Demo Data from EDBT 2026 / reviewers in the wild / expert
Kaoru Hiramatsu
dblp:70/6592
· DBLP profile ↗
21ranked-venue papers
2as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10Artificial intelligence and machine learning · 7Databases, data management, data science and information retrieval · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Generative modeling · 41% Representation and self-supervised learning · 30% Learning paradigms · 18% | |
| Databases, data mining, and information retrieval
2 papers |
Information retrieval · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
generative adversarial network |
0.6 | 2 | 2018 | Generative Adversarial Image Synthesis With Decision Tree Latent Controller · CVPR 2018 Generative Attribute Controller with Conditional Filtered Generative Adversarial Networks · CVPR 2017 |
Machine learning › Representation and self-supervised learning › hierarchical representation
hierarchical representation learning |
0.3 | 1 | 2018 | Generative Adversarial Image Synthesis With Decision Tree Latent Controller · CVPR 2018 |
Machine learning › Learning paradigms › semi-supervised learning › graph-based semi-supervised learning
label propagation |
0.3 | 1 | 2018 | Label Propagation with Ensemble of Pairwise Geometric Relations: Towards Robust Large-Scale Retrieval of Object Instances · Int. J. Comput. Vis. 2018 |
Machine learning › Representation and self-supervised learning › representation learning › disentangled representation learning › disentanglement
latent space disentanglement |
0.3 | 1 | 2018 | Generative Adversarial Image Synthesis With Decision Tree Latent Controller · CVPR 2018 |
Information retrieval
large-scale retrieval |
0.3 | 1 | 2018 | Label Propagation with Ensemble of Pairwise Geometric Relations: Towards Robust Large-Scale Retrieval of Object Instances · Int. J. Comput. Vis. 2018 |
Machine learning › Generative modeling › generative adversarial network
conditional GAN |
0.3 | 1 | 2017 | Generative Attribute Controller with Conditional Filtered Generative Adversarial Networks · CVPR 2017 |
Information retrieval › image retrieval
instance retrieval |
0.3 | 1 | 2017 | Information Retrieval Model using Generalized Pareto Distribution and Its Application to Instance Search · SIGIR 2017 |
Information retrieval
retrieval models |
0.3 | 1 | 2017 | Information Retrieval Model using Generalized Pareto Distribution and Its Application to Instance Search · SIGIR 2017 |
Visual content generation and editing › image editing › semantic image editing
image attribute editing |
0.3 | 1 | 2017 | Generative Attribute Controller with Conditional Filtered Generative Adversarial Networks · CVPR 2017 |
Computer vision › Face, body and person analysis
facial expression analysis |
0.2 | 1 | 2016 | Adaptive Visual Feedback Generation for Facial Expression Improvement with Multi-task Deep Neural Networks · ACM Multimedia 2016 |
Machine learning › Learning paradigms
multi-task learning |
0.1 | 1 | 2016 | Adaptive Visual Feedback Generation for Facial Expression Improvement with Multi-task Deep Neural Networks · ACM Multimedia 2016 |
Methods — techniques the papers use, named apart from their topics
label propagation · 0.7filtering architecture · 0.6hierarchical conditional mutual information regularization · 0.3decision tree latent controller · 0.3curriculum learning · 0.3mean excess function · 0.3generalized pareto distribution · 0.3multi-task deep neural network · 0.2keypoint localization · 0.2feedback propagation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Understanding community structure in layered neural networks
Chihiro Watanabe, Kaoru Hiramatsu, Kunio Kashino |
Neurocomputing | 2 |
| 2018 | Generative Adversarial Image Synthesis With Decision Tree Latent ControllerabstractThis paper proposes the decision tree latent controller generative adversarial network (DTLC-GAN), an extension of a GAN that can learn hierarchically interpretable representations without relying on detailed supervision. To impose a hierarchical inclusion structure on latent variables, we incorporate a new architecture called the DTLC into the generator input. The DTLC has a multiple-layer tree structure in which the ON or OFF of the child node codes is controlled by the parent node codes. By using this architecture hierarchically, we can obtain the latent space in which the lower layer codes are selectively used depending on the higher layer ones. To make the latent codes capture salient semantic features of images in a hierarchically disentangled manner in the DTLC, we also propose a hierarchical conditional mutual information regularization and optimize it with a newly defined curriculum learning method that we propose as well. This makes it possible to discover hierarchically interpretable representations in a layer-by-layer manner on the basis of information gain by only using a single DTLC-GAN model. We evaluated the DTLC-GAN on various datasets, i.e., MNIST, CIFAR-10, Tiny ImageNet, 3D Faces, and CelebA, and confirmed that the DTLC-GAN can learn hierarchically interpretable representations with either unsupervised or weakly supervised settings. Furthermore, we applied the DTLC-GAN to image-retrieval tasks and showed its effectiveness in representation learning. Takuhiro Kaneko, Kaoru Hiramatsu, Kunio Kashino |
