EDBT 2026 Demo / reviewers in the wild / expert
Zhongqian Sun
dblp:70/8500
· DBLP profile ↗
16ranked-venue papers
1as first author
10since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 1 first-author · 8 since 2021Artificial intelligence and machine learning · 10 · 8 since 2021Applied, interdisciplinary, general and emerging computing · 2Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Evaluating the Expressive Appropriateness of Speech in Rich ContextsabstractTianrui Wang, Ziyang Ma, Yizhou Peng, Haoyu Wang, Zhikang Niu, Zikang Huang, Yihao Wu, Yi-Wen Chao, Yu Jiang, Yuheng Lu, Guanrou Yang, Xuanchen Li, Hexin Liu, Chunyu Qiang, Cheng Gong, Yifan Yang, Tianchi Liu, Junyu Wang, Nana Hou, Meng Ge, Fuming You, Yang Wei, Zhongqian Sun, Hu Haifeng, Xiaobao Wang, Eng Siong Chng, Xie Chen, Longbiao Wang, Jianwu Dang. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Tianrui Wang, Ziyang Ma 0001, Yizhou Peng, Zhikang Niu, Zikang Huang, Yi-Wen Chao, Yuheng Lu, Guanrou Yang, Xuanchen Li, Hexin Liu, Chunyu Qiang, Yifan Yang 0005, Tianchi Liu 0004, Nana Hou, Meng Ge, Fuming You, Zhongqian Sun, Haifeng Hu 0009, Xiaobao Wang, Chng Eng Siong, Xie Chen 0001, Longbiao Wang, Jianwu Dang 0001 |
ACL (1) | 23 |
| 2025 | CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive ModelingabstractWe present CHARM, a novel parametric representation and generative framework for anime hairstyle modeling. While traditional hair modeling methods focus on realistic hair using strand-based or volumetric representations, anime hairstyle exhibits highly stylized, piecewise-structured geometry that challenges existing techniques. Existing works often rely on dense mesh modeling or hand-crafted spline curves, making them inefficient for editing and unsuitable for scalable learning. CHARM introduces a compact, invertible control-point-based parameterization, where a sequence of control points represents each hair card, and each point is encoded with only five geometric parameters. This efficient and accurate representation supports both artist-friendly design and learning-based generation. Built upon this representation, CHARM introduces an autoregressive generative framework that effectively generates anime hairstyles from input images or point clouds. By interpreting anime hairstyles as a sequential “hair language”, our autoregressive transformer captures both local geometry and global hairstyle topology, resulting in high-fidelity anime hairstyle creation. To facilitate both training and evaluation of anime hairstyle generation, we construct AnimeHair, a large-scale dataset of 37K high-quality anime hairstyles with separated hair cards and processed mesh data. Extensive experiments demonstrate state-of-the-art performance of CHARM in both reconstruction accuracy and generation quality, offering an expressive and scalable solution for anime hairstyle modeling. Project page: https://hyzcluster.github.io/charm Yanning Zhou 0003, Wang Zhao 0001, Jingwen Ye, Yushi Bai, Kaiwen Xiao, Yong-Jin Liu 0001, Zhongqian Sun, Wei Yang 0032 |
SIGGRAPH Asia | 8 |
| 2024 | Towards Detailed Text-to-Motion Synthesis via Basic-to-Advanced Hierarchical Diffusion ModelabstractText-guided motion synthesis aims to generate 3D human motion that not only precisely reflects the textual description but reveals the motion details as much as possible. Pioneering methods explore the diffusion model for text-to-motion synthesis and obtain significant superiority. However, these methods conduct diffusion processes either on the raw data distribution or the low-dimensional latent space, which typically suffer from the problem of modality inconsistency or detail-scarce. To tackle this problem, we propose a novel Basic-to-Advanced Hierarchical Diffusion Model, named B2A-HDM, to collaboratively exploit low-dimensional and high-dimensional diffusion models for high quality detailed motion synthesis. Specifically, the basic diffusion model in low-dimensional latent space provides the intermediate denoising result that to be consistent with the textual description, while the advanced diffusion model in high-dimensional latent space focuses on the following detail-enhancing denoising process. Besides, we introduce a multi-denoiser framework for the advanced diffusion model to ease the learning of high-dimensional model and fully explore the generative potential of the diffusion model. Quantitative and qualitative experiment results on two text-to-motion benchmarks (HumanML3D and KIT-ML) demonstrate that B2A-HDM can outperform existing state-of-the-art methods in terms of fidelity, modality consistency, and diversity. Zhenyu Xie, Yang Wu 0001, Xuehao Gao, Zhongqian Sun, Wei Yang 0019, Xiaodan Liang |
