysis and general synthesis algorithms for point distributions. We employ the pair correlation function as the basis of our methods and design synthesis algorithms that can generate distributions with given target characteristics, possibly extracted from an example point set, and introduce a unified characterization of distributions by mapping them to a space implied by pair correlations. The algorithms accept example and output point sets of different sizes and dimensions, are applicable to multi-class distributions and non-Euclidean domains, simple to implement and run in O ( n ) time. We illustrate applications of our method to real world distributions. A. Cengiz Öztireli, Markus Gross 0001 |
ACM Trans. Graph. | 1 |
| 2010 | Spectral sampling of manifoldsabstractA central problem in computer graphics is finding optimal sampling conditions for a given surface representation. We propose a new method to solve this problem based on spectral analysis of manifolds which results in faithful reconstructions and high quality isotropic samplings, is efficient, out-of-core, feature sensitive, intuitive to control and simple to implement. We approach the problem in a novel way by utilizing results from spectral analysis, kernel methods, and matrix perturbation theory. Change in a manifold due to a single point is quantified by a local measure that limits the change in the Laplace-Beltrami spectrum of the manifold. Hence, we do not need to explicitly compute the spectrum or any global quantity, which makes our algorithms very efficient. Although our main focus is on sampling surfaces, the analysis and algorithms are general and can be applied for simplifying and resampling point clouds lying near a manifold of arbitrary dimension. A. Cengiz Öztireli, Marc Alexa, Markus Gross 0001 |
ACM Trans. Graph. | 1 |
| 2009 | Feature Preserving Point Set Surfaces based on Non-Linear Kernel RegressionabstractAbstract Moving least squares (MLS) is a very attractive tool to design effective meshless surface representations. However, as long as approximations are performed in a least square sense, the resulting definitions remain sensitive to outliers, and smooth‐out small or sharp features. In this paper, we address these major issues, and present a novel point based surface definition combining the simplicity of implicit MLS surfaces [ SOS04 , Kol05 ] with the strength of robust statistics. To reach this new definition, we review MLS surfaces in terms of local kernel regression, opening the doors to a vast and well established literature from which we utilize robust kernel regression. Our novel representation can handle sparse sampling, generates a continuous surface better preserving fine details, and can naturally handle any kind of sharp features with controllable sharpness. Finally, it combines ease of implementation with performance competing with other non‐robust approaches. A. Cengiz Öztireli, Gaël Guennebaud, Markus Gross 0001 |
Comput. Graph. Forum | 1 |
| 2008 | A new feature-based method for robust and efficient rigid-body registration of overlapping point clouds
Cagatay Basdogan, A. Cengiz Öztireli |
Vis. Comput. | 2 |