CVPR | 2 |
| 2018 | Query Expansion with Diffusion On Mutual Rank GraphsabstractIn query expansion for object retrieval, there is substantial danger of query drift, where irrelevant information is inferred from pseudo-relevant images to enrich the query. To address this issue, we propose a query expansion method from the viewpoint of diffusion. It explores the structure of highly ranked images in a topological space, assuming that false positives reside on different manifolds from the query. For this purpose, a mutual rank graph is defined on pseudo-relevant images, and their distribution is learned by diffusing their query similarities through the graph. The relevance of a database image can thus be obtained by marginalizing over the learned distribution. The mutual rank graph accounts for varying local density in the image space, leading to great robustness as regards query drift and high generalization ability. The proposed method experimentally shows a consistent boost in the performance of object retrieval with handcrafted features on standard benchmarks. Xiaomeng Wu, Go Irie, Kaoru Hiramatsu, Kunio Kashino |
ICASSP | 3 |
| 2018 | Weighted Generalized Mean Pooling for Deep Image RetrievalabstractSpatial pooling over convolutional activations (e.g., max pooling or sum pooling) has been shown to be successful in learning deep representations for image retrieval. However, most pooling techniques assume that every activation is equally important, and as a result they suffer from the presence of uninformative image regions that play a negative role as regards matching or lead to the confusion of particular visual instances. To address this issue, we propose a trainable building block that steers pooling to local information important to the task at hand. The method formulates pooling as a weighted generalized mean (wGeM), in which weights are learned on activations, reflecting the discriminative power of each activation in image matching. Embedding wGeM in a deep network improves image representation and boosts retrieval performance on standard benchmarks. wGeM does not require any bounding box annotations, but instead learns the latent probabilities of activations from scratch. It even goes beyond objectness, and learns to look at important visual details rather than the whole region of the object of interest. Xiaomeng Wu, Go Irie, Kaoru Hiramatsu, Kunio Kashino |
ICIP | 3 |
| 2018 | Label Propagation with Ensemble of Pairwise Geometric Relations: Towards Robust Large-Scale Retrieval of Object Instances
Xiaomeng Wu, Kaoru Hiramatsu, Kunio Kashino |
Int. J. Comput. Vis. | 2 |
| 2018 | Modular representation of layered neural networks
Chihiro Watanabe, Kaoru Hiramatsu, Kunio Kashino |
Neural Networks | 2 |
| 2017 | Generative Attribute Controller with Conditional Filtered Generative Adversarial NetworksabstractWe present a generative attribute controller (GAC), a novel functionality for generating or editing an image while intuitively controlling large variations of an attribute. This controller is based on a novel generative model called the conditional filtered generative adversarial network (CFGAN), which is an extension of the conventional conditional GAN (CGAN) that incorporates a filtering architecture into the generator input. Unlike the conventional CGAN, which represents an attribute directly using an observable variable (e.g., the binary indicator of attribute presence) so its controllability is restricted to attribute labeling (e.g., restricted to an ON or OFF control), the CFGAN has a filtering architecture that associates an attribute with a multi-dimensional latent variable, enabling latent variations of the attribute to be represented. We also define the filtering architecture and training scheme considering controllability, enabling the variations of the attribute to be intuitively controlled using typical controllers (radio buttons and slide bars). We evaluated our CFGAN on MNIST, CUB, and CelebA datasets and show that it enables large variations of an attribute to be not only represented but also intuitively controlled while retaining identity. We also show that the learned latent space has enough expressive power to conduct attribute transfer and attribute-based image retrieval. Takuhiro Kaneko, Kaoru Hiramatsu, Kunio Kashino |
CVPR | 2 |
| 2017 | Recursive Extraction of Modular Structure from Layered Neural Networks Using Variational Bayes Method
Chihiro Watanabe, Kaoru Hiramatsu, Kunio Kashino |
DS | 2 |
