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Michael Leece

dblp:70/8738 · also Michael A. Leece · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 87% Multi-agent systems · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
domain model learning
0.212016
Unsupervised Learning of HTNs in Complex Adversarial Domains · AAAI 2016
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › hierarchical planning
hierarchical task network
0.212016
Unsupervised Learning of HTNs in Complex Adversarial Domains · AAAI 2016
Knowledge, reasoning and agents › Multi-agent systems › multi-agent environments
real-time strategy games
0.112016
Unsupervised Learning of HTNs in Complex Adversarial Domains · AAAI 2016

Methods — techniques the papers use, named apart from their topics

unsupervised learning · 0.2
YearPublicationVenuePosition
2020 Joint Attention for Automated Video Editing
abstract
Joint attention refers to the shared focal points of attention for occupants in a space. In this work, we introduce a computational definition of joint attention for the automated editing of meetings in multi-camera environments from the AMI corpus. Using extracted head pose and individual headset amplitude as features, we developed three editing methods: (1) a naive audio-based method that selects the camera using only the headset input, (2) a rule-based edit that selects cameras at a fixed pacing using pose data, and (3) an editing algorithm using LSTM (Long-short term memory) learned joint-attention from both pose and audio data, trained on expert edits. The methods are evaluated qualitatively against the human edit, and quantitatively in a user study with 22 participants. Results indicate that LSTM-trained joint attention produces edits that are comparable to the expert edit, offering a wider range of camera views than audio, while being more generalizable as compared to rule-based methods.
Hui-Yin Wu, Trevor Santarra, Michael Leece, Rolando Vargas, Arnav Jhala
IMX3
2016 Unsupervised Learning of HTNs in Complex Adversarial Domains
abstract
While Hierarchical Task Networks are frequently cited as flexible and powerful planning models, they are often ignored due to the intensive labor cost for experts/programmers, due to the need to create and refine the model by hand. While recent work has begun to address this issue by working towards learning aspects of an HTN model from demonstration, or even the whole framework, the focus so far has been on simple domains, which lack many of the challenges faced in the real world such as imperfect information and real-time environments. I plan to extend this work using the domain of real-time strategy (RTS) games, which have gained recent popularity as a challenging and complex domain for AI research.
Michael Leece
AAAI1