EDBT 2026 Demo / reviewers in the wild / expert
Elizabeth Ozanne
dblp:70/9240
· DBLP profile ↗
5ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 41% Health and well-being technologies · 25% Design research and methods · 20% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
reflective design |
0.2 | 1 | 2016 | Not For Me: Older Adults Choosing Not to Participate in a Social Isolation Intervention · CHI 2016 |
Accessibility and assistive technology
older adults |
0.2 | 2 | 2016 | Older adults as digital content producers · CHI 2013 Not For Me: Older Adults Choosing Not to Participate in a Social Isolation Intervention · CHI 2016 |
Health and well-being technologies
elderly care |
0.2 | 1 | 2014 | Captioned photographs in psychosocial aged care: relationship building and boundary work · CHI 2014 |
Collaborative and social computing › user-generated content
photo sharing |
0.2 | 1 | 2014 | Captioned photographs in psychosocial aged care: relationship building and boundary work · CHI 2014 |
Collaborative and social computing › interpersonal relationships
relationship building |
0.2 | 1 | 2014 | Captioned photographs in psychosocial aged care: relationship building and boundary work · CHI 2014 |
Collaborative and social computing › online communities
self-expression |
0.2 | 1 | 2013 | Older adults as digital content producers · CHI 2013 |
Collaborative and social computing
social connectedness |
0.2 | 1 | 2013 | Older adults as digital content producers · CHI 2013 |
Design research and methods
field study |
0.1 | 2 | 2014 | Captioned photographs in psychosocial aged care: relationship building and boundary work · CHI 2014 Older adults as digital content producers · CHI 2013 |
Methods — techniques the papers use, named apart from their topics
field study · 0.4persona · 0.2ethnographically-informed field study · 0.2interviews · 0.2prototype evaluation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | School's Back: Scaffolding Reminiscence in Social Virtual Reality with Older AdultsabstractSocial virtual reality (social VR) is an emerging technology that has the potential to support unique social experiences for groups of older adults. In this paper we explore the use of social VR to support group reminiscence, an activity that has been shown to have a positive impact on the lives of older adults. We developed School Days, a bespoke social VR application that enables groups of geographically dispersed older adults to meet in a virtual environment to reminisce about their school experiences. We conducted a user study over the course of 5 months with 16 participants aged 70--81 to evaluate how School Days supported reminiscence. In this paper, we focus on how the use of reminiscence scaffolding features in School Days impacted on the older adults' ability to participate more fully in the reminiscence activities. Our results illustrate the value of social VR for connecting older adults over distance, and contribute new knowledge of how virtual environments can be designed to scaffold reminiscence; how techniques such as 3D conversation starters and individual artefacts can be used to scaffold reminiscence; and how pre-recorded holographic stories (Avacasts) can be used to introduce new perspectives and prompt self-reflection. We contribute five design reflections aimed at guiding the design of future reminiscence tools in social VR. Steven Baker 0001, Ryan Kelly 0001, Jenny Waycott, Romina Carrasco, Roger Bell, Zaher Joukhadar, Thuong N. Hoang, Elizabeth Ozanne, Frank Vetere |
Proc. ACM Hum. Comput. Interact. | 8 |
| 2019 | Interrogating Social Virtual Reality as a Communication Medium for Older AdultsabstractA growing body of research is examining the way that virtual reality (VR) technology might enrich the lives of older adults. However, no studies have yet examined how this technology---combining head mounted displays, motion tracking, avatars, and virtual environments---might contribute to older adult wellbeing by facilitating greater social participation (social VR). To address this gap, we conducted three workshops in which 25 older adults aged 70 to 81 explored the utility of social VR as a medium for communicating with other older adults. Participants first created embodied avatars that were controlled through natural gestures, and subsequently used these avatars in two high-fidelity social VR prototypes. Findings from the workshops provide insight into older adults' design motivations when creating embodied avatars for social VR; their acceptance of social VR as a communication tool; and their views on how social VR might play a beneficial role in their lives. Outcomes from the workshops also illustrate the critical importance