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Xun Tan

dblp:70/9983 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
0.512021
Ships, splashes, and waves on a vast ocean · ACM Trans. Graph. 2021
Computer animation and physical simulation › fluid simulation › free-surface flow
water wave simulation
0.512021
Ships, splashes, and waves on a vast ocean · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

hybrid time-stepping · 0.5fluid-implicit-particle method · 0.5boundary element method · 0.5adaptive remeshing · 0.5
YearPublicationVenuePosition
2021 Ships, splashes, and waves on a vast ocean
abstract
The simulation of large open water surface is challenging using a uniform volumetric discretization of the Navier-Stokes equations. Simulating water splashes near moving objects, which height field methods for water waves cannot capture, necessitates high resolutions. Such simulations can be carried out using the Fluid-Implicit-Particle (FLIP) method. However, the FLIP method is not efficient for the long-lasting water waves that propagate to long distances, which require sufficient depth for a correct dispersion relationship. This paper presents a new method to tackle this dilemma through an efficient hybridization of volumetric and surface-based advection-projection discretizations. We design a hybrid time-stepping algorithm that combines a FLIP domain and an adaptively remeshed Boundary Element Method (BEM) domain for the incompressible Euler equations. The resulting framework captures the detailed water splashes near moving objects with the FLIP method, and produces convincing water waves with correct dispersion relationships at modest additional costs.
Libo Huang 0003, Ziyin Qu, Xun Tan, Dominik L. Michels, Chenfanfu Jiang
ACM Trans. Graph.3