Thomas Helten

dblp:70/8653 · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorArtificial intelligence and machine learning · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Face, body and person analysis · 42% Robot navigation and mapping · 42% 3D vision · 17%
Computer graphics and multimedia
2 papers
Image and video processing · 81% Computer animation and physical simulation · 19%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › human pose estimation
human pose tracking
0.212013
Real-Time Body Tracking with One Depth Camera and Inertial Sensors · ICCV 2013
Robotics › Robot navigation and mapping › sensor fusion
sensor fusion for pose estimation
0.212013
Real-Time Body Tracking with One Depth Camera and Inertial Sensors · ICCV 2013
Image and video processing › motion analysis
motion reconstruction
0.112011
Motion reconstruction using sparse accelerometer data · ACM Trans. Graph. 2011
Computer vision › 3D vision › motion capture
full-body motion capture
0.112010
Multisensor-fusion for 3D full-body human motion capture · CVPR 2010
Computer vision › Face, body and person analysis
human pose estimation
0.112010
Multisensor-fusion for 3D full-body human motion capture · CVPR 2010
Robotics › Robot navigation and mapping
sensor fusion
0.112010
Multisensor-fusion for 3D full-body human motion capture · CVPR 2010
Wearable and physiological sensing
inertial sensors
0.012013
Real-Time Body Tracking with One Depth Camera and Inertial Sensors · ICCV 2013
Computer animation and physical simulation
data-driven animation
0.012011
Motion reconstruction using sparse accelerometer data · ACM Trans. Graph. 2011
Image and video processing
motion analysis
0.012010
Multisensor-fusion for 3D full-body human motion capture · CVPR 2010