our participants placed onbehavioural anthropomorphism ---the embodied avatars' ability to speak, move, and act in a human-like manner--- alongsidetranslational factors, which encapsulate issues relating to the way physical movements are mapped to the embodied avatar and the way in which errors in these mappings may invoke ageing stereotypes. Findings demonstrate the critical role that these characteristics might play in the success of future social VR applications targeting older users. We translate our findings into a set of design considerations for developing social VR systems for older adults, and we reflect on how our participants' experiences can inform future research on social virtual reality. Steven Baker 0001, Ryan Kelly 0001, Jenny Waycott, Romina Carrasco, Thuong N. Hoang, Frances Batchelor, Elizabeth Ozanne, Briony Dow, Jeni Warburton, Frank Vetere |
Proc. ACM Hum. Comput. Interact. | 7 |
| 2016 | Not For Me: Older Adults Choosing Not to Participate in a Social Isolation InterventionabstractThis paper considers what we can learn from the experiences of people who choose not to participate in technology-based social interventions. We conducted ethnographically-informed field studies with socially isolated older adults, who used and evaluated a new iPad application designed to help build new social connections. In this paper we reflect on how the values and assumptions guiding the technological intervention were not always shared by those participating in the evaluation. Drawing on our field notes and interviews with the older adults who chose to discontinue participation, we use personas to illustrate the complexities and tensions involved in individual decisions to not participate. This analysis contributes to HCI research calling for a more critical perspective on technological interventions. We provide detailed examples highlighting the complex circumstances of our non-participants' lives, present a framework that outlines the socio-technical context of non-participation, and use our findings to promote reflective practice in HCI research that aims to address complex social issues. Jenny Waycott, Frank Vetere, Sonja Pedell, Amee Morgans, Elizabeth Ozanne, Lars Kulik |
CHI | 5 |
| 2014 | Captioned photographs in psychosocial aged care: relationship building and boundary workabstractIn this paper we examine the use of a novel social technology to support the provision of formal aged care services to clients who live in their own homes. Social technologies offer enormous potential for enhancing aged care, but research on their use in aged care has largely focused on institutional or informal care settings, rather than formal care in the home. Meanwhile, technologies for aging in place typically focus on monitoring and security, rather than psychosocial support. We conducted a field study in which aged care managers used a photo and message-sharing tool to communicate with clients living in their own homes. Our findings demonstrate that visual and social forms of communication are valuable for supporting psychosocial care-giving, but there are barriers to effectively adopting new communication tools in this setting. Time constraints inhibited care managers' use of the technology, which was also influenced by their efforts to carefully maintain boundaries between their personal and professional lives. Jenny Waycott, Hilary Davis 0001, Frank Vetere, Amee Morgans, Alan Gruner, Elizabeth Ozanne, Lars Kulik |
CHI | 6 |
| 2013 | Older adults as digital content producersabstractOlder adults are normally characterized as consumers, rather than producers, of digital content. Current research concerning the design of technologies for older adults typically focuses on providing access to digital resources. Access is important, but is often insufficient, especially when establishing new social relationships. This paper investigates the nature and role of digital content that has been created by older adults, for the purpose of forging new relationships. We present a unique field study in which seven older adults (aged 71-92 years), who did not know each other, used a prototype iPad application (Enmesh) to create and share photographs and messages. The findings demonstrate that older adults, even those in the \'1c"oldest old\'1d" age group, embraced opportunities to express themselves creatively through digital content production. We show that self-expression and social engagement with peers can be realized when socio-technical systems are suitably designed to allow older adults to create and share their own digital content. Jenny Waycott, Frank Vetere, Sonja Pedell, Lars Kulik, Elizabeth Ozanne, Alan Gruner, John Downs |
CHI | 5 |