| 2017 | Generative adversarial network-based postfilter for statistical parametric speech synthesisabstractWe propose a postfilter based on a generative adversarial network (GAN) to compensate for the differences between natural speech and speech synthesized by statistical parametric speech synthesis. In particular, we focus on the differences caused by over-smoothing, which makes the sounds muffled. Over-smoothing occurs in the time and frequency directions and is highly correlated in both directions, and conventional methods based on heuristics are too limited to cover all the factors (e.g., global variance was designed only to recover the dynamic range). To solve this problem, we focus on “spectral texture”, i.e., the details of the time-frequency representation, and propose a learning-based postfilter that captures the structures directly from the data. To estimate the true distribution, we utilize a GAN composed of a generator and a discriminator. This optimizes the generator to produce samples imitating the dataset according to the adversarial discriminator. This adversarial process encourages the generator to fit the true data distribution, i.e., to generate realistic spectral texture. Objective evaluation of experimental results shows that the GAN-based postfilter can compensate for detailed spectral structures including modulation spectrum, and subjective evaluation shows that its generated speech is comparable to natural speech. Takuhiro Kaneko, Hirokazu Kameoka, Nobukatsu Hojo, Yusuke Ijima, Kaoru Hiramatsu, Kunio Kashino |
ICASSP | 5 |
| 2017 | Deep salience map guided arbitrary direction scene text recognitionabstractIrregular scene text such as curved, rotated or perspective texts commonly appear in natural scene images due to different camera view points, special design purposes etc. In this work, we propose a text salience map guided model to recognize these arbitrary direction scene texts. We train a deep Fully Convolutional Network (FCN) to calculate the precise salience map for texts. Then we estimate the positions and rotations of the text and utilize this information to guide the generation of CNN sequence features. Finally the sequence is recognized with a Recurrent Neural Network (RNN) model. Experiments on various public datasets show that the proposed approach is robust to different distortions and performs superior or comparable to the state-of-the-art techniques. Xinhao Liu 0001, Takahito Kawanishi, Xiaomeng Wu, Kaoru Hiramatsu, Kunio Kashino |
ICASSP | 4 |
| 2017 | Edited film alignment via selective Hough transform and accurate template matchingabstractEdited film alignment is the post-production process of finding small parts of unedited footage that temporally and spatially match an edited film. The huge amount of data to be processed makes significant downsampling of the videos essential in real-life applications. Simultaneously, professional users demand that the task be achieved with frame and pixel-level accuracy. We propose a novel selective Hough transform (SHT) and an accurate template matching method to address the difficult trade-off between accuracy and scalability. For robust temporal alignment, SHT investigates the selectivity of frame-level similarities and advantageously reduces the weights of mismatches. The template matching method encompasses spatial Hough transform and sum of squared differences (SSD) minimization. SSD is efficiently approximated by exploiting the second-order derivative of image intensity. Experiments conducted on real-world data show the superiority of our methods. Xiaomeng Wu, Takahito Kawanishi, Minoru Mori, Kaoru Hiramatsu, Kunio Kashino |
ICASSP | 4 |
| 2017 | Contrast-accumulated histogram equalization for image enhancementabstractAmong image enhancement methods, histogram equalization (HE) has received the most attention because of its intuitive implementation quality, high efficiency, and the monotonicity of its intensity mapping function. However, HE is indiscriminate and overemphasizes the contrast around intensities with large pixel populations but little visual importance. To address this issue, we propose an HE-based method that adaptively controls the contrast gain according to the potential visual importance of intensities and pixels. Observing that in natural scenes image details are usually hidden in darker regions that have noticeable local differences, we formulate the potential visual importance on the basis of the multi-resolution, dark-pass filtered gradients in the image. Experiments show that our method is highly discriminating in terms of noises and trivial image gradients, and it guarantees great global contrast preservation. Xiaomeng Wu, Xinhao Liu 0001, Kaoru Hiramatsu, Kunio Kashino |
ICIP | 3 |
| 2017 | Sequence-to-Sequence Voice Conversion with Similarity Metric Learned Using Generative Adversarial Networks
Takuhiro Kaneko, Hirokazu Kameoka, Kaoru Hiramatsu, Kunio Kashino |
INTERSPEECH | 3 |
| 2017 | Information Retrieval Model using Generalized Pareto Distribution and Its Application to Instance SearchabstractWe adopt the generalized Pareto distribution for the information-based model and show that the parameters can be estimated based on the mean excess function. The proposed information retrieval model corresponds to the extension of the divergence from independence and is designed to be data-driven. The proposed model is then applied to the specific object search called the instance search and the effectiveness is experimentally confirmed. Masaya Murata, Kaoru Hiramatsu, Shin'ichi Satoh 0001 |
