Demo Data from EDBT 2026 / reviewers in the wild / expert
Xun Tan
dblp:70/9983
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
fluid simulation |
0.5 | 1 | 2021 | Ships, splashes, and waves on a vast ocean · ACM Trans. Graph. 2021 |
Computer animation and physical simulation › fluid simulation › free-surface flow
water wave simulation |
0.5 | 1 | 2021 | Ships, splashes, and waves on a vast ocean · ACM Trans. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
hybrid time-stepping · 0.5fluid-implicit-particle method · 0.5boundary element method · 0.5adaptive remeshing · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Ships, splashes, and waves on a vast oceanabstractThe simulation of large open water surface is challenging using a uniform volumetric discretization of the Navier-Stokes equations. Simulating water splashes near moving objects, which height field methods for water waves cannot capture, necessitates high resolutions. Such simulations can be carried out using the Fluid-Implicit-Particle (FLIP) method. However, the FLIP method is not efficient for the long-lasting water waves that propagate to long distances, which require sufficient depth for a correct dispersion relationship. This paper presents a new method to tackle this dilemma through an efficient hybridization of volumetric and surface-based advection-projection discretizations. We design a hybrid time-stepping algorithm that combines a FLIP domain and an adaptively remeshed Boundary Element Method (BEM) domain for the incompressible Euler equations. The resulting framework captures the detailed water splashes near moving objects with the FLIP method, and produces convincing water waves with correct dispersion relationships at modest additional costs. Libo Huang 0003, Ziyin Qu, Xun Tan, Dominik L. Michels, Chenfanfu Jiang |
ACM Trans. Graph. | 3 |