Demo Data from EDBT 2026 / reviewers in the wild / expert
Cheng-Chyun Huang
dblp:70/7583
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Distributed systems · 93% Performance modeling and evaluation · 7% | |
| Computer networks
1 paper |
Internet architecture and protocols · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Internet architecture and protocols
overlay networks |
0.1 | 1 | 2009 | Resolving the Topology Mismatch Problem in Unstructured Peer-to-Peer Networks · IEEE Trans. Parallel Distributed Syst. 2009 |
Internet architecture and protocols › overlay networks
topology-aware overlay |
0.1 | 1 | 2009 | Resolving the Topology Mismatch Problem in Unstructured Peer-to-Peer Networks · IEEE Trans. Parallel Distributed Syst. 2009 |
Distributed systems
peer-to-peer systems |
0.1 | 1 | 2009 | Resolving the Topology Mismatch Problem in Unstructured Peer-to-Peer Networks · IEEE Trans. Parallel Distributed Syst. 2009 |
Distributed systems › peer-to-peer systems
topology matching |
0.1 | 1 | 2009 | Resolving the Topology Mismatch Problem in Unstructured Peer-to-Peer Networks · IEEE Trans. Parallel Distributed Syst. 2009 |
Distributed systems › peer-to-peer systems › unstructured overlay
topology mismatch |
0.1 | 1 | 2009 | Resolving the Topology Mismatch Problem in Unstructured Peer-to-Peer Networks · IEEE Trans. Parallel Distributed Syst. 2009 |
Distributed systems › peer-to-peer systems
unstructured overlay |
0.1 | 1 | 2009 | Resolving the Topology Mismatch Problem in Unstructured Peer-to-Peer Networks · IEEE Trans. Parallel Distributed Syst. 2009 |
Performance modeling and evaluation
simulation |
0.0 | 1 | 2009 | Resolving the Topology Mismatch Problem in Unstructured Peer-to-Peer Networks · IEEE Trans. Parallel Distributed Syst. 2009 |
Methods — techniques the papers use, named apart from their topics
topology matching algorithm · 0.2simulation · 0.2performance analysis · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Resolving the Topology Mismatch Problem in Unstructured Peer-to-Peer NetworksabstractPrior studies show that more than 70 percent of communication paths in a popular unstructured peer-to-peer (P2P) system (i.e., Gnutella) do not exploit the physical network topology, leading to the topology mismatch problem, and thus, lengthen communication between participating peers. While previous efforts in solving overlay topology matching problems do not guarantee the bounds of performance metrics (e.g., the communication delay between any two overlay peers and the broadcasting scope of any participating peer), in this paper, we present a novel topology matching algorithm that has provable performance qualities. In our proposal, each participating node creates and manages a constant number of overlay connections to other peers in a distributed manner. In rigorous performance analysis, we show that 1) the expected overlay communication delay between any two nodes in our P2P network is a constant; 2) in addition, any joining node has the exponential broadcasting scope in expectation; 3) furthermore, a participating node takes a polylogarithmic overhead to exploit the physical network locality and maintain its flooding scope. Together with extensive simulations, we present our proposal that significantly outperforms two recent solutions, i.e., THANCS and mOverlay, in terms of overlay communication latency and/or broadcasting scope. Hung-Chang Hsiao, Hao Liao, Cheng-Chyun Huang |
IEEE Trans. Parallel Distributed Syst. | 3 |