SIGIR | 2 |
| 2016 | Adaptive Visual Feedback Generation for Facial Expression Improvement with Multi-task Deep Neural NetworksabstractWhile many studies in computer vision and pattern recognition have been actively conducted to recognize people's current states, few studies have tackled the problem of generating feedback on how people can improve their states, although there are many real-world applications such as in sports, education, and health care. In particular, it has been challenging to develop such a system that can adaptively generate feedback for real-world situations, namely various input and target states, since it requires formulating various rules of feedback to do so. We propose a learning-based method to solve this problem. If we can obtain a large amount of feedback annotations, it is possible to explicitly learn the rules, but it is difficult to do so due to the subjective nature of the task. To mitigate this problem, our method implicitly learns the rules from training data consisting of input images, key-point annotations, and state annotations that do not require professional knowledge in feedback. Given such training data, we first learn a multi-task deep neural network with state recognition and key-point localization. Then, we apply a novel propagation method for extracting feedback information from the network. We evaluated our method in a facial expression improvement task using real-world data and clarified its characteristics and effectiveness. Takuhiro Kaneko, Kaoru Hiramatsu, Kunio Kashino |
ACM Multimedia | 2 |
| 2006 | A Simple Probabilistic Analysis of Sensor Data Fluctuations in the Real WorldabstractContext-aware applications in the real world adapt their behavior to contexts abstracted from real-world situations sensed as physical quantities by heterogeneous and distributed sensors. Most of the adaptations are programmed as rules derived from human experience in making environments comfortable and efficient. Preparing sufficient rules, however, is difficult because oversights and exceptional contexts are inevitable. In this paper, we focus on sensor data fluctuations and calculate probabilities that indicate the frequency of such sensor data fluctuations. The results help us find previously unnoticed situations that the context-aware applications should cope with. We applied this method to log data captured in our office in order to evaluate the methods' capabilities and then considered the feasibility of abstracting these situations into rules. Kaoru Hiramatsu, Takashi Hattori, Tatsumi Yamada, Takeshi Okadome |
AINA (1) | 1 |
| 2006 | Ichigen-San: An Ontology-Based Information Retrieval System
Takashi Hattori, Kaoru Hiramatsu, Takeshi Okadome, Bijan Parsia, Evren Sirin |
APWeb | 2 |
| 2006 | A Real-World Event Search System in Sensor Network EnvironmentsabstractAssuming an environment in which a sensor network always collects data produced by sensors attached to physical objects, the demonstration system presented here searches sensor data for corresponding real-world events using a natural language (NL) words in a query. The system translates each query into a physical quantity representation also introduced here, searches for a sensor data segment that satisfies the description by the representation, and returns the information about the event that is reflected in time series of values from sensor readings. Takeshi Okadome, Takashi Hattori, Kaoru Hiramatsu, Yutaka Yanagisawa |
MDM | 3 |
| 2006 | Proposal of Visualization of Reasoning Processes in Sensor Network Environment
Naoki Matsushita, Takashi Yoshino 0001, Takashi Hattori, Kaoru Hiramatsu, Takeshi Okadome |
UIC | 4 |
| 2004 | Querying Real World Services Through the Semantic Web
Kaoru Hiramatsu, Jun-ichi Akahani, Tetsuji Satoh |
ISWC | 1 |
| 2001 | Cooperative Information Agents for Digital CitiesabstractA digital city is a social information infrastructure for urban life (including shopping, business, transportation, education, welfare and so on). We started a project to develop a digital city for Kyoto based on the newest technologies including cooperative information agents. This paper presents an architecture for digital cities and shows the roles of agent interfaces in it. We propose two types of cooperative information agents as follows: (a) the front-end agents determine and refine users' uncertain goals, (b) the back-end agents extract and organize relevant information from the Internet, (c) Both types of agents opportunistically cooperate through a blackboard. We also show the research guidelines towards social agents in digital cities; the agent will foster social interaction among people who are living in/visiting the city. Satoshi Oyama, Kaoru Hiramatsu, Toru Ishida 0001 |
Int. J. Cooperative Inf. Syst. | 2 |