Demo Data from EDBT 2026 / reviewers in the wild / expert
Clemens Birklbauer
dblp:71/10238
· DBLP profile ↗
9ranked-venue papers
6as first author
0since 2021 · last 2018
0000-0003-4435-4620ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 6 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computational photography and imaging · 67% Visual content generation and editing · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
image retargeting |
0.5 | 2 | 2017 | Nonuniform spatial deformation of light fields by locally linear transformations · ACM Trans. Graph. 2017 Nonuniform Spatial Deformation of Light Fields by Locally Linear Transformations · ACM Trans. Graph. 2016 |
Computational photography and imaging › light field imaging
light field processing |
0.5 | 2 | 2017 | Nonuniform spatial deformation of light fields by locally linear transformations · ACM Trans. Graph. 2017 Nonuniform Spatial Deformation of Light Fields by Locally Linear Transformations · ACM Trans. Graph. 2016 |
Computational photography and imaging › light field imaging
light field warping |
0.5 | 2 | 2017 | Nonuniform spatial deformation of light fields by locally linear transformations · ACM Trans. Graph. 2017 Nonuniform Spatial Deformation of Light Fields by Locally Linear Transformations · ACM Trans. Graph. 2016 |
Methods — techniques the papers use, named apart from their topics
locally linear transformations · 0.54d patch matching · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Optimized sampling for view interpolation in light fields using local dictionaries
David C. Schedl, Clemens Birklbauer, Oliver Bimber |
Comput. Vis. Image Underst. | 2 |
| 2017 | Nonuniform spatial deformation of light fields by locally linear transformationsabstractLight-field cameras offer new imaging possibilities compared to conventional digital cameras. However, the additional angular domain of light fields prohibits direct application of frequently used image processing algorithms, such as warping, retargeting, or stitching. We present a general and efficient framework for nonuniform light-field warping, which forms the basis for extending many of these image processing techniques to light fields. It propagates arbitrary spatial deformations defined in one light-field perspective consistently to all other perspectives by means of 4D patch matching instead of relying on explicit depth reconstruction. This allows processing light-field recordings of complex scenes with non-Lambertian properties such as transparency and refraction. We show application examples of our framework in panorama light-field imaging, light-field retargeting, and artistic manipulation of light fields. Clemens Birklbauer, David C. Schedl, Oliver Bimber |
ACM Trans. Graph. | 1 |
| 2016 | Nonuniform Spatial Deformation of Light Fields by Locally Linear TransformationsabstractLight-field cameras offer new imaging possibilities compared to conventional digital cameras. However, the additional angular domain of light fields prohibits direct application of frequently used image processing algorithms, such as warping, retargeting, or stitching. We present a general and efficient framework for nonuniform light-field warping, which forms the basis for extending many of these image processing techniques to light fields. It propagates arbitrary spatial deformations defined in one light-field perspective consistently to all other perspectives by means of 4D patch matching instead of relying on explicit depth reconstruction. This allows processing light-field recordings of complex scenes with non-Lambertian properties such as transparency and refraction. We show application examples of our framework in panorama light-field imaging, light-field retargeting, and artistic manipulation of light fields. Clemens Birklbauer, David C. Schedl, Oliver Bimber |
ACM Trans. Graph. | 1 |
| 2015 | Directional Super-Resolution by Means of Coded Sampling and Guided UpsamplingabstractWe present a simple guided super-resolution technique for increasing directional resolution without reliance on depth estimation or image correspondences. Rather, it searches for best-matching multidimensional (4D or 3D) patches within the entire captured data set to compose new directional images that are consistent in both the spatial and the directional domains. We describe algorithms for guided upsampling, iterative guided upsampling, and sampling code estimation. Our experimental results reveal that the outcomes of existing light-field camera arrays and lightstage systems can be improved without additional hardware requirements or recording effort simply by realignment of cameras or light sources to change their sampling patterns. David C. Schedl, Clemens Birklbauer, Oliver Bimber |
ICCP | 2 |
| 2015 | Active guidance for light-field photography on smartphones
Clemens Birklbauer, Oliver Bimber |
Comput. Graph. | 1 |
| 2014 | Panorama light-field imagingabstractAbstract We present a novel approach to recording and computing panorama light fields. In contrast to previous methods that estimate panorama light fields from focal stacks or naive multi‐perspective image stitching, our approach is the first that processes ray entries directly and does not require depth reconstruction or matching of image features. Arbitrarily complex scenes can therefore be captured while preserving correct occlusion boundaries, anisotropic reflections, refractions, and other light effects that go beyond diffuse reflections of Lambertian surfaces. Clemens Birklbauer, Oliver Bimber |
Comput. Graph. Forum | 1 |
| 2014 | Coded exposure HDR light-field video recordingabstractAbstract Capturing exposure sequences to compute high dynamic range (HDR) images causes motion blur in cases of camera movement. This also applies to light‐field cameras: frames rendered from multiple blurred HDR light‐field perspectives are also blurred. While the recording times of exposure sequences cannot be reduced for a single‐sensor camera, we demonstrate how this can be achieved for a camera array. Thus, we decrease capturing time and reduce motion blur for HDR light‐field video recording. Applying a spatio‐temporal exposure pattern while capturing frames with a camera array reduces the overall recording time and enables the estimation of camera movement within one light‐field video frame. By estimating depth maps and local point spread functions (PSFs) from multiple perspectives with the same exposure, regional motion deblurring can be supported. Missing exposures at various perspectives are then interpolated. David C. Schedl, Clemens Birklbauer, Oliver Bimber |
Comput. Graph. Forum | 2 |
| 2013 | Rendering Gigaray Light FieldsabstractAbstract We present a caching framework with a novel probability‐based prefetching and eviction strategy applied to atomic cache units that enables interactive rendering of gigaray light fields. Further, we describe two new use cases that are supported by our framework: panoramic light fields, including a robust imaging technique and an appropriate parameterization scheme for real‐time rendering and caching; and light‐field‐cached volume rendering, which supports interactive exploration of large volumetric datasets using light‐field rendering. We consider applications such as light‐field photography and the visualization of large image stacks from modern scanning microscopes. Clemens Birklbauer, Simon Opelt, Oliver Bimber |
Comput. Graph. Forum | 1 |
| 2012 | Light-Field RetargetingabstractAbstract We present a first approach to light‐field retargeting using z‐stack seam carving, which allows light‐field compression and extension while retaining angular consistency. Our algorithm first converts an input light field into a set of perspective‐sheared focal stacks. It then applies 3D deconvolution to convert the focal stacks into z‐stacks, and seam‐carves the z‐stack of the center perspective. The computed seams of the center perspective are sheared and applied to the z‐stacks of all off‐center perspectives. Finally, the carved z‐stacks are converted back into the perspective images of the output light field. To our knowledge, this is the first approach to light‐field retargeting. Unlike existing stereo‐pair retargeting or 3D retargeting techniques, it does not require depth information. Clemens Birklbauer, Oliver Bimber |
Comput. Graph. Forum | 1 |