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Oribe Hayashi

dblp:70/8319 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 88% Computational photography and imaging · 12%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.112010
Digital Diorama system for museum exhibition · ISMAR 2010
Virtual and augmented reality
museum exhibit
0.112010
Digital Diorama system for museum exhibition · ISMAR 2010
Computational photography and imaging › image-based modeling
3d reconstruction from images
0.012010
Digital Diorama system for museum exhibition · ISMAR 2010
Virtual and augmented reality › tracking
camera pose estimation
0.012010
Digital Diorama system for museum exhibition · ISMAR 2010

Methods — techniques the papers use, named apart from their topics

image/video reconstruction · 0.1camera position estimation · 0.1
YearPublicationVenuePosition
2012 Train Window of Container: Visual and Auditory Representation of Train Movement
Kunihiro Nishimura, Yasuhiro Suzuki, Munehiko Sato, Oribe Hayashi, Kentaro Kimura, Shinya Nishizaka, Yusuke Onojima, Yuki Ban, Yuma Muroya, Shigeo Yoshida, Michitaka Hirose
Advances in Computer Entertainment4
2010 Digital Diorama system for museum exhibition
abstract
In this paper, we proposed the Digital Diorama system to convey background information vividly. The system superimposes computer generated diorama scene reconstructed from related image/video materials on real exhibits. In order to switch and superimpose real exhibits and past photos seamlessly, we implement a matching system for estimating the camera position where photos are taken. By applying this subsystem to 26 past photos about the steam locomotive exhibit, we succeeded in estimating their camera position. Thus, we implement and install a prototype system at estimated position to superimposing virtual scene and real exhibit in the Railway Museum.
Oribe Hayashi, Kazuhiro Kasada, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
ISMAR1