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Jae Wook Yoo

dblp:70/8369 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2012
0000-0002-2437-7772ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 72% Haptics and multimodal interaction · 28%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › learning from demonstration
kinesthetic teaching
0.112012
Trajectories and keyframes for kinesthetic teaching: a human-robot interaction perspective · HRI 2012
Human-robot interaction
learning from demonstration
0.112012
Trajectories and keyframes for kinesthetic teaching: a human-robot interaction perspective · HRI 2012
Haptics and multimodal interaction
haptic feedback
0.112010
Transfer of skills between human operators through haptic training with robot coordination · ICRA 2010
Haptics and multimodal interaction › haptics
haptic training
0.112010
Transfer of skills between human operators through haptic training with robot coordination · ICRA 2010
Human-robot interaction
skill transfer
0.112010
Transfer of skills between human operators through haptic training with robot coordination · ICRA 2010
Human-robot interaction
teleoperation
0.112010
Transfer of skills between human operators through haptic training with robot coordination · ICRA 2010
Human-robot interaction › robot learning
robot skill learning
0.012012
Trajectories and keyframes for kinesthetic teaching: a human-robot interaction perspective · HRI 2012

Methods — techniques the papers use, named apart from their topics

user study · 0.1hybrid trajectory-keyframe demonstration · 0.1support vector machine · 0.1longest common subsequence · 0.1artificial neural network · 0.1
YearPublicationVenuePosition
2012 Trajectories and keyframes for kinesthetic teaching: a human-robot interaction perspective
abstract
Kinesthetic teaching is an approach to providing demonstrations to a robot in Learning from Demonstration whereby a human physically guides a robot to perform a skill. In the common usage of kinesthetic teaching, the robot's trajectory during a demonstration is recorded from start to end. In this paper we consider an alternative, keyframe demonstrations, in which the human provides a sparse set of consecutive keyframes that can be connected to perform the skill. We present a user-study (n=34) comparing the two approaches and highlighting their complementary nature. The study also tests and shows the potential benefits of iterative and adaptive versions of keyframe demonstrations. Finally, we introduce a hybrid method that combines trajectories and keyframes in a single demonstration.
Baris Akgün, Maya Cakmak, Jae Wook Yoo, Andrea Thomaz
HRI3
2010 Transfer of skills between human operators through haptic training with robot coordination
abstract
In this paper, we discuss a coordinated haptic training architecture useful for transferring expertise in teleoperation-based manipulation between two human users. The objective is to construct a reality-based haptic interaction system for knowledge transfer by linking an expert's skill with robotic movement in real time. The benefits from this approach include 1) a representation of an expert's knowledge into a more compact and general form by learning from a minimized set of training samples, and 2) an increase in the capability of a novice user by coupling learned skills absorbed by a robotic system with haptic feedback. In order to evaluate our ideas and present the effectiveness of our paradigm, human handwriting is selected as our experiment of interest. For the learning algorithms, artificial neural network (ANN) and support vector machine (SVM) are utilized and their performances are compared. For the evaluation of the performance of the output of the learning modules, a modified Longest Common Subsequence (LCSS) algorithm is implemented. Results show that one or two experts' samples are sufficient for the generation of haptic training knowledge, which can successfully recreate manipulation motion with a robotic system and transfer haptic forces to an untrained user with a haptic device. Also in the case of handwriting comparison, the similarity measures result in up to an 88% match even with a minimized set of training samples.
Chung Hyuk Park, Jae Wook Yoo, Ayanna M. Howard
ICRA2