Methods — techniques the papers use, named apart from their topics

late fusion · 0.3generative tracker · 0.3discriminative tracker · 0.3inertial sensing · 0.2hybrid tracking · 0.2lazy neighborhood graph · 0.1kd-tree index · 0.1cross-domain retrieval · 0.1
YearPublicationVenuePosition
2017 Building statistical shape spaces for 3D human modeling
Leonid Pishchulin, Stefanie Wuhrer, Thomas Helten, Christian Theobalt, Bernt Schiele
Pattern Recognit.3
2014 Efficient Multi-view Performance Capture of Fine-Scale Surface Detail
abstract
We present a new effective way for performance capture of deforming meshes with fine-scale time-varying surface detail from multi-view video. Our method builds up on coarse 4D surface reconstructions, as obtained with commonly used template-based methods. As they only capture models of coarse-to-medium scale detail, fine scale deformation detail is often done in a second pass by using stereo constraints, features, or shading-based refinement. In this paper, we propose a new effective and stable solution to this second step. Our framework creates an implicit representation of the deformable mesh using a dense collection of 3D Gaussian functions on the surface, and a set of 2D Gaussians for the images. The fine scale deformation of all mesh vertices that maximizes photo-consistency can be efficiently found by densely optimizing a new model-to-image consistency energy on all vertex positions. A principal advantage is that our problem formulation yields a smooth closed form energy with implicit occlusion handling and analytic derivatives. Error-prone correspondence finding, or discrete sampling of surface displacement values are also not needed. We show several reconstructions of human subjects wearing loose clothing, and we qualitatively and quantitatively show that we robustly capture more detail than related methods.
Nadia Robertini, Edilson de Aguiar, Thomas Helten, Christian Theobalt
3DV3
2013 Personalization and Evaluation of a Real-Time Depth-Based Full Body Tracker
abstract
Reconstructing a three-dimensional representation of human motion in real-time constitutes an important research topic with applications in sports sciences, human-computer-interaction, and the movie industry. In this paper, we contribute with a robust algorithm for estimating a personalized human body model from just two sequentially captured depth images that is more accurate and runs an order of magnitude faster than the current state-of-the-art procedure. Then, we employ the estimated body model to track the pose in real-time from a stream of depth images using a tracking algorithm that combines local pose optimization and a stabilizing dataBase look-up. Together, this enables accurate pose tracking that is more accurate than previous approaches. As a further contribution, we evaluate and compare our algorithm to previous work on a comprehensive benchmark dataset containing more than 15 minutes of challenging motions. This dataset comprises calibrated marker-Based motion capture data, depth data, as well as ground truth tracking results and is publicly available for research purposes.
Thomas Helten, Andreas Baak, Gaurav Bharaj, Meinard Müller, Hans-Peter Seidel, Christian Theobalt
3DV1
2013 Real-Time Body Tracking with One Depth Camera and Inertial Sensors
abstract
In recent years, the availability of inexpensive depth cameras, such as the Microsoft Kinect, has boosted the research in monocular full body skeletal pose tracking. Unfortunately, existing trackers often fail to capture poses where a single camera provides insufficient data, such as non-frontal poses, and all other poses with body part occlusions. In this paper, we present a novel sensor fusion approach for real-time full body tracking that succeeds in such difficult situations. It takes inspiration from previous tracking solutions, and combines a generative tracker and a discriminative tracker retrieving closest poses in a database. In contrast to previous work, both trackers employ data from a low number of inexpensive body-worn inertial sensors. These sensors provide reliable and complementary information when the monocular depth information alone is not sufficient. We also contribute by new algorithmic solutions to best fuse depth and inertial data in both trackers. One is a new visibility model to determine global body pose, occlusions and usable depth correspondences and to decide what data modality to use for discriminative tracking. We also contribute with a new inertial-based pose retrieval, and an adapted late fusion step to calculate the final body pose.
Thomas Helten, Meinard Müller, Hans-Peter Seidel, Christian Theobalt
ICCV1
2011 Motion reconstruction using sparse accelerometer data
abstract
The development of methods and tools for the generation of visually appealing motion sequences using prerecorded motion capture data has become an important research area in computer animation. In particular, data-driven approaches have been used for reconstructing high-dimensional motion sequences from low-dimensional control signals. In this article, we contribute to this strand of research by introducing a novel framework for generating full-body animations controlled by only four 3D accelerometers that are attached to the extremities of a human actor. Our approach relies on a knowledge base that consists of a large number of motion clips obtained from marker-based motion capturing. Based on the sparse accelerometer input a cross-domain retrieval procedure is applied to build up a lazy neighborhood graph in an online fashion. This graph structure points to suitable motion fragments in the knowledge base, which are then used in the reconstruction step. Supported by a kd-tree index structure, our procedure scales to even large datasets consisting of millions of frames. Our combined approach allows for reconstructing visually plausible continuous motion streams, even in the presence of moderate tempo variations which may not be directly reflected by the given knowledge base.
Jochen Tautges, Arno Zinke, Björn Krüger, Jan Baumann, Andreas Weber 0004, Thomas Helten, Meinard Müller, Hans-Peter Seidel, Bernd Eberhardt
ACM Trans. Graph.6
2010 Multisensor-fusion for 3D full-body human motion capture
abstract
In this work, we present an approach to fuse video with orientation data obtained from extended inertial sensors to improve and stabilize full-body human motion capture. Even though video data is a strong cue for motion analysis, tracking artifacts occur frequently due to ambiguities in the images, rapid motions, occlusions or noise. As a complementary data source, inertial sensors allow for drift-free estimation of limb orientations even under fast motions. However, accurate position information cannot be obtained in continuous operation. Therefore, we propose a hybrid tracker that combines video with a small number of inertial units to compensate for the drawbacks of each sensor type: on the one hand, we obtain drift-free and accurate position information from video data and, on the other hand, we obtain accurate limb orientations and good performance under fast motions from inertial sensors. In several experiments we demonstrate the increased performance and stability of our human motion tracker.
Gerard Pons-Moll, Andreas Baak, Thomas Helten, Meinard Müller, Hans-Peter Seidel, Bodo Rosenhahn
CVPR3