AAAI | 4 |
| 2024 | Learning Pseudo 3D Guidance for View-Consistent Texturing with 2D Diffusion
Kehan Li 0002, Yanbo Fan, Yang Wu 0001, Zhongqian Sun, Wei Yang 0019, Xiangyang Ji, Li Yuan 0007, Jie Chen 0001 |
ECCV (86) | 4 |
| 2024 | GUESS: GradUally Enriching SyntheSis for Text-Driven Human Motion GenerationabstractIn this article, we propose a novel cascaded diffusion-based generative framework for text-driven human motion synthesis, which exploits a strategy named GradUally Enriching SyntheSis (GUESS as its abbreviation). The strategy sets up generation objectives by grouping body joints of detailed skeletons in close semantic proximity together and then replacing each of such joint group with a single body-part node. Such an operation recursively abstracts a human pose to coarser and coarser skeletons at multiple granularity levels. With gradually increasing the abstraction level, human motion becomes more and more concise and stable, significantly benefiting the cross-modal motion synthesis task. The whole text-driven human motion synthesis problem is then divided into multiple abstraction levels and solved with a multi-stage generation framework with a cascaded latent diffusion model: an initial generator first generates the coarsest human motion guess from a given text description; then, a series of successive generators gradually enrich the motion details based on the textual description and the previous synthesized results. Notably, we further integrate GUESS with the proposed dynamic multi-condition fusion mechanism to dynamically balance the cooperative effects of the given textual condition and synthesized coarse motion prompt in different generation stages. Extensive experiments on large-scale datasets verify that GUESS outperforms existing state-of-the-art methods by large margins in terms of accuracy, realisticness, and diversity. Xuehao Gao, Yang Yang 0066, Zhenyu Xie, Shaoyi Du, Zhongqian Sun, Yang Wu 0001 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2023 | Maximum Entropy Population-Based Training for Zero-Shot Human-AI CoordinationabstractWe study the problem of training a Reinforcement Learning (RL) agent that is collaborative with humans without using human data. Although such agents can be obtained through self-play training, they can suffer significantly from the distributional shift when paired with unencountered partners, such as humans. In this paper, we propose Maximum Entropy Population-based training (MEP) to mitigate such distributional shift. In MEP, agents in the population are trained with our derived Population Entropy bonus to promote the pairwise diversity between agents and the individual diversity of agents themselves. After obtaining this diversified population, a common best agent is trained by paring with agents in this population via prioritized sampling, where the prioritization is dynamically adjusted based on the training progress. We demonstrate the effectiveness of our method MEP, with comparison to Self-Play PPO (SP), Population-Based Training (PBT), Trajectory Diversity (TrajeDi), and Fictitious Co-Play (FCP) in both matrix game and Overcooked game environments, with partners being human proxy models and real humans. A supplementary video showing experimental results is available at https://youtu.be/Xh-FKD0AAKE. Rui Zhao 0011, Jinming Song, Yufeng Yuan, Haifeng Hu 0009, Yang Gao 0029, Yi Wu 0013, Zhongqian Sun |
AAAI | 7 |
| 2023 | Speech2Lip: High-fidelity Speech to Lip Generation by Learning from a Short VideoabstractSynthesizing realistic videos according to a given speech is still an open challenge. Previous works have been plagued by issues such as inaccurate lip shape generation and poor image quality. The key reason is that only motions and appearances on limited facial areas (e.g., lip area) are mainly driven by the input speech. Therefore, directly learning a mapping function from speech to the entire head image is prone to ambiguity, particularly when using a short video for training. We thus propose a decomposition-synthesis-composition framework named Speech to Lip (Speech2Lip) that disentangles speech-sensitive and speech-insensitive motion/appearance to facilitate effective learning from limited training data, resulting in the generation of natural-looking videos. First, given a fixed head pose (i.e., canonical space), we present a speech-driven implicit model for lip image generation which concentrates on learning speech-sensitive motion and appearance. Next, to model the major speech-insensitive motion (i.e., head movement), we introduce a geometry-aware mutual explicit mapping (GAMEM) module that establishes geometric mappings between different head poses. This allows us to paste generated lip images at the canonical space onto head images with arbitrary poses and synthesize talking videos with natural head movements. In addition, a Blend-Net and a contrastive sync loss are introduced to enhance the overall synthesis performance. Quantitative and qualitative results on three benchmarks demonstrate that our model can be trained by a video of just a few minutes in length and achieve state-of-the-art performance in both visual quality and speechvisual synchronization. Code: https://github.com/CVMILab/Speech2Lip. Xiuzhe Wu, Yang Wu 0001, Xiaoyang Lyu, Yan-Pei Cao 0001, Ying Shan, Wenming Yang, Zhongqian Sun, Xiaojuan Qi 0001 |
ICCV | 8 |
| 2023 | ASM: Adaptive Skinning Model for High-Quality 3D Face ModelingabstractThe research fields of parametric face model and 3D face reconstruction have been extensively studied. However, a critical question remains unanswered: how to tailor the face model for specific reconstruction settings. We argue that reconstruction with multi-view uncalibrated images demands a new model with stronger capacity. Our study shifts attention from data-dependent 3D Morphable Models (3DMM) to an understudied human-designed skinning model. We propose Adaptive Skinning Model (ASM), which redefines the skinning model with more compact and fully tunable parameters. With extensive experiments, we demonstrate that ASM achieves significantly improved capacity than 3DMM, with the additional advantage of model size and easy implementation for new topology. We achieve state-of-the-art performance with ASM for multi-view reconstruction on the Florence MICC Coop benchmark. Our quantitative analysis demonstrates the importance of a high-capacity model for fully exploiting abundant information from multi-view input in reconstruction. Furthermore, our model with physical-semantic parameters can be directly utilized for real-world applications, such as in-game avatar creation. As a result, our work opens up new research direction for parametric face model and facilitates future research on multi-view reconstruction. Hong Shang, Tianyang Shi, Xinghan Chen, Jingkai Zhou, Zhongqian Sun, Wei Yang 0032 |
ICCV | 6 |
| 2023 | EE-TTS: Emphatic Expressive TTS with Linguistic Information
Xule Liu, Weishan Deng, Haifeng Hu 0009, Zhongqian Sun |
INTERSPEECH | 7 |
| 2023 | Act As You Wish: Fine-Grained Control of Motion Diffusion Model with Hierarchical Semantic GraphsabstractMost text-driven human motion generation methods employ sequential modeling approaches, e.g., transformer, to extract sentence-level text representations automatically and implicitly for human motion synthesis. However, these compact text representations may overemphasize the action names at the expense of other important properties and lack fine-grained details to guide the synthesis of subtly distinct motion. In this paper, we propose hierarchical semantic graphs for fine-grained control over motion generation. Specifically, we disentangle motion descriptions into hierarchical semantic graphs including three levels of motions, actions, and specifics. Such global-to-local structures facilitate a comprehensive understanding of motion description and fine-grained control of motion generation. Correspondingly, to leverage the coarse-to-fine topology of hierarchical semantic graphs, we decompose the text-to-motion diffusion process into three semantic levels, which correspond to capturing the overall motion, local actions, and action specifics. Extensive experiments on two benchmark human motion datasets, including HumanML3D and KIT, with superior performances, justify the efficacy of our method. More encouragingly, by modifying the edge weights of hierarchical semantic graphs, our method can continuously refine the generated motion, which may have a far-reaching impact on the community. Code and pre-trained weights are available at https://github.com/jpthu17/GraphMotion. Peng Jin 0001, Yang Wu 0001, Yanbo Fan, Zhongqian Sun, Wei Yang 0019, Li Yuan 0007 |
NeurIPS | 4 |
| 2020 | Understanding Medical Conversations with Scattered Keyword Attention and Weak Supervision from ResponsesabstractIn this work, we consider the medical slot filling problem, i.e., the problem of converting medical queries into structured representations which is a challenging task. We analyze the effectiveness of two points: scattered keywords in user utterances and weak supervision with responses. We approach the medical slot filling as a multi-label classification problem with label-embedding attentive model to pay more attention to scattered medical keywords and learn the classification models by weak-supervision from responses. To evaluate the approaches, we annotate a medical slot filling data and collect a large scale unlabeled data. The experiments demonstrate that these two points are promising to improve the task. Haifeng Hu 0009, Wanxiang Che, Zhongqian Sun, Ting Liu 0001, Junzhou Huang |
AAAI | 4 |
| 2020 | Asynchronous in Parallel Detection and Tracking (AIPDT): Real-Time Robust Polyp Detection
Hong Shang, Zhongqian Sun, Junzhou Huang, Jianhua Yao 0001 |
MICCAI (3) | 6 |
| 2020 | Learning Discriminative Neural Sentiment Units for Semi-supervised Target-Level Sentiment Classification
Guansong Pang, Lei Lv, Hong Shang, Zhongqian Sun |
PAKDD (2) | 6 |
| 2019 | Leveraging Other Datasets for Medical Imaging Classification: Evaluation of Transfer, Multi-task and Semi-supervised Learning
Hong Shang, Zhongqian Sun, Wei Yang 0032, Xinghui Fu, Jia Chang, Junzhou Huang |
MICCAI (5) | 2 |
| 2017 | Recurrent Attention Network on Memory for Aspect Sentiment AnalysisabstractWe propose a novel framework based on neural networks to identify the sentiment of opinion targets in a comment/review.Our framework adopts multiple-attention mechanism to capture sentiment features separated by a long distance, so that it is more robust against irrelevant information.The results of multiple attentions are non-linearly combined with a recurrent neural network, which strengthens the expressive power of our model for handling more complications.The weightedmemory mechanism not only helps us avoid the labor-intensive feature engineering work, but also provides a tailor-made memory for different opinion targets of a sentence.We examine the merit of our model on four datasets: two are from Se-mEval2014, i.e. reviews of restaurants and laptops; a twitter dataset, for testing its performance on social media data; and a Chinese news comment dataset, for testing its language sensitivity.The experimental results show that our model consistently outperforms the state-of-the-art methods on different types of data. Zhongqian Sun, Lidong Bing |
EMNLP | 2 |
| 2011 | Robust visual tracking via context objects computingabstractOcclusions are challenging issue for robust visual tracking. In this paper, motivated by the fact that a tracked object is usual- ly embedded into context that provides useful information for estimating the target, we propose a novel tracking algorithm named Tracking with Context Prediction (TCP). The context here includes the neighboring objects and specific parts of tar- get. The proposed method simultaneously track the target and context objects using the existing tracking methods. The positions of the context objects are used to predict the position of the target. Thus, the target can be stably tracked even when it is partially or fully occluded. By computing the probability of each prediction being target, our algorithm allows the drifting of context objects during tracking and do not require predictions from all context objects are correct. Experiments on challenging sequences show significant improvements especially in the case of occlusions and appearance changes. Zhongqian Sun, Hongxun Yao, Shengping Zhang, Xin Sun 0003 |
ICIP